Patrols


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DMG
Random Encounter Tables
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FREQUENCY: Common ([Cold Civilized Hills]), [Cold Civilized Forest], [Cold Civilized Plains])
FREQUENCY: Uncommon ([Cold Civilized Mountains], [Cold Civilized Swamp], [Cold Civilized Desert])
FREQUENCY: Rare ([Cold Wilderness Hills], [Cold Wilderness Forest], [Cold Wilderness Plains])
<patrols in the wilderness?>

FREQUENCY: Common ([Temperate Civilized Hills], [Temperate Civilized Forest], [Temperate Civilized Plains])
FREQUENCY: Uncommon ([Temperate Civilized Mountains], [Temperate Civilized Swamp], [Temperate Civilized Desert])
FREQUENCY: Rare ([Temperate Wilderness Hills], [Temperate Wilderness Forest], [Temperate Wilderness Plains])
<patrols in the wilderness?>

FREQUENCY: Common ([Tropical Civilized Hills], [Tropical Civilized Forest])
FREQUENCY: Uncommon ([Tropical Civilized Mountains], [Tropical Civilized Swamp], [Tropical Civilized Plains], [Tropical Civilized Desert])
FREQUENCY: Rare ([Tropical Wilderness Hills], [Tropical Wilderness Forest], [Tropical Wilderness Plains])



Patrols will be of a racial composition appropriate to the AREA.
Patrols will always be mounted unless there are extenuating circumstances such as terrain or a nation which shuns mounts.
Leaders will ride warhorse.

Patrols will be commanded by a fighter (or ranger, where applicable) of from 6th to 8th level, with a lieutenant of from 4th to 5th level, and a serjeant of 2nd or 3rd level. <cav also?>
There will be from 3 to 4 1st level men and from
13 to 24 soldiers (men-at-arms) forming the main body.
Armor and arms will be plate mail, shield, lance, flail, and long sword for all fighters of 1st level and above. <horseman's flail>
Soldiers will typically have chain or scale mail, shield,
bow or a light crossbow, and a hand weapon. Accompanying each patrol
will be a cleric (40%) of 6th or 7th level or a M-U (60%) of 5th to 8th
level. For magic-items of a patrol, see Character Subtable, Party Magic Items,
of DUNGEON RANDOM MONSTER TABLES.

It is suggested that you personalize and prepare about a dozen or so
standard patrol groups which you can then USE repeatedly when needed.


 

RG:
Border Patrols -- All fighters above 0 level have plate mail && shield, lance, flail, and longsword.

#1
1 Myrmidon (F6), A, SH, S
1 Hero (F4)
1 Swordsman (F2)
3 Veterans (F1)
13 men-at-arms (scale mail, shield, shortbow, and mace)
<1. large shield, 2. medium shield, 3. small shield, 4. small wooden shield>
<horseman's mace>
<what kind of horses?>

#2
1 F8
1 F5
1 F2, P
4 F1
23 men-at-arms (chain mail, shield, composite shortbow, and battle axe)

#3
1 R7, P, P, S, OW
1 R4, P
1 R2
4 F1
16 men-at-arms (studded leather, shield, light crossbow, light horse, lance, and short sword)

<reroll shield results for armor>
<make table of magical shields>
<make table of protection scrolls?>


#1
Myrmidon (F6)
S18.17 (+1, +3)
I6
W13
D10
C13
CH11
COM6
Age: 25 (+6 years for 6 levels)
Alignment:
Skills:


(27 mounted men)

F7
plate mail, medium shield, lance (light horse), horseman's flail, long sword.
light warhorse
2 POTIONS: climbing, flying
2 POTIONS: human control, levitation
Dagger +2, Longtooth, 250 xp
1 ARMOR: splint mail +4
2 RINGS: fire resistance, invisibility

Lieutenant (F5)
plate mail, large shield, lance (light horse), horseman's flail, long sword. (130 + 45(6") + 10 + 5 + 3.5 + 6 = 199.5)
light warhorse
(WSG.32, light warhorse: 300/500)

Serjeant (F2)
plate mail, shield, lance, flail, long sword.
medium warhorse

4 1st level men
plate mail, shield, lance, flail, long sword.
light horse

19 soldiers
chain mail, shield, bow, horseman's mace.
medium horse

MU7
light horse
2 POTIONS: extra-healing, polymorph self
1 SCROLL: protection from magic
1 SCROLL: protection from magic
1 RING: protection +1
 


1-HANDED WEAPONS

1. Aklys
2. Battle axe (1H or 2H)
3. Club
4. Dagger
5. Flail, footman's
6. Flail, horseman's
7. Harpoon <?>
8. Hammer
9. Jo Stick
10. Knife
11. Lasso
12. Mace, footman's
13. Mace, horseman's
14. Morning star (1H or 2H)
15. Pick, military, footman's
16. Pick, military, horseman's
17. Sap
18. Scimitar
19. Spear
20. Spiked buckler
21. Sword, bastard (1H or 2H)
22. Sword, falchion
23. Sword, khopesh
24. Sword, long
25. Sword, short
26. Whip


 
 




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