Koodjanuk



FREQUENCY: Very rare
NO. APPEARING: 1
ARMOR CLASS: -2
MOVE: 21”/42”
HIT DICE: 8 + (1-4)
% IN LAIR: 5%
TREASURE TYPE: G, T, X
NO. OF ATTACKS: 1 or 2
DAMAGE/ATTACK: 2-12 or 4-16/4-16
SPECIAL ATTACKS: Spell use
SPECIAL DEFENSES: + 2 or better weapon to hit
MAGIC RESISTANCE: 75%
INTELLIGENCE: Genius
ALIGNMENT: Neutral good
SIZE: L (30’ wingspan)
PSIONIC ABILITY: 80-110
Attack/Defense Modes: All/All
EXPERIENCE POINT VALUE: 3800 + 12/HP

The koodjanuk is a creature from one of the Upper Planes, possibly
Elysium. It is encountered on the Prime Material Plane in subarctic or
arctic conditions and makes its lair on mountain peaks. Koodjanuks
are sometimes worshipped by tribesmen in these cold climates, and
are loved for their beneficial nature. They appear to be large birds of
prey, with white-feathered bodies, black heads, and great hooked
beaks.

Koodjanuks use Clerical spells at the 12th level of ability. They may
use seven 1st-level spells, six 2nd-level spells, five 3rd, four 4th, three
5th, two 6th, and one 7th-level spell per day; these should be rolled up
randomly by the DM. When approaching a party of adventurers,
these creatures will Detect alignment automatically on the members,
checking a maximum of one character per round unless there are
fairly large parties involved, Good-aligned characters with any injuries
will be touched by the koodjanuk, who can Cure wounds by touch as
if an 8th-level Paladin had laid hands on that character (i.e., 16 points
of damage may be cured per touch). The koodjanuk can do this three
times a day, and may also decide to use some of its regular curative
spells if it has any that day. A koodjanuk cannot use the reversed (and
usually evil) forms of its spells, such as Darkness or Cause wounds.
Koodjanuks ignore neutrals, neither harming or helping them
(though they might give directions and advice). Evil beings, however,
will usually be attacked physically (beak attack if on the ground or
claw attack if in the air). magically (with Flame strike, Insect plague, or
the like, if available), or psionically (if the Evil beings it fights are
psionic). There is a 5% chance that upon meeting a Good-aligned
character, the koodjanuk will offer him/her a gift of some kind, possibly a small amount of money, and on rare occasions a magic item
that the character can use.

Koodjanuks are on excellent terms with the other beings of the
Upper Planes (such as titans, ki-rin, lammasu, and the like), and there
is a 15% chance that they will be found with these beings if encountered randomly in a cold climate. They have been known to
serve on occasion as intermediaries between Good-aligned characters
and their deities.

By Roger Moore 

Dragon - Monsters - Dragon 44