Lesser Titan, Major
Titan,
Elder Titan.
Atlas,
Coeus,
Crius,
Epimetheus,
Kronos,
Oceanus,
Prometheus.
FREQUENCY: Uncommon ([Astral Plane])
FREQUENCY, LESSER TITAN:
Very rare ([Cold Wilderness Mountains])
FREQUENCY, MAJOR TITAN:
Very rare ([Cold Wilderness Mountains])
FREQUENCY, ELDER TITAN:
Very rare ([Cold Wilderness Mountains])
FREQUENCY, LESSER TITAN:
Very rare ([Cold Saltwater Surface], [Cold Saltwater Depths])
FREQUENCY, MAJOR TITAN:
Very rare ([Cold Saltwater Surface], [Cold Saltwater Depths])
FREQUENCY, ELDER TITAN:
Very rare ([Cold Saltwater Surface], [Cold Saltwater Depths])
FREQUENCY, LESSER TITAN:
Very rare ([Temperate Wilderness Mountains])
FREQUENCY, MAJOR TITAN:
Very rare ([Temperate Wilderness Mountains])
FREQUENCY, ELDER TITAN:
Very rare ([Temperate Wilderness Mountains])
FREQUENCY, LESSER TITAN:
Very rare ([Temperate Saltwater Surface])
FREQUENCY, MAJOR TITAN:
Very rare ([Temperate Saltwater Surface])
FREQUENCY, LESSER TITAN:
Very rare (]Temperate Saltwater Depths])
FREQUENCY, MAJOR TITAN:
Very rare (]Temperate Saltwater Depths])
FREQUENCY, ELDER TITAN:
Very rare (]Temperate Saltwater Depths])
FREQUENCY, LESSER TITAN:
Very rare ([Tropical Wilderness Mountains])
FREQUENCY, MAJOR TITAN:
Very rare ([Tropical Wilderness Mountains])
FREQUENCY, ELDER TITAN:
Very rare ([Tropical Wilderness Mountains])
FREQUENCY, LESSER TITAN:
Very rare ([Tropical Saltwater Surface])
FREQUENCY, MAJOR TITAN:
Very rare ([Tropical Saltwater Surface])
FREQUENCY, LESSER TITAN:
Very rare ([Tropical Saltwater Depths])
FREQUENCY, MAJOR TITAN:
Very rare ([Tropical Saltwater Depths])
FREQUENCY, ELDER TITAN:
Very rare ([Tropical Saltwater Depths])
FREQUENCY, LESSER TITAN:
Rare ([Dungeon Level IX])
FREQUENCY, MAJOR TITAN:
Very rare ([Dungeon Level IX])
FREQUENCY, ELDER TITAN:
Rare ([Dungeon Level X])
NO. APPEARING: 1-2 (10%)
<d%: 01-90
= 1 | 91-00
= 2 !! if the 1's
die is 1 or 2,
then add 1 storm giant for every 1 titan>
ARMOR CLASS: 2 to -3 (roll
d6 : d6=A)
MOVE: 21" or 15" (A)
HIT DICE: 17-22 (A)
% IN LAIR: 10%
TREASURE TYPE: [E], [Q]
(x 10), [R]
NO. OF ATTACKS: 1
DAMAGE/ATTACK: 7-42/8-48
(A)
SPECIAL ATTACKS: See below
SPECIAL DEFENSES: See below
MAGIC RESISTANCE: 60%
INTELLIGENCE: Genius to
supra-genius (A)
ALIGNMENT: Chaotic good
SIZE: L (18'+ tall) (A)
PSlONlC ABILITY: 101 to
200
Attack/Defense
Modes: B,
C,
D,
E/Special
Titans normally dwell on
a plane somewhere
above the material,
but occasionally they will
visit the latter plane for various periods of time.
Those dwelling on the PMP
for an extended period will
acquire treasure
as indicated <below>.
Because of their particular
predisposition, titans deal with storm giants
on highly amicable terms.
It is 20% probable that
a storm giant will be with any single titan
encountered.
DESCRIPTION | TALK | TITAN TABLE (d6) | POWERS | SPELLS | PSI.POINTS | PSI.DISCIPLINES
Powers:
Titans can became invisible at will.
<'black' link to invisibility : standard style>
They can also levitate
and/or become ethereal twice per
day.
Spells: All titans are able to employ both M-U && clerical spells of 4th, 5th, 6th or even 7th level.
<edit, replace with :
Roll d4+3 to determine spell capability.>
To determine how many levels
of spell use in each category a given titan possesses, simply roll a 4-sided
die and add the result to 3.
For each level of spell
use, the titan can use 2 spells of each category, so the minimum number
of magic spells possible for any titan is 8, and the same applies to clerical
spells -- 2 of 1st
level, 2 of 2nd level, 2
of 3rd level, and 2 of 4th level.
(If specific titans are not
prepared, simply determine which spells are known by any given titan
at the time of encounter
by random selection from the spell tables.)
The protection
from evil spell of titans is of twice normal strength with respect
to LE beings.
d4 + 3 = | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th |
4 | C1 x 2 | MU1 x 2 | C2 x 2 | MU2 x 2 | C3 x 2 | MU3 x 2 | C4 x 2 | MU4 x 2 | - | - | - |
5 | C1 x 2 | MU1 x 2 | C2 x 2 | MU2 x 2 | C3 x 2 | MU3 x 2 | C4 x 2 | MU4 x 2 | C5 x 2 | MU5 x 2 | - | - |
6 | C1 x 2 | MU1 x 2 | C2 x 2 | MU2 x 2 | C3 x 2 | MU3 x 2 | C4 x 2 | MU4 x 2 | C5 x 2 | MU5 x 2 | C6 x 2 | MU6 x 2 | - |
7 | C1 x 2 | MU1 x 2 | C2 x 2 | MU2 x 2 | C3 x 2 | MU3 x 2 | C4 x 2 | MU4 x 2 | C5 x 2 | MU5 x 2 | C6 x 2 | MU6 x 2 | C7 x 2 | MU7 x 2 |
<>
TALK
: In addition to their own language, titans are able to speak the six dialects
of the races of giants.
All titans are also conversant
in the common tongue as well as that of chaotic
good.
+ = Because of their particular
predisposition, titans deal with storm giants on highly amicable terms.
<moved, repeated : the
PH vocab can be used, if it makes things easier>
Description:
Titans appear very much as humans do, but
they are all very muscular, handsome, and wear no facial hair.
Their dress and armor appears
Grecian. <NAC=?>
Psionics.Strength:
To determine psionic strength
add the score rolled on percentile dice to a base of 100.
<see notes under powers : edit above>
Psionics.Disciplines:
All titans possess 8 or
more psionic abilities of the type possible
for clerics. <psionic disciplines> <find the average Minor:Major
ratio>
Roll 2d6 and add the resulting
number to a base of 6 to
determine the total number
of abilities. (Ignore the ability of levitation.)
They use all abilities at
seventh mastery level. Psionic attacks
have no affect on titans.
<moved>
<note the obfuscation:
perhaps ...
PSIONIC
POINTS: 2(x) | AP: x | DP:
x {x = 100 + d%}
Attack/Defense:
<looks a little confusing
at first, but once u know what it means, it saves a lot of confusion in
the long run ...>
Die Roll | Monster | Size : Height | AC | HD | Move | No. of Attacks ~ THACO | Damage | Special
Attacks |
Special
Defenses |
Saves | Intelligence | Level |
X.P. Value |
d6
(d6 = A) |
titan | L | 2 to -3 | 17 to 22 | varies | 1 ~ 7 | varies <> | spell use, psionics | invisibility,
etherealness |
<SAVES: f+c+mu> | genius to supra-genius <> | varies |
- | ||||||||||||
1 | lesser | L : 18' | 2 | 17 | 21" | ^ | 7d6 | ^ | ^ | - | 17 | IX | 7000 + 25 |
2 | lesser | L : 19' | 1 | 18 | 21" | ^ | 7d6 | ^ | ^ | - | 18 | IX | 7000 + 25 |
3 | major | L : 20' | 0 | 19 | 15" | ^ | 7d6 | ^ | ^ | - | 19 | IX | 7000 + 25 |
4 | major | L : 21' | -1 | 20 | 15" | ^ | 7d6 | ^ | ^ | - | 20 | IX | 9000 + 30 |
5 | elder | L : 22' | -2 | 21 | 15" | ^ | 8d8 | ^ | ^ | - | 20 | X | 11,000 + 35 |
6 | elder | L : 23' | -3 | 22 | 15" | ^ | 8d8 | ^ | ^ | - | 20 | X | 11,000 + 35 |
<To determine the AC and
HD of any given titan simply roll a 6-sided die:
1 = AC 2 and 17 HD;
2 = 1 and 18;
3 = 0 and 19;
4 = -1 and 20;
5 = -2 and 21;
and 6 = -3 and 22.
Titans with only 17 or 18
hit dice move at 21".
Those with 21 or 22 hit
dice do 8-48 hit points of damage/attack.>
Treasure:
1d10x1,000 cp(5%), 1d12x1,000 sp(25%), 1d6x1,000 ep(25%),
1d12x1,000 gp(40%), 1d6x1,000
pp(50%), 2d20 gems(50%), 1d8 jewellery(10%),
any 3 magic item + 1 scroll
(25%)
<use Instant Rub-Down
Picture Transfer: From the Monster Manual>
<also, see the cover
of WD69, by Mark Bromley: this image is the cover of the Fighting Fantasy
gamebook, "Out of the Pit">