This appears as if a
water-filled cave, but its floor rises to
above water level past the entrance.
Around the corner to the northwest is
a circle symbol, gate to the Air
Node.
Water weirds (2): AL CE, MV 0//12",
HD
3 + 3, AC 4, #AT 1, D drowning (save vs.
paralysis or be dragged under), SA
attack as 6 HD, control water elemental
50%, SD edged weapon inflicts 1 point
damage, reforms 2 rounds after 'death',
slowed by cold, takes half damage from
fire, SZ L (10' + ), IN Very; IL 50%, TT
I, O, P, Y;
XP 370 + 4/hp (438 + 422 = 860)
THACO 16
HP 17, 13
10,000 pp
<no elemental>
It is 75% likely that one of the weirds has
gotten control of one of the elementals. If
so, the other weird will be lurking nearby.
The elementals will be aware of the situation, nearly powerless and
eager to find
allies who can help.
T4 Nodes of Elemental Evil | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
T1-4 Temple of Elemental Evil | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
1eo | 21 | 22 | 23 | 24 | - | - | - | - | - | - |