Coarse sand covering the floor here makes
the going seem a bit
unsteady as your feet sink in. The sand-covered corridor eventually gives way to a wide, high chamber with a subterranean beach with lapping water beyond. A boat floats on the water offshore. It
seems to be a common
|
The slavers keep the
boat here to bring slaves from the
Pelyra River
to the quarry. The
stream leading from this chamber flows a little
more than a 1/4 mile
to the river. <flowing water, DSG>
The boat is anchored
away from the beach to make slave escapes
more difficult. The
water here is quite deep, falling away from the
beach about 5 feet
for every 5 feet to the west, to a maximum
depth of 35 feet
at the tunnel mouth to the west. The boat floats
over 20 feet of water.
To reach it, the characters must swim or improvise
a raft, perhaps from
some of the furniture salvaged from
the quarry
or guardhouse. The slavers recover the
boat with a 20-
foot hook that is
kept in area 64 with the oars.
Any attempt to recover
the boat is fraught with peril, as 2
mudtigers lurk under
the water.
They attack anyone who enters the
water or messes with
the boat unless they are 1st appeased with
at least one killer
frog each (alive or dead) brought from area 66.
The mudtigers will
eat fish brought from areas 63 or 64
or just
about anything else
edible, but they crave killer frogs and are vicious
if they do not get
their preferred meal.
Mudtigers
(2): AC 6; MV 6”//12” (3”); HD 4; hp 16 each; #AT
1; D 2–8; SA electric
shock (D 2–12), magnetize; SD immune to
electricity. See
page 26 for more information on the mudtiger.
<THACO 15>
<XP >
The mudtigers start
combat by dealing electric shocks, then
they
bite until they can
shock again. They can bite characters riding in
the boat by rearing
up out of the water and standing on their tails.
>>57.