Dragon Turtle (1): AL N, MV 3*7/9",
HD
14, AC 0, #AT 3, D 2-12/2-12/4-
32, SA breath steam cloud 60' x 40' x
40', SZ L, IN Very; IL 5%, TT B, R, S, T, V;
XP 7300 + 18/hp (8146)
THACO 8
HP 47
5000 gp
1000 pp
24 gems
star ruby
(1000)
bloodstone
(50)
bloodstone
(100)
tiger eye
(10)
garnet (violet)
(500)
spinel (very
deep blue) (500)
malachite
(10)
onyx (50)
moonstone
(50)
blue quartz
(11)
sardonyx
(120)
carnelian
(50)
emerald (700)
garnet (130)
chalcedony
(55)
blue quartz
(10)
chrysoberyl
(200)
citrine (100)
chrysoberyl
(100)
jasper (50)
rhodochrosite
(12)
tiger eye
(10)
blue quartz
(100)
smoky quartz
(5)
(total: 3923)
4 potions
Potion ov
super-heroism
Potion ov
fire giant strength
Potion ov levitation
Potion of polymorph
(self)
scroll
Scroll of 6
M-U
spells: bind,
irritation,
vocalize,
shout,
dolor,
forcecage
Wand ov
size alteration (24 charges, UA)
Rod
ov resurrection (15 charges)
Boots
of levitation (420 pound limit) <low hard, like Doc Martens> <some
ganja is found, also>
Rope of
climbing
Plate mail +1 <human>
Shield +2 <Medium> <XP: 500, GP: 5000>
Scimitar
+1 ('Schakha, AL LN, Int 14; speaks alignment, azer, giant common, human
common, and dwarf; can detect gems 5', detect traps 10') <XP: 4000,
GP: 10,000> <estimate>
Longsword +2, +4 vs. lycanthropes && shape
changers <XP: 1000, GP: 5000> <estimate>
Spear +1 <Ash spear>
Light
crossbow +1 <XP: 400, GP: 3200> <estimate>
These powerful monsters are encountered
singly. They look upon all other creatures as
minor nuisances, and are quite accustomed
to having their own way about everything,
considering the entire node to be their private pool. They are very
susceptible to flattery and bribes, and expect apologies for
intrusions.
T4 Nodes of Elemental Evil | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
T1-4 Temple of Elemental Evil | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
1eo | 21 | 22 | 23 | 24 | - | - | - | - | - | - |