The ceiling here is 18 feet high.
The floor in this cavern is packed sand,
pale
yellow with flecks of
iridescent material. Tendrils of pale mist or smoke writhe along the ground, carrying the rank odor of muddy filth and the sharp tang of resin or incense. <odor detection, DSG> Ahead rises a pyramidal spire, as thin and
sharp as a dart. It is
A pit filled with glowing coals lies just
beyond each corner of the
An irregular pool ringed with slime lies beyond the spire. |
Brubgrok
brought in a small group of evil <priests> to assist
him with
his operations. The <priests> worship
an unspeakably evil god they
refer to as the Elder Elemental Eye, or
simply the Eye. The floor is
covered with a natural deposit of sand
mixed with grains of quartz
and mica. The sand is 1 to 3 feet deep.
The 4-sided spire is solid stone,
and each face is adorned with
a single eye. The fire
pits are dug out of the sand down to the hard <fire size = x>
rock below. The fires are stoked with coal,
and minerals in the
stone floor create the odd smoke.
1 <priest> is always in this chamber,
tending the fires and chanting
an unholy prayer or supplication. He wears
robes over a suit of
studded
leather armor (bronze studs) and keeps
a <buckler> close at
hand. The <priest> is quick to recognize
intruders—only goblins and
slavers come here voluntarily—and pretends
to welcome anyone
who enters the temple.
Human <Priest>:
AC 6; MV 9”; HD 2 <adept>; hp 9; #AT
1; D 2–7 (footman’s
mace)
or 1–4 (sling); spells memorized:
curse,
command,
cure
light wounds, cause fear.
<THACO 20>
<XP 112>
In addition to his regular mace, the <priest>
carries a mace with a
stone head.
He uses the stone weapon when he fights alongside
mudtigers because the metal one might become
magnetized. The
stone weapon works as well as a metal one,
but it has a –1 “to hit”
penalty when used against a foe with an
Armor Class of 5 or better
(before considering Dexterity or a shield).
In battle, the <evil priest> tries to
befriend opponents long enough to use
cause
fear on a fighter type or rogue, then he uses his sling or
mace as appropriate. When help arrives,
he falls back and uses
curse,
then command (“Flee!”).
The water
in the pool comes from a very small natural spring;
the
collected liquid is murky and mostly stagnant.
It’s about 2 feet
deep, with a muddy bottom about 1 foot
thick.
The pool is home to a pair of mudtigers.
They generally lie at the
bottom of the pool, where they cannot be
seen. They can hear
sounds of combat
and other loud noises in the room and move to
attack intruders.
Mudtigers (2):
AC 6; MV 6”//12” (3”); HD 2; hp 8 each; #AT
1; D 2–5; SA electric
shock (D 2–8), magnetize; SD immune to
electricity. See page 26 for more information
on the mudtiger.
<THACO 16>
<XP>
The mudtigers move into melee
range as quickly as they can. If necessary,
they burrow under the sand to protect themselves
from ranged
attacks while they close. Once they are
close enough to attack, they
plunge into the midst of the foe and use
their electric shocks. After
shocking, they bite, but they shock again
as soon as they can.
The <evil priest> here knows the limits
of the mudtigers’ electric shock
and is careful to stay out of range when
a shock might be
coming.
The <evil priest> and goblins
in areas 43 and 44 notice
any commotion
in the temple and join the fray after 2
rounds. Likewise, the <evil priest>
here notices any combat in area
41 and alerts his comrades in
area 43 and 44
after 1 round.
>>43.