FREQUENCY: Very rare
NO. APPEARING: 1
ARMOR CLASS: -2
MOVE: 21”/42”
HIT DICE: 8 + (1-4)
% IN LAIR: 5%
TREASURE TYPE: G, T, X
NO. OF ATTACKS: 1 or 2
DAMAGE/ATTACK: 2-12 or 4-16/4-16
SPECIAL ATTACKS: Spell use
SPECIAL DEFENSES: + 2 or better weapon
to hit
MAGIC RESISTANCE: 75%
INTELLIGENCE: Genius
ALIGNMENT: Neutral good
SIZE: L (30’ wingspan)
PSIONIC ABILITY: 80-110
Attack/Defense Modes: All/All
EXPERIENCE POINT VALUE: 3800 + 12/HP
The koodjanuk is a creature from one of
the Upper Planes, possibly
Elysium.
It is encountered on the Prime Material Plane in subarctic or
arctic conditions and makes its lair on
mountain peaks. Koodjanuks
are sometimes worshipped by tribesmen
in these cold climates, and
are loved for their beneficial nature.
They appear to be large birds of
prey, with white-feathered
bodies, black heads, and great hooked
beaks.
Koodjanuks use Clerical spells at the 12th
level of ability. They may
use seven 1st-level spells, six 2nd-level
spells, five 3rd, four 4th, three
5th, two 6th, and one 7th-level spell per
day; these should be rolled up
randomly by the DM. When approaching a
party of adventurers,
these creatures will Detect alignment automatically
on the members,
checking a maximum of 1 character per round
unless there are
fairly large parties involved, Good-aligned
characters with any injuries
will be touched by the koodjanuk, who can
Cure wounds by touch as
if an 8th-level Paladin had laid hands
on that character (i.e., 16 points
of damage may be cured per touch). The
koodjanuk can do this 3
times a day, and may also decide to use
some of its regular curative
spells if it has any that day. A koodjanuk
cannot use the reversed (and
usually evil) forms of its spells, such
as Darkness or Cause wounds.
Koodjanuks ignore neutrals, neither harming
or helping them
(though they might give directions and
advice). Evil beings, however,
will usually be attacked physically (beak
attack if on the ground or
claw attack if in the air). magically (with
Flame strike, Insect
plague, or
the like, if available), or psionically
(if the Evil beings it fights are
psionic). There is a 5% chance that upon
meeting a Good-aligned
character, the koodjanuk will offer him/her
a gift of some kind, possibly a small amount of money, and on rare occasions
a magick item
that the character can use.
Koodjanuks are on excellent terms with the
other beings of the
Upper Planes (such as titans,
ki-rin, lammasu,
and the like), and there
is a 15% chance that they will be found
with these beings if encountered randomly in a cold
climate. They have been known to
serve on occasion as intermediaries between
Good-aligned characters
and their deities.
By Roger Moore
| Dragon | - | Monsters | - | Dragon 44 |