Enlil (air & war god) "ruler of the pantheon"

Greater god

ARMOR CLASS: -2
MOVE: 12"/36"
HIT POINTS: 400
NO. OF ATTACKS: 2
DAMAGE/ATTACK: 50 points
SPECIAL ATTACKS: See below
SPECIAL DEFENSES: See below
MAGIC RESISTANCE: 50%
SIZE: M (6.5')
ALIGNMENT: Neutral good
WORSHIPPER'S ALIGNMENT: All alignments
SYMBOL: Pickaxe
PLANE: Elysium: Eronia
CLERIC/DRUID: 20th level cleric
FIGHTER: 19th level ranger
MAGIC-USER/ILLUSIONIST: 15th level magic-user
THIEF/ASSASSIN: Nil
MONK/BARD: 12th level bard
PSIONIC ABILITY: Nil
 
S: 25 I: 25 W: 25
D: 25 C: 25 CH: 25
Com: - -

Enlil appears as a tall man with a heavy dark beard and culy hair.
At will, the god can shape change,
and can ESP at any distance.
Enlil can raise electrical storms,
and from them direct lightning bolts at targets up to a mile distant,
doing 40 points of damage per strike (save vs. spells for half damage).
Unlike the other deities of this pantheon,
Enlil has the power to raise the dead.
Enlil takes no <0> damage from lightning or electrical attacks.




In battle,
the god wears a war helm that is not affected by anything.
When Enlil is wearing it,
he feels no shock or harm from objects hitting the helm.
In any given melee,
when attacked by only one weapon,
that weapon is forced to hit the helm (no save).
in other words,
if Enlil were fighting Thor,
who uses Mjolnir,
the hammer would be forced to hit the helm every time,
no matter what Thor wanted,
and Enlil would feel nothing.
If attacked by two or more weapons,
Enlil chooses which shall strike his helm.
The god wields a stone axe in battle that does 50 points of damage per strike,
but no damage if it hit metal.
(Enlil's percentage chance of not hitting metal (if not in combat with a metallically-armored opponent) is =equal= to the base AC of the opponent striking times ten.
    e.g., Enlil would have only a 30% chance of striking an unarmored portion of a person in plate mail, if he "hits".)
Enlil's axe does disenchant any magic item that it comes into contact with (no save).
It cannot be broken,
will teleport to the god's hand if taken more than 100 feet from the body of the god, <teleport without error?>
and has a 25% chance of negating any spell tossed at the god before the spell reaches him.
(In +addition+, Enlil has 50% magic resistance,
and a save, if applicable.)

                                                              Clerics             Raiment                                                             Sacrifice/Propitiation
Sphere of Control Animal M F N-H Head Body Color(s) Holy Days Frequency Form Place of Worship
air; war raven X X - bare kilt red, white full moon monthly gems temple

 
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