Thor
(god of thunder)

Greater god
(F20, D10, Bard3)

ARMOR CLASS: -4
MOVE: 18" (Tanngrisner & Tanngjost: 24"/24"<revise with chariot rules>)
HIT POINTS: 399
NO. OF ATTACKS: 2(3)
DAMAGE/ATTACK: 10-100 (+16)
SPECIAL ATTACKS: See below
SPECIAL DEFENSES: +3 or better weapon to hit; and see below
MAGIC RESISTANCE: 80%
SIZE: M (7')
ALIGNMENT: Chaotic good
WORSHIPPER'S ALIGNMENT: All alignments, especially warriors, beings needing certain weather, or ones wanting fair play

SYMBOL: Hammer

PLANE: Gladsheim
FIGHTER: Lord Thor (F20)  <Bar20>
DRUID: Initiate of the 8th Circle (D10) (543 32)
MONK/BARD: Sonnateer, College Fochlucan (B3)
PSIONIC ABILITY: VI


 
S: 25 I: 20 W: 20
D: 25 C: 25 CH: 24
Com: - -

Thor appears as a large red-haired && red-bearded man dressed in black and yellow+3 chainmail.
He rides through the sky on his golden chariot, which is pulled by his two magical goats, Tanngrisner and Tanngjost.
Thor is a particular friend to mankind among the Norse gods,
and will often alert his worshipers to incursions of evil.
The god often fights on Gladsheim against giant types,
and his name is enough to make giants check morale.
When within 90 yards of him,
the servants && allies of Thor gain a benefit of +2 on all dice throws.

Thor's normal STR is 25,
but he has a magical girdle and a magical glove which enable him to exceed even this limit.

If any other being uses a lightning spell within 200" of Thor,
it will automatically TURN and strike the caster,
whether the Thunderer wills it or not.
<o>

Meginjander:
Meginjander, his girdle, gives him the STR to wield his mighty hammer (described below),
and enables him to break any barrier or object.

Jarn Grieper:
His magical glove, Jarn Grieper, gives him the ability to strike three <3> times per melee round and to handle his hammer even while red-hot.

Mjolnir:

Mjolnir, Thor's +5 magic hammer, has the following abilities:

    It does 10-100 points of damage.

    It can be thrown up to 200 yards,
    and it never misses when thrown.
    It returns to Thor's hand automatically.
    (If Thor throws Mjolnir, that is his only attack in that round.)

    It can cast lightning bolts at any target within sight,
    up to a total of 100 dice of lightning bolts per day.
    This base 100 dice can be broken up into lightning bolts of any size that Thor desires,
    i.e., 25 4 dice bolts, or 10 3 dice bolts and 1 70 dice bolt, etc.

    It is so heavy that only beings with a STR of 25 can even lift it,
    and it requires more than a 25 STR to wield it as a weapon.

    When Thor throws Mjolnir,
    it trails a lightning bolt behind it,
    and when it hits,
    there is a large clap of thunder which affects all beings within 30' as a power word, stun (save vs. Spell negates).


 

                                       Clerics                        Raiment                                                                                                                                   Sacrifice/Propitiation
Sphere of Control Animal M F N-H Head Body Color(s) Holy Days Frequency Form Place of Worship
thunder goat X X - war helm ring mail black & gold new moon monthly crafted items temple hall

All of Thor's clerics rely on hammers for their weapons.
<o>

<crafted items: cf. DSG>

Tanngrisner & Tanngjost (Thor's goats)

FREQUENCY: Unique
NO. APPEARING: 2
ARMOR CLASS: 0
MOVE: 24"/24"
HIT DICE/POINTS: 100
% IN LAIR: Nil
TREASURE TYPE: Nil
NO. OF ATTACKS: 3
DAMAGE/ATTACK: 3-24
SPECIAL ATTACKS: Nil
SPECIAL DEFENSES: See below
MAGIC RESISTANCE: 25%
INTELLIGENCE: Low
ALIGNMENT: Neutral
SIZE: L (9' at shoulder)
LEVEL/X.P. VALUE: X | +

These two enchanted animals are used to pull Thor's chariot through the air and on the land.

The creatures are often eaten by Thor and his friends,
as they magically regenerate from the bones and skin with the [light] of the morning sun.

They appear as giant goats.
Tanngrisner is white and Tanngjost is black.
They attack by butting with their large horns.
They add +6 to damage inflicted when they charge,
and they attack as 16+ HD monsters.
<incl. atk table?>
 
 
< Norse Mythos - DDG >


Notes:

* "essentially, Thor is the ancient god of war" (Runelore, by Edred Thorsson)
* "But he was also the god of hallowing, community, and travel.
Odin may have been the god of (male) nobility, but Thor was the god of the yeoman farmer, the merchant, and the adventurer." (Esoteric Rune Magic, D. Jason Cooper)
* "Thor was a god of the free or yeoman farmer." (Esoteric Rune Magic, D. Jason Cooper)
(EXERCISE 12, purification): "We do know that worshipers of Thor would make the mark of the hammer over their food before eating."  (Esoteric Rune Magic, D. Jason Cooper)

* Berserker, Timelord, regeneration, haste(?), storm(lightning, rain, wind, snow), war hammer, sword, mace, fly (Thor comic, wikipedia)

SKILLS
* healing (Donald Blake), fishing (boat trip myth)
* alertness (alerts his worshipers to incursions of evil)

PERSONALITY
* vain, greedy, and cruel (THOR, movie) <??>

SPELLS

d10=54332
1 entangle? - - - -
2 obscurement? heat metal? - - -
3 - - - - -
4 - - - - -
5 obscurement? - - - -

obscurement?
insect plague?
heat meta?
entangle?
command? (not a druid spell)
- Extempus (df)

b3=3
1 - - -

@30, @will
[astral travel]
command
[continual light/darkness]
[cure] ([cure blindness], [cure deafness], [cure disease], [cure feeblemind], [cure insanity], [remove curse], [remove fear], remove paralysis])
[detect] ([detect balance], [detect charm], [detect evil/good], [detect illusion], [detect invisibility], [detect lie], [detect life], [detect magic], [detect poison], [detect traps], [know alignment])
[ethereal travel]
[enlarge] (up to 300%)
[geas]
[levitate]
[polymorph self]
[protection from cantrips]
[protection from evil/good]
[sending]
[teleport without error]
[understand languages]/[tongues]
[vocalize]

@30, @will
[atonement]
[fly]
[improved phantasmal force]
[mislead]
[quest]
[improved invisibility]
[mirror image]
[regenerate]

@30, only 6 per day from this group
[anti-magic shell]
[dispel evil/good]
[dispel illusion]
[dispel magic]
[enthrall]
[exorcise]
[spell immunity]
[shape change]
[true seeing]
[polymorph others]
[polymorph any object]
[cure critical wounds]
[globe of invulnerability]
[summon] 2d6 creatures of same alignment (total HD up to 40)

@30, only 3 per day from this group
[death spell]
[gate]
[restoration]
[resurrection]
[symbol] (all)
[vision]
Grant a [wish]
[volley]
[time stop]
[holy/unholy word]
[heal]