19. Chimney (exit)
-
The corridor ends here in a 20-foot-wide
chamber. The walls are covered in a
siimy, greasy mold trom the floor up to
the ceiling, 20 feet above. The center of
the ceiling is pierced by a 4-foot-wide
opening, a rock chimney. This chimney
goes straight up to the limit of vision.

This is another possible exit for the characters.
The walls of this chamber are slippery
and unclimbable, and furthermore the
slime mold which covers them has a high
acid content, burning exposed flesh for 1-3
points on contact.

There are several ways by which players
might reach the chimney 20 feet from the
floor. The ant bridge from 8 or stacked giant
fungus logs from 15 or 16 could suffice. A
human pyramid could do it, provided it is
constructed intelligently (strongest on the
bottom, lightest on the top.), and at
least 6 people are used to form it.
Resourceful players may come up with
other feasible methods. Note that a jump
spell only allows a 10-foot vertical leap.

The chimney is about 4 feet wide, and a
series of ledges make it easy to climb, even
for a non-thief. The chimney goes up 120
feet to a dead end. However, when a character
or characters have gone to the top and
ascertained that the chimney is a dead end,
the person(s) will be attacked half-way
down on his or her way back by a huge trapdoor
spider which will leap out from behind
its secret door, surprising on a 1-5 (d6). It will
attack the lead person, if more than 1 are
present. Characters will be at -2 to hit while
fighting in the chimney, due to the constricted
quarters and the necessity of hanging
on.

The spider’s lair is a chamber about 5 feet
in diameter, 60 feet up from the opening in
the ceiling below. Amidst the brush and litter
of the spider’s nest is a small leather
pouch, still attached to the belt the owner
wore. In the pouch are 27 EP
and 2 base 500 gems.
<black pearl: 100, peridot: 1000>

There is one small crawlway exit from the
spider’s lair, a tight, winding tunnel that
leads up 40 feet to the spider’s secret trapdoor
exit to the surface. This is concealed
behind a fallen tree in an overgrown beech
grove.

Trapdoor spider: AC6: MV 18"; HD 2+2;
hp 14; #AT 1; D 1-6; SA poison, save at
+ 1 on the die roll
THACO 16
XP 187

>>20.