Bright light fills this genteel chamber.
A thick rug covers the floor,
and a chandelier of silvery metal hangs above. There’s a 4-poster bed, a hearth where a carefully banked fire glows, and a leather-covered <round> table with an ornate desk pushed against one end. A comfortable-looking chair is pushed under the desk, and 2 padded chairs sit near the table. Tapestries depicting woodland scenes cover the walls. <add art> |
The light in here comes from a continual
light spell placed on
1 arm of the chandelier. The chandelier
is made from highly
polished steel. It looks expensive but
has negligible market value.
The bed, table, and desk are well made but
not worth a great deal.
The desk has several drawers and numerous
cubbies and pigeon
holes. A false bottom in one drawer hides
Glyrthiel’s spellbook,
which contains the following 1st-level
magic-user spells: friends,
read magic,
shield, sleep,
and unseen servant. The rest of
the desk holds an assortment of trinkets
and personal items, including <lamp, vase, jug, beater, beater>
a silver and
bloodstone ring (75 gp), 3 small
jade figurines
(100 gp each), and a pouch containing 10
sp, 15 gp, and 5 pp.
The desk also has a lead cap for dousing
the continual light effect
on the chandelier and a multipiece wooden
rod for placing or removing
the cap. It takes 2 turns to completely
search the desk.
The room’s carpet weighs 50 pounds and is
worth 75 gp. The room
has 8 tapestries; each weighs 30 pounds
and is worth 30 gp.
Brubgrok’s chief assistant, Glyrthiel, lives
here, but she is present
only about 1/3 the time (roll 1d6; Glyrthiel
is here on a 1–2).
The rest of the time, the elf is out supervising
activities around the
guardhouse and quarry or leading patrols.
In a fight, Glyrthiel
uses her bow if she can or her sword if
she must. She uses her
shield
spell to protect against counterattacks, and she looks for a
chance to drop her sleep
spell on as many foes as possible while
limiting the number of allies she affects.
If necessary, she waits until
a few allies fall in combat before casting
sleep.
Glyrthiel
(<high elf> warrior/evoker):
AC 5; MV 9”; HD 2;
hp 9; #AT 1; D 1–8 (long
sword) or 1–6 (long bow); spells
memorized:
sleep, shield.
<THACO 19>
When Glyrthiel is in her room, she keeps
an eye (or at least an
ear) on the rest of the upper level. If
the guards at areas 17 or 22
begin dealing with a situation, Glyrthiel
joins the effort after 2
or 3 rounds. She immediately responds to
any trouble at areas
19, 20,
or 21.
>>19.