Dragon | - | Magic Items | - | Dragon #58 |
This magickal helmet comes in 1 size only,
which fits any
dwarf’s
head tightly yet comfortably. It appears much like a
normal great helm, and has some of the
same basic characteristics
(gives AC2 protection to head, but allows
vision in only a
60° arc to the wearer’s front). When
worn by a dwarf, it bestows
upon the wearer the following benefits:
Quickness and efficiency in detecting facts
about an underground
setting are improved, so that a dwarf
need only spend
1 round (at most) concentrating on detection
of some fact,
instead of as much as 1 turn. Any attempt
at detecting a
specific
fact (as per Players Handbook, p. 16) is made with a
bonus of +1 to the die roll. The chance
of detecting “grade or
[slope]
in passage” increases to 100% (4 in 4 instead of 3 in 4), as
does the chance of detecting “new construction
or passage/
tunnel.” The chance of detecting “sliding
or shifting walls or
rooms” is raised to 5 in 6, and the chances
of detecting “traps
involving pits, falling blocks and other
stonework” and of determining
approximate depth underground are both
4 in 6 (use
d6, not d4, for these rolls).
It is possible for a gnome,
hobbit, or other small
humanoid <anthromorph?>
to put on the helmet. But because it doesn’t
fit as tightly on
non-dwarves, the magickally enhanced impressions
are not
transmitted accurately. Gnomes, halflings,
and other similar
creatures who attempt to use the helmet
must subtract 2 from
die rolls to determine success. Thus, a
gnome wearing the
helmet has his chances
(PH, p. 16) of successful detection
reduced to 60%, 50%, 40% and 30% respectively
(use d10 for all
determinations). A halfling wearing the
helmet has only a 25%
chance of success at determining an up
grade or down grade (1
in 4 instead of 3 in 4), and a 30% chance
(use d10) of determining
direction.
The Dwarven Detector acts as a normal helmet
at all times
when its subterranean detection powers
are not being used.