The corridor ends here in a 20-foot-wide
chamber. The walls are covered in a siimy, greasy mold trom the floor up to the ceiling, 20 feet above. The center of the ceiling is pierced by a 4-foot-wide opening, a rock chimney. This chimney goes straight up to the limit of vision. |
This is another possible exit for the characters.
The walls of this chamber are slippery
and unclimbable, and furthermore the
slime mold which covers them has a high
acid content, burning exposed flesh for
1-3
points on contact.
There are several ways by which players
might reach the chimney 20 feet from the
floor. The ant bridge from 8
or stacked giant
fungus logs from 15
or 16 could suffice. A
human pyramid
could do it, provided it is
constructed intelligently (strongest on
the
bottom, lightest on the top.), and at
least 6 people are used to form it.
Resourceful players may come up with
other feasible methods. Note that a jump
spell only allows a 10-foot vertical leap.
The chimney is about 4 feet wide, and a
series of ledges make it easy to climb,
even
for a non-thief. The chimney goes up 120
feet to a dead end. However, when a character
or characters have gone to the top and
ascertained that the chimney is a dead
end,
the person(s) will be attacked half-way
down on his or her way back by a huge trapdoor
spider which will leap out from behind
its secret
door, surprising on a 1-5 (d6).
It will
attack the lead person, if more than 1
are
present. Characters will be at -2 to hit
while
fighting in the chimney, due to the constricted
quarters and the necessity of hanging
on.
The spider’s lair is a chamber about 5 feet
in diameter, 60 feet up from the opening
in
the ceiling below. Amidst the brush and
litter
of the spider’s nest is a
small leather
pouch, still attached
to the belt the owner
wore. In the pouch are 27 EP
and 2 base 500 gems.
<black
pearl: 100, peridot: 1000>
There is one small crawlway exit from the
spider’s lair, a tight, winding tunnel
that
leads up 40 feet to the spider’s secret
trapdoor
exit to the surface. This is concealed
behind a fallen tree in an overgrown beech
grove.
Trapdoor
spider: AC6: MV 18"; HD 2+2;
hp 14; #AT 1; D 1-6; SA poison, save at
+ 1 on the die roll
THACO 16
XP 187
>>20.