W 2  North sea

Ixitxachitl (40): AL CE, MV 0//12", HD
1 +1, AC 6, #AT 1, D 3-12, SZ M, IN
Average-High; IL 60%, TT P, R, S; XP 28
+ 2/hp; q.v. MM1 page 55 for leaders,
clerics, vampires, etc.
XP 28 + 2/hp
    414
    390
    406
    400
(total 1610)

THACO 18
HP 8, 4, 9, 7, 9, 4, 3, 7, 9, 7 = 67
8, 4, 2, 2, 9, 4, 9, 2, 6, 9 = 55
2, 6, 3, 8, 9, 6, 5, 6, 9, 9 = 63
2, 3, 8, 9, 7, 6, 8, 9, 5, 3 = 60

C2 (x4)
SPELLS:
    4: magic stone, portent.
    9: purify food && drink, portent.
    8: command, cause fear.
    12: curse, invisibility to undead.
XP 50 + 3/hp (62, 77, 74, 86 = 299)
THACO 20
HP 4, 9, 8, 12

C3 (x2)
SPELLS:
    10: command, command, enthrall.
    10: create water, detect magick, know alignment.
XP 85 + 4/hp (125, 125)
THACO 20
HP 10, 10

1 vampiric ixitxachitl
XP 290 + 3/hp (302)
THACO 16
HP 4

<no treasure>

This isolated group dwells near the bottom ov one of the deepest seas, avoiding
most other creatures. The have decided that
survival hinges on avoiding conflict, and
are thus surprisingly placid—though they
will attack furiously and in force if seriously
threatened.

T4 Nodes of Elemental Evil 1 2 3 4 5 6 7 8 9 10
T1-4 Temple of Elemental Evil 11 12 13 14 15 16 17 18 19 20
1eo 21 22 23 24 - - - - - -