SPHINX

Androsphinx, Criosphinx, Gynosphinx, Hieracosphinx.

Sphinxes inhabit only warm climes.
They are dissimilar with regard to species characteristics.

Aerial Combat: 24", 30" or 36", class D.
The various sphinxes nearly always employ their fore claws in an aerial battle,
though the roar of the androsphinx is also a potent weapon,
as it weakens opponents and could make them unable to fly.

5 Sphinxes (terrain: forest, TPL42:7th) (REF4.33)
 

Androsphinx

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FREQUENCY: Very rare ([Tropical Wilderness Mountains], [Tropical Wilderness Plains], [Tropical Wilderness Desert])
FREQUENCY: Very rare ([Tropical Freshwater Surface])
FREQUENCY: Very rare ([Tropical Saltwater Surface])
FREQUENCY: Very rare ([Dungeon Level VII])
NO. APPEARING: 1
ARMOR CLASS: -2
MOVE: 18"/30"
HIT DICE: 12
% IN LAIR: 60%
TREASURE TYPE: [U]
NO. OF ATTACKS: 2 ~ 9
DAMAGE/ATTACK: 2-12/2-12 (paw/paw)
SPECIAL ATTACKS: Spell use, roar
SPECIAL DEFENSES: Nil
INTELLIGENCE: Exceptional
ALIGNMENT: Chaotic good
SIZE: L (8' tall)
LEVEL/X.P. VALUE: VII | 2850 + 16

Andro-: The male, or andro-, sphinx is a very powerful and large creature.
An androsphinx attacks with its two great paws in melee.

They usually
shun the company of gynosphinxes, for they resent the females' greater
intelligence and neutral alignment. These creatures can speok all
languages particular to sphinxes and the common tongue of mankind as
well.

Spell Use: It has the ability to use clerical spells as if it were a Canon(C6).

Roar: Thrice per day an androsphinx can emit a deafening roar which can be
heard for several miles. The creature must be aroused and angry to utter
the first, very angry to roar again, and infuriated to cut loose with the third.
The first roar of an androsphinx causes all creatures within 36" to save
versus fear (as a wand) or flee in panic for 3 turns. The second roar is
louder still, creatures within 20" must save versus petrifaction or be
paralyzed with fright for 1-4 melee rounds; and, in addition, creatures
within 3" of the androsphinx will be deafened for 2-12 melee rounds
unless they are ogre-sized or larger (or have protected hearing organs).
The third roar causes creatures within 24" to save versus magic or lose 2-8
points of strength for a like number of melee rounds; and, in addition, any
creature within a 3" hemisphere of the androsphinx's mouth will be
knocked over unless the creature is ogre-sized or larger. Creatures
knocked over must save versus dragon breath or be stunned for 2-12
melee rounds. Creatures not knocked over will take 2-16 hit points of
damage (unless they are lion or part lion). The force of the third roar will
also affect stone within 3", cracking it unless a saving throw versus
petrifaction is made.

Aerial Combat: 24", 30" or 36", class D.
The various sphinxes nearly always employ their fore claws in an aerial battle,
though the roar of the androsphinx is also a potent weapon,
as it weakens opponents and could make them unable to fly.


Criosphinx (Ram-headed Sphinx)


-
FREQUENCY: Rare
FREQUENCY: Rare ([Tropical Wilderness Forest])
FREQUENCY: Very rare ([Tropical Wilderness Mountains], [Tropical Wilderness Hills], [Tropical Wilderness Swamp])
FREQUENCY: Very rare ([Tropical Freshwater Surface])
FREQUENCY: Very rare ([Tropical Saltwater Surface])
FREQUENCY: Uncommon ([Dungeon Level VII])
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NO. APPEARING: 1-4
ARMOR CLASS: 0
MOVE: 12"/24"
HIT DICE: 10
% IN LAIR: 30%
TREASURE TYPE: [F]
NO. OF ATTACKS: 3 ~ 10
DAMAGE/ATTACK: 2-8/2-8/3-18
SPECIAL ATTACKS: Nil
SPECIAL DEFENSES: Nil
INTELLIGENCE: Average
ALIGNMENT: Neutral
SIZE: L (7 1/2' tall)
LEVEL/X.P. VALUE: VII | 1350 + 14

SAVES: 8.9.10.9.11

Crio-: The criosphinx is a ram-headed creature which is likely to be found in wooded areas.
These creatures prize wealth and will usu. seek to extort passersby -- safe passage for a hefty bribe.
In combat they attack with either their two forepaws or a great butt with their horned head.
The criosphinx lusts after gynosphinxes, but the latter find them detestable.
They speak their own tongue, that of andro/gynosphinxes, and can also speak with animals.


Gynosphinx

FREQUENCY: Rare
FREQUENCY: Rare ([Tropical Wilderness Mountains], [Tropical Wilderness Swamp], [Tropical Wilderness Desert]) <1 of these is wrong>
FREQUENCY: Very rare ([Tropical Wilderness Plains])
FREQUENCY: Very rare ([Tropical Freshwater Surface])
FREQUENCY: Very rare ([Tropical Saltwater Surface])
FREQUENCY: Very rare ([Dungeon Level VII])
NO. APPEARING: 1
ARMOR CLASS: -1
MOVE: 15"/24"
HIT DICE: 8
% IN LAIR: 15%
TREASURE TYPE: [R], [X]
NO. OF ATTACKS: 2 ~ 12
DAMAGE/ATTACK: 2-8/2-8
SPECIAL ATTACKS: Spell use
SPECIAL DEFENSES: Nil
INTELLIGENCE: Genius
ALIGNMENT: Neutral
SIZE: L (7' tall)
LEVEL/X.P. VALUE: VII | 1550 + 14

Gyno-: The gynosphinx is the  counterpart of the androsphinx.
They are both knowledgeable && wise.
As they are neutral, and prize gems and similar wealth, they will only help humans if they are paid --
although they will sometimes accept payment in the form of riddles,
poetry, prose, knowledge, or the location of an androsphinx. If payment is
not made, the sphinx will not hesitate to devour the offender(s).

Spell Use: A gynosphinx is able to use the following spells once per day: [detect magic],
[read magic], read languages, detect invisible, [locate object], [dispel magic],
[clairaudience], [clairvoyance], [remove curse], [legend fore]. They can use each
of the symbols once per week each. Gynosphinxes speak all the
languages known to the males of their kind.


Hieracosphinx (Hawk-headed Sphinx)

FREQUENCY: Rare
FREQUENCY: Rare ([Tropical Wilderness Hills])
FREQUENCY: Very rare ([Tropical Wilderness Mountains], [Tropical Wilderness Forest])
FREQUENCY: Very rare ([Dungeon Level VI])

NO. APPEARING: 1-6
ARMOR CLASS: 1
MOVE: 9"/36"
HIT DICE: 9
% IN LAIR: 20%
TREASURE TYPE: [E]
NO. OF ATTACKS: 3 ~ 12
DAMAGE/ATTACK: 2-8/2-8/1-10
SPECIAL ATTACKS: Nil
SPECIAL DEFENSES: Nil
INTELLIGENCE: Low
ALIGNMENT: Chaotic evil <(rapacious)>
SIZE: L (7' tall)
LEVEL/X.P. VALUE: VI | 600 + 12

Hieraco-: The hawk-headed, or hieracosphinx, is evil and rapacious.
They are found in hilly regions.
They prey on warm blooded creatures by preference, humans being high on the list of favorite meals.
They attack with forepaws and beak each melee round.
Like other types of their race, they highly value treasure. It is not unknown for hieracosphinxes to serve
as steeds for certain evil and powerful creatures.