Androsphinx, Criosphinx, Gynosphinx, Hieracosphinx.
Sphinxes inhabit only warm
climes.
They are dissimilar with
regard to species characteristics.
Aerial
Combat: 24", 30" or 36", class D.
The various sphinxes nearly
always employ their fore claws in an aerial battle,
though the roar of the androsphinx
is also a potent weapon,
as it weakens opponents
and could make them unable to fly.
5 Sphinxes
(terrain: forest, TPL42:7th) (REF4.33)
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FREQUENCY: Very rare ([Tropical
Wilderness Mountains], [Tropical Wilderness Plains], [Tropical Wilderness
Desert])
FREQUENCY: Very rare ([Tropical
Freshwater Surface])
FREQUENCY: Very rare ([Tropical
Saltwater Surface])
FREQUENCY:
Very rare ([Dungeon Level VII])
NO. APPEARING: 1
ARMOR CLASS: -2
MOVE: 18"/30"
HIT DICE: 12
% IN LAIR: 60%
TREASURE TYPE: [U]
NO. OF ATTACKS: 2 ~ 9
DAMAGE/ATTACK: 2-12/2-12
(paw/paw)
SPECIAL ATTACKS: Spell use,
roar
SPECIAL DEFENSES: Nil
INTELLIGENCE: Exceptional
ALIGNMENT: Chaotic good
SIZE: L (8' tall)
LEVEL/X.P. VALUE: VII |
2850 + 16
Andro-: The male,
or andro-, sphinx is a very powerful and large creature.
An androsphinx attacks with
its two great paws in melee.
They usually
shun the company of gynosphinxes,
for they resent the females' greater
intelligence and neutral
alignment. These creatures can speok all
languages particular to
sphinxes and the common tongue of mankind as
well.
Spell Use: It has the ability to use clerical spells as if it were a Canon(C6).
Roar: Thrice per day
an androsphinx can emit a deafening roar which can be
heard for several miles.
The creature must be aroused and angry to utter
the first, very angry to
roar again, and infuriated to cut loose with the third.
The first roar of an androsphinx
causes all creatures within 36" to save
versus fear (as a wand)
or flee in panic for 3 turns. The second roar is
louder still, creatures
within 20" must save versus petrifaction or be
paralyzed with fright for
1-4 melee rounds; and, in addition, creatures
within 3" of the androsphinx
will be deafened for 2-12 melee rounds
unless they are ogre-sized
or larger (or have protected hearing organs).
The third roar causes creatures
within 24" to save versus magic or lose 2-8
points of strength for a
like number of melee rounds; and, in addition, any
creature within a 3" hemisphere
of the androsphinx's mouth will be
knocked over unless the
creature is ogre-sized or larger. Creatures
knocked over must save versus
dragon breath or be stunned for 2-12
melee rounds. Creatures
not knocked over will take 2-16 hit points of
damage (unless they are
lion or part lion). The force of the third roar will
also affect stone within
3", cracking it unless a saving throw versus
petrifaction is made.
Aerial
Combat: 24", 30" or 36", class D.
The various sphinxes nearly
always employ their fore claws in an aerial battle,
though the roar of the androsphinx
is also a potent weapon,
as it weakens opponents
and could make them unable to fly.
Criosphinx (Ram-headed Sphinx)
-
FREQUENCY: Rare
FREQUENCY: Rare ([Tropical
Wilderness Forest])
FREQUENCY: Very rare ([Tropical
Wilderness Mountains], [Tropical Wilderness Hills], [Tropical Wilderness
Swamp])
FREQUENCY: Very rare ([Tropical
Freshwater Surface])
FREQUENCY: Very rare ([Tropical
Saltwater Surface])
FREQUENCY:
Uncommon ([Dungeon Level VII])
<check above>
NO. APPEARING: 1-4
ARMOR CLASS: 0
MOVE: 12"/24"
HIT DICE: 10
% IN LAIR: 30%
TREASURE TYPE: [F]
NO. OF ATTACKS: 3 ~ 10
DAMAGE/ATTACK: 2-8/2-8/3-18
SPECIAL ATTACKS: Nil
SPECIAL DEFENSES: Nil
INTELLIGENCE: Average
ALIGNMENT: Neutral
SIZE: L (7 1/2' tall)
LEVEL/X.P. VALUE: VII |
1350 + 14
SAVES: 8.9.10.9.11
Crio-: The criosphinx
is a ram-headed creature which is likely
to be found in wooded areas.
These creatures prize wealth
and will usu. seek to extort passersby -- safe passage for a hefty bribe.
In combat
they attack with either their two forepaws or a great butt with their horned
head.
The criosphinx lusts after
gynosphinxes,
but the latter find them detestable.
They speak their own tongue,
that of andro/gynosphinxes, and can also speak
with animals.
FREQUENCY: Rare
FREQUENCY: Rare ([Tropical
Wilderness Mountains], [Tropical Wilderness Swamp], [Tropical Wilderness
Desert]) <1 of these is wrong>
FREQUENCY: Very rare ([Tropical
Wilderness Plains])
FREQUENCY: Very rare ([Tropical
Freshwater Surface])
FREQUENCY: Very rare ([Tropical
Saltwater Surface])
FREQUENCY:
Very rare ([Dungeon Level VII])
NO. APPEARING: 1
ARMOR CLASS: -1
MOVE: 15"/24"
HIT DICE: 8
% IN LAIR: 15%
TREASURE TYPE: [R], [X]
NO. OF ATTACKS: 2 ~ 12
DAMAGE/ATTACK: 2-8/2-8
SPECIAL ATTACKS: Spell use
SPECIAL DEFENSES: Nil
INTELLIGENCE: Genius
ALIGNMENT: Neutral
SIZE: L (7' tall)
LEVEL/X.P. VALUE: VII |
1550 + 14
Gyno-: The gynosphinx
is the counterpart of the
androsphinx.
They are both knowledgeable
&& wise.
As they are neutral, and
prize gems and similar wealth, they will only help humans
if they are paid --
although they will sometimes
accept payment in the form of riddles,
poetry, prose, knowledge,
or the location of an androsphinx. If payment is
not made, the sphinx will
not hesitate to devour the offender(s).
Spell Use: A gynosphinx
is able to use the following spells once per day: [detect
magic],
[read magic], read languages,
detect invisible, [locate object], [dispel magic],
[clairaudience], [clairvoyance],
[remove curse], [legend fore]. They can use each
of the symbols
once per week each. Gynosphinxes speak all the
languages known to the males
of their kind.
Hieracosphinx (Hawk-headed Sphinx)
FREQUENCY: Rare
FREQUENCY: Rare ([Tropical
Wilderness Hills])
FREQUENCY: Very rare ([Tropical
Wilderness Mountains], [Tropical Wilderness Forest])
FREQUENCY:
Very rare ([Dungeon Level VI])
NO. APPEARING: 1-6
ARMOR CLASS: 1
MOVE: 9"/36"
HIT DICE: 9
% IN LAIR: 20%
TREASURE TYPE: [E]
NO. OF ATTACKS: 3 ~ 12
DAMAGE/ATTACK: 2-8/2-8/1-10
SPECIAL ATTACKS: Nil
SPECIAL DEFENSES: Nil
INTELLIGENCE: Low
ALIGNMENT: Chaotic evil
<(rapacious)>
SIZE: L (7' tall)
LEVEL/X.P. VALUE: VI | 600
+ 12
Hieraco-: The hawk-headed,
or hieracosphinx, is evil and rapacious.
They are found in hilly
regions.
They prey on warm blooded
creatures by preference, humans being high on the list of favorite meals.
They attack with forepaws
and beak each melee round.
Like other types of their
race, they highly value treasure.
It is not unknown for hieracosphinxes to serve
as steeds for certain evil
and powerful creatures.