Player Character Racial Tendencies-
Character Races | - | - | - | DMG |
As a general rule, the player
will develop the personality and other characteristics of his or her personae
in the campaign,
and little or no DM interference
is necessary in this regard.
To find the general height
and weight of a PC use the tables given for development of NPCs.
Alignment must certainly
affect, if not dictate, much of the actual behavior of each PC,
and so it will affect characteristics
as well.
In this regard it is important
for you to see that the particular characteristics of each persona meet
with the
overall character and alignment
of the individual adventurer concerned.
Racial characteristics can
also be a factor. Consider the following guidelines:
Dwarves
tend to be dour and taciturn.
They are given to hard work
and care little for most humor.
They are strong and brave,
but they also enjoy beer, ale, mead, and even stronger drink.
Their chief love, however,
is precious metal, particularly gold.
They also enjoy gems, of
course, particularly those of opaque nature (except pearls which they do
not like)
and diamonds.
They like the earth and
dislike the sea.
Considering that their women
tend to be bearded too,
it is
not surprising that some dwarves are somewhat forward in their behavior
towards females not so adorned.
If dwarves are a trifle
suspicious and avaricious,
they
generally make up for such faults by their courage and tenacity.
<>
racial defaults, affects
encounter reaction (ie. you TALK to a group of dwarves)
TRAIT
\ GENERAL TENDENCY: suspicious
TRAIT
\ MATERIALISM: avaricious
TRAIT
\ BRAVERY: brave
TRAIT \ PERSONALITY: 7-8 = introverted (use for named NPCs only)
note: in general, for a monster,
just make TEMPLATE entries for those characteristics that have a 1e source.
in other words, the TRAIT
statblock extension is always a 'partial statblock'
in general, NPCs, in the
sense of named NPCs, are the only ones who get a 'full statblock'
for TRAITS
<>
Elves
are often considered flighty or frivolous,
and this
is the case when they do not believe a matter to be of import.
They concern themselves
with the natural beauty around them,
dancing
and frolicking,
playing
and singing unless necessity dictates otherwise.
Because elves love nature,
they
are not fond of ships or mines,
but of
growing things and the lands under the sky.
They do not make friends
easily,
but friend
or enemy is never forgotten.
Their humor is clever,
as are
their songs and poetry.
Elves are brave but never
foolhardy.
They feast,
but eat
sparingly,
drink
mead and wine,
but seldom
become drunk from excesses.
<FRUA: at inn (elves
(and only elves) get a warning before reaching great intoxication)>
While they find well wrought
jewelry a pleasure to behold,
they
are not overly interested in money or gain.
Magic fascinates elves,
however,
and if
they have a weakness it lies in this desire.
If elves tend towards haughtiness
and arrogance at times,
they
are not inclined to regard their friends and associates as anything other
than equals.
<>
TRAIT
\ BRAVERY: brave (special, for NPCs: no elf is ever foolhardy)
TRAIT
\ INTERESTS: nature
TRAIT \ PERSONALITY: 7-8 = introverted (use for named NPCs only)
<FRUA: Special, PC Elves: Tone is always HAUGHTY ... one less option at TALK.>
SKILLS: + Plant lore, - Mining.
<rude?>
<>
Gnomes
are most lively and full of humor - often on the black
side or practical jokes.
They enjoy eating and can
drink as much as dwarves do.
They are sly and furtive
with those they do not know or trust,
and even
somewhat reserved with most bigger folk such as elves or humans.
Gnomes love all sorts of
precious stones, and they are masters of gem polishing and cutting.
In most other respects they
are not unlike dwarves,
but they
enjoy the open world of growing things almost as much as their mines and
burrows.
<>
TRAIT \ GENERAL TENDENCIES:
practical joker
TRAIT \ INTERESTS: collector(minerals
& gems)
note: skill is a default,
for higher-level types.
if it makes things easier,
an optional SKILL field can be added to the (upcoming) PH race statblocks
(check the proper format!)
SKILLS:
gem-cutting, mining
<>
Half-Elves are usually much like their elven parent in characteristics, though to somewhat lesser extent than a pure elf.
Hobbits
are quite similar to gnomes,
although
they eat more and drink less.
They also are prone to favor
natural beauty and the outdoors more than they do their burrows.
They are not forward,
but they
are observant and conversational if in friendly company.
Because they are more open
and outgoing than either dwarves or elves,
they
get along with most other races far better than the former two do.
Halflings see wealth as
a means of gaining comforts only,
for they
love creature comforts.
If they are not overly brave
or ambitious,
they
are generally honest and hard-working when there is need.
Halflings love stories and
good jokes and are perhaps a trifle boring at times.
<ENCOUNTER
REACTIONS>
<
TRAIT \ GENERAL TENDENCIES:
perceptive, loquacious*
TRAIT \ INTERESTS: foods
& preparation <note: add a few rolls on the food
table to the treasure type>
TRAIT \ BRAVERY (named NPCs): reroll if 4(foolhardy) or 5(fearless). second roll applies.
* Hobbits (friendly+) and
copper dragons are special cases, when it comes to TALK.
Extended scripts (eg. Menzoberranzan,
BG), instead of the default "1-liners"**, might not be a bad idea.
Weather, how's your Mom,
what did you have for breakfast, bits of wisdom, etc, etc, etc, etc.
Think of it like this: how
long does your average combat last?
With the hobbits, very mundane,
"perhaps a trifle boring".
** even
that might be too detailed for most monsters. see the notes for TALK templates
at Encounter Reactions (D102.8).
TALK(zy)
if l = l
then
speaker(active character) && tone(HAUGHTY(LG), MEEK(), ABUSIVE(),
NICE()) && gift(TRADE) =
result(attack, hostile, neutral.hostile, neutral, neutral.friendly, friendly,
helpful)
>
<ENCOUNTER REACTIONS>
Half-Orcs
are boors.
They are rude, crude,
crass, and generally obnoxious.
Because most are cowardly
they tend to be bullies and cruel to the weak,
but they
will quickly knuckle under to the stronger.
This does not mean that
all half-orcs are horrid,
only
most of them.
It neither means that they
are necessarily stupid nor incapable.
They will always seek to
gain the upper hand
and dominate
those around them so as to be able to exercise their natural tendencies;
half-orcs
are greedy too.
They can, of course, favor
their human parent more than their orcish one.
<
TRAIT \ GENERAL TENDENCIES:
cruel
TRAIT \ PERSONALITY: rude
TRAIT \ BRAVERY: cowardly
TRAIT \ MATERIALISM: greedy
>
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