DRAGON 58: DWARVES

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SPELLMINDERS Greek Monsters 4 Myths from Greece (NPCs) - -
DWARVES The dwarven point of view BB: High Anvil of the Dwarves BB: Helm of Subterranean Sagacity Rapper (Undead Dwarf)
The gods of the dwarves - - - -
Aiming for realism in archery Bowmanship A long bow isn't always a strong bow Swords New cleric spells (UA)
DB: Sull DB: Beguiler DB: Magenta's Cat - Dragon

OUT ON A LIMB

‘What an issue!’


Dear Dragon:
I was about to write you about issue #57 and
how excellent it was when the mailman
plopped #58 on my doorstep. What an issue!
With Minarian Legends and Simulation Corner 
gone (I will shed no tears), all of the “regular”
AD&D™ features can be had in one issue.
Leomund’s Tiny Hut produced some much
needed clerical spells, official or not, which
have been overlooked in the Players Handbook.
Remove Paralysis is one of these, for
now a ghoul’s touch and a carrion crawler’s
swipe aren’t permanent conditions.

The highlight of the issue came from a small
source: dwarves. Roger Moore’s articles on
dwarvish magic items and dwarven deities <magic items = High Anvil of the Dwarves, Helm of Subterranean Sagacity>
were superb, and had all of my schoolmates
rushing to grab a look.

The only gripe I have is with 
Robert Barrow’s look at archery
His “to hit” system is
fine except for one thing: no provisions for
levels. As far as I can tell, according to his
system, the chance of hitting a particular
target stays the same no matter what level the
wielder is. This goes against the concept of
the game—the idea being to rise in levels and
become more powerful. In his striving for realism,
Mr. Barrow forgot to keep playability
alive, a problem often found in role playing.


Mark Cutter
Anaheim, Calif.
(Dragon #61)