This chamber is roughly L-shaped and contains
a stone basin
filled with sulphurous ash and glowing embers. Each arm of the room has a thick rug, a bed, a desk, and a padded chair. |
2 <evil priests> reside here, but one
of them is always in the temple
(area 42). The 2nd
<evil priest> is resting and has the same equipment
as the cleric in the temple, including
the stone mace. If the
<evil priest> has not been awakened
by the sounds of intrusion or combat,
he can be surprised.
Human <Priest>:
AC 6; MV 9”; HD 2 <adept>; hp 9; #AT
1; D 2–7 (footman’s
mace)
or 1–4 (sling); spells memorized:
curse,
command,
cure
light wounds, cause fear.
<THACO 20>
<XP 112>
The 2 desks hold writing implements and
other mundane items,
plus key rings with keys to the doors in
area 55 on the cavern
level.
1 locked chest lies under each bed; the
<evil priests> have the keys on
their persons. In total, the chests hold
the following: 3 silver
unholy
symbols,
260 gp, 18 pp, 6 bloodstones
(15 gp each), 3
potions
of healing, and 3 vials of an herbal preparation
that cures the malady caused by the spores
of the puffball fungi
on the cavern level.
If combat
occurs in the temple, the <evil priest> here wakes up and rushes
to join the fray after 2 rounds. When he
arrives at the fight, he
uses command
(“Flee!”) as soon as he can, then uses cause
fear,
and finally engages in melee. Like his comrade, the <evil priest>
knows about the mudtigers’
electric shock power and tries to stay
out of its range during battle.
>>45.