TITAN

Lesser Titan, Major Titan, Elder Titan.
Atlas, Coeus, Crius, Epimetheus, Kronos, Oceanus, Prometheus.
 

*

FREQUENCY: Very rare

FREQUENCY: Uncommon ([Astral Plane])

FREQUENCY, LESSER TITAN: Very rare ([Cold Wilderness Mountains])
FREQUENCY, MAJOR TITAN: Very rare ([Cold Wilderness Mountains])
FREQUENCY, ELDER TITAN: Very rare ([Cold Wilderness Mountains])

FREQUENCY, LESSER TITAN: Very rare ([Cold Saltwater Surface], [Cold Saltwater Depths])
FREQUENCY, MAJOR TITAN: Very rare ([Cold Saltwater Surface], [Cold Saltwater Depths])
FREQUENCY, ELDER TITAN: Very rare ([Cold Saltwater Surface], [Cold Saltwater Depths])

FREQUENCY, LESSER TITAN: Very rare ([Temperate Wilderness Mountains])
FREQUENCY, MAJOR TITAN: Very rare ([Temperate Wilderness Mountains])
FREQUENCY, ELDER TITAN: Very rare ([Temperate Wilderness Mountains])

FREQUENCY, LESSER TITAN: Very rare ([Temperate Saltwater Surface])
FREQUENCY, MAJOR TITAN: Very rare ([Temperate Saltwater Surface])

FREQUENCY, LESSER TITAN: Very rare (]Temperate Saltwater Depths])
FREQUENCY, MAJOR TITAN: Very rare (]Temperate Saltwater Depths])
FREQUENCY, ELDER TITAN: Very rare (]Temperate Saltwater Depths])

FREQUENCY, LESSER TITAN: Very rare ([Tropical Wilderness Mountains])
FREQUENCY, MAJOR TITAN: Very rare ([Tropical Wilderness Mountains])
FREQUENCY, ELDER TITAN: Very rare ([Tropical Wilderness Mountains])

FREQUENCY, LESSER TITAN: Very rare ([Tropical Saltwater Surface])
FREQUENCY, MAJOR TITAN: Very rare ([Tropical Saltwater Surface])

FREQUENCY, LESSER TITAN: Very rare ([Tropical Saltwater Depths])
FREQUENCY, MAJOR TITAN: Very rare ([Tropical Saltwater Depths])
FREQUENCY, ELDER TITAN: Very rare ([Tropical Saltwater Depths])

FREQUENCY, LESSER TITAN: Rare ([Dungeon Level IX])
FREQUENCY, MAJOR TITAN: Very rare ([Dungeon Level IX])
FREQUENCY, ELDER TITAN: Rare ([Dungeon Level X])

NO. APPEARING: 1-2 (10%) <d%: 01-90 = 1    |    91-00 = 2    !! if the 1's die is 1 or 2, then add 1 storm giant for every 1 titan>
ARMOR CLASS: 2 to -3 (roll d6 : d6=A)
MOVE: 21" or 15" (A)
HIT DICE: 17-22 (A)
% IN LAIR: 10%
TREASURE TYPE: [E], [Q] (x 10), [R]
NO. OF ATTACKS: 1
DAMAGE/ATTACK: 7-42/8-48 (A)
SPECIAL ATTACKS: See below
SPECIAL DEFENSES: See below
MAGIC RESISTANCE: 60%
INTELLIGENCE: Genius to supra-genius (A)
ALIGNMENT: Chaotic good
SIZE: L (18'+ tall) (A)
PSlONlC ABILITY: 101 to 200
    Attack/Defense Modes: B, C, D, E/Special

Titans normally dwell on a plane somewhere
                                 above the material,
but occasionally they will visit the latter plane for various periods of time.
Those dwelling on the PMP for an extended period will
acquire treasure as indicated <below>.

Because of their particular predisposition, titans deal with storm giants on highly amicable terms.
It is 20% probable that a storm giant will be with any single titan encountered.

DESCRIPTION    | TALK    |    TITAN TABLE  (d6)    |    POWERS    | SPELLS    |    PSI.POINTS    |    PSI.DISCIPLINES

Powers: Titans can became invisible at will. <'black' link to invisibility : standard style>
They can also levitate and/or become ethereal twice per day.

Spells: All titans are able to employ both M-U && clerical spells of 4th, 5th, 6th or even 7th level.

<edit, replace with : Roll d4+3 to determine spell capability.>
To determine how many levels of spell use in each category a given titan possesses, simply roll a 4-sided die and add the result to 3.
For each level of spell use, the titan can use 2 spells of each category, so the minimum number of magic spells possible for any titan is 8, and the same applies to clerical spells -- 2 of 1st
level, 2 of 2nd level, 2 of 3rd level, and 2 of 4th level.

(If specific titans are not prepared, simply determine which spells are known by any given titan
at the time of encounter by random selection from the spell tables.)

The protection from evil spell of titans is of twice normal strength with respect to LE beings.
 
d4 + 3 =  1st 2nd 3rd 4th 5th 6th 7th
4 C1 x 2 | MU1 x 2 C2 x 2 | MU2 x 2 C3 x 2 | MU3 x 2 C4 x 2 | MU4 x 2 - - -
5 C1 x 2 | MU1 x 2 C2 x 2 | MU2 x 2 C3 x 2 | MU3 x 2 C4 x 2 | MU4 x 2 C5 x 2 | MU5 x 2 - -
6 C1 x 2 | MU1 x 2 C2 x 2 | MU2 x 2 C3 x 2 | MU3 x 2 C4 x 2 | MU4 x 2 C5 x 2 | MU5 x 2 C6 x 2 | MU6 x 2 -
7 C1 x 2 | MU1 x 2 C2 x 2 | MU2 x 2 C3 x 2 | MU3 x 2 C4 x 2 | MU4 x 2 C5 x 2 | MU5 x 2 C6 x 2 | MU6 x 2 C7 x 2 | MU7 x 2

<>

TALK : In addition to their own language, titans are able to speak the six dialects of the races of giants.
All titans are also conversant in the common tongue as well as that of chaotic good.

+ = Because of their particular predisposition, titans deal with storm giants on highly amicable terms.
<moved, repeated : the PH vocab can be used, if it makes things easier>

Description: Titans appear very much as humans do, but they are all very muscular, handsome, and wear no facial hair.
Their dress and armor appears Grecian. <NAC=?>

Psionics.Strength:
To determine psionic strength add the score rolled on percentile dice to a base of 100.

<see notes under powers : edit above>

Psionics.Disciplines:
All titans possess 8 or more psionic abilities of the type possible for clerics. <psionic disciplines> <find the average Minor:Major ratio>
Roll 2d6 and add the resulting number to a base of 6 to
determine the total number of abilities. (Ignore the ability of levitation.)
They use all abilities at seventh mastery level. Psionic attacks
have no affect on titans.

<moved>
<note the obfuscation: perhaps ...
    PSIONIC POINTS: 2(x)  | AP: x  | DP: x    {x = 100 + d%}
       Attack/Defense:
<looks a little confusing at first, but once u know what it means, it saves a lot of confusion in the long run ...>

Titan Table
Die Roll Monster Size : Height AC HD Move No. of Attacks ~ THACO Damage Special 
Attacks
Special 
Defenses
Saves Intelligence Level | 
X.P. Value
d6
(d6 = A)
titan L 2 to -3 17 to 22 varies 1 ~ 7 varies <> spell use, psionics invisibility, 
etherealness
<SAVES: f+c+mu> genius to supra-genius <> varies
-
    1     lesser L : 18' 2 17 21" ^ 7d6 ^ ^ - 17 IX | 7000 + 25
    2     lesser L : 19' 1 18 21" ^ 7d6 ^ ^ - 18 IX | 7000 + 25
    3     major L : 20' 0 19 15" ^ 7d6 ^ ^ - 19 IX | 7000 + 25
    4     major L : 21' -1 20 15" ^ 7d6 ^ ^ - 20 IX | 9000 + 30
    5     elder L : 22' -2 21 15" ^ 8d8 ^ ^ - 20 X | 11,000 + 35
    6     elder L : 23' -3 22 15" ^ 8d8 ^ ^ - 20 X | 11,000 + 35
<size : used simplest progression .... game school!>

<To determine the AC and HD of any given titan simply roll a 6-sided die:
1 = AC 2 and 17 HD;
2 = 1 and 18;
3 = 0 and 19;
4 = -1 and 20;
5 = -2 and 21;
and 6 = -3 and 22.
Titans with only 17 or 18 hit dice move at 21".
Those with 21 or 22 hit dice do 8-48 hit points of damage/attack.>

Treasure: 1d10x1,000 cp(5%), 1d12x1,000 sp(25%), 1d6x1,000 ep(25%),
1d12x1,000 gp(40%), 1d6x1,000 pp(50%), 2d20 gems(50%), 1d8 jewellery(10%),
any 3 magic item + 1 scroll (25%)

<use Instant Rub-Down Picture Transfer: From the Monster Manual>
<also, see the cover of WD69, by Mark Bromley: this image is the cover of the Fighting Fantasy gamebook, "Out of the Pit">