Beyond the door is
an eerie sight; a large,
long, terraced room; a narrow passage runs through the center of the room with raised stone platforms set in a series of 3 large steps to either side and at both ends of the room. On these steps sit dozens of humans staring blankly into space while dark shadows curl about their nearly naked forms. These creatures are bound to the walls with neck chains, but do not appear to be struggling in the least. They do not seem to notice the party. Scraps of tom clothing are tossed about the room and there are cloaks and blankets hanging on the walls. |
The cloaker regularly
emits a subsonic
moaning. This moaning
can cause several
effects at the pleasure
of the monster. The
lowest level of moaning,
and the one occurring
when the party enters,
causes nervousness
and unease, and will
eventually numb
the minds of those
who listen to it for
extended periods
of time.
The slaves
have been exposed to the
sound long enough
to become numbed, and
will not react to
the party in any way. Only
a neutralize
poison spell will cure the effects
of the mind-numbing.
Otherwise, the slaves
remain mind-numb
for a week.
The cloaker
is clinging to the west wall
among other cloaks
and blankets. It looks
like a semi-circular
cape with a long macelike
tail, and has 2 claws
at the ends of the
cape. Upon its back
are many round, black,
button-like eyespots.
When the cloaker conceals
its tail and claws
it is hard to distinguish
it from a real cloak.
A cloaker has no
head, but it has
a mouth in the middle of its
belly and 2
red, glowing eyespots that
appear to be eyes.
Because a cloaker has so
many eyespots it
has no effective rear to
attack.
Cloakers
attack by flying at their victim
and enveloping the
character in their folds
on a successful roll
to hit. An enveloped
character cannot
fight as his arms are
pinned to his side.
The cloaker then attacks
any characters trying
to rescue their friend
with its tail, striking
twice each round. The
tail is AC 1 and
can take 16 points of damage
before it is cut
off. At the same time, it
bites its enwrapped
victim for 1-4 points of
damage plus the base
AC of the character
each round. Attacks
with a weapon against
a cloaker who has
enveloped a character
cause 1/2 damage
to the cloaker and 1/2
damage to the victim.
Fire attacks do full
<fire>
damage to both the cloaker and its victim.
Cloakers
use their subsonic moaning
powers to subdue
their opponents before
they attack. The
cloaker may not bite and
moan at the same
time. Cloakers can vary
the intensity of
their moaning and thus alter
its effects.
* The lowest intensity will cause
nervousness to all
characters within 80 feet,
and causes the characters
to FIGHT at -2 to hit.
** The 2nd level of intensity
causes fear, as
per the fear
spell, to all creatures within 30'
who fail to save
vs. Spells. This effect
only lasts for 2
turns.
*** The next level of
intensity has an
AREA of effect that is a cone
30 feet long and
20 feet wide at its open end.
Anyone caught within
the cone must save
vs.
Poison or be helpless due to nausea and
retching for 2-5
rounds, similar to a stinking cloud
spell.
**** The final intensity can only be
used against 1 person
at a time. It acts as a
hold
person spell and its effects last 5
rounds. Stone
blocks the effects of the
moaning.
A cloaker
also has the power to manipulate
shadows
and will throw them across its
opponent’s faces
or surround itself with
shadow,
thus giving it an effective AC of 1.
The shadow manipulation
is so precise, it
can even create images
out of shadows
and
often creates doubles
of itself which are
treated like a mirror
image spell.
The cloaker will allow
the party to enter
the room and approach
within 30 feet, then
it will change its
moan to induce fear. Next it
will cause weakness
and the hold its victim
and attack, throwing
shadows across
the
faces of its opponents.
If seriously hurt
(more than 2/3 of
its HP gone)
it will create doubles
and flit off into the
shadows.
Near the west door
is a hobgoblin sergeant
standing slack-jawed
and staring. He
was sent to check
an the slaves, but had not
been warned of the
effects of prolonged
exposure to the moaning
of the cloaker.
Now he has become
mind-numbed. He is
wearing a cloak
of protection +2 which he
stole from one of
the new slaves, but he is
unaware of its abilities.
Cloaker:
AC3 body/1 tail; MV1”/15”; HD
6; hp 33; #AT 2 +
special; D 1-6 each +
special
THACO 13
XP 614
-
>>26.