| Advanced Dungeons & Dragons | - | Dragon | - | Dragon #40 |
| 1. Pearls | 2. Crossbow of Multiplication | 3. Snake Necklace | 4. Staff of Jizo | 5. Tamate-Bako |
| 6. Spear of Yang | 7. Willow Wand Swords | 8. Bimbomushi | 9. Kusunogi no Tsurugi | - |
a. Giant Black Pearl—Also
featured in Gods, Demi-Gods and
Heroes. Negates
all wind and earth turbulence in a one-mile
radius,
once per day, for
1-6 hours.
<Giant Black Pearl,
DDG>
b. Serpent Spirit Pearl—Once per day for
1-6 hours allows user to
Speak
with Animals.
c. Pearl of Flying—Once per day allows user
to fly at speed 12 for
1-6 hours. Beginning at 10 minutes before
the end of the spell, the
pearl will send impulses to user indicating
the spell is about to end.
d. Pearl of Ultimate Wisdom—When
placed in the mouth, its
outer coating dissolves immediately and
the pearl disgorges lethal
poison. If
the user makes his ST against poison he is assumed
to have spit enough out to have survived.
After 1 use, the pearl is
totally consumed whether or not victim
dies.
2. Crossbow
of Multiplication--May be either light or heavy,
and uses the range of fire of the proper
class. However, the weapon
creates its own bolts. These are treated
as +0, +0 magic bolts but can
hit any target capable of being damaged
at all by physical weapons
(even those, for example, which can only
be hurt by +3 weapons or by
blunt weapons). Bolts disappear after hitting
or missing. On each shot,
roll a 20-sided die for the number of bolts
fired, subtracting 5. Results of
5 or less are treated as 0 (that is, there
is a 25% chance the crossbow will
fire nothing at all—otherwise, it fires
1 to 15 bolts). The bolts spread out
in an even cone in a forward direction,
from a single bolt straight ahead
to 15 in a 90-degree cone. Therefore, unless
the target is very wide or
very close, no more than 1 or 2 bolts will
strike a single TARGET.
<01-50 = light
crossbow, 51-80 = heavy
crossbow, 81-90 = repeating crossbow,
91-00 = hand crossbow>
3. Snake
Necklace--Made of golden snakes twisted together.
The user is immune
to attack from serpents of any size (meaning snakes
only, not dragons,
crocodiles, or other relatives). However, there is a
10% chance that each
apparent Snake Necklace is in fact a Necklace
of
Strangulation
fashioned to look like the real thing.
4. Staff
of Jizo--Usable by clerics, including druids, only. Has <add shukenja,
add sohei>
1-100 charges of Protection/Undead 15’
Radius. each charge lasting
1-6 hours. While any charges remain, staff
is also a Staff of Striking
+2.
Striking with this staff does not use up
charges; only using the protection
does. This staff has no Final Strike.
5. Tamate-Bako--Small
box, often with a jeweled hand carved
on the lid. Each time it
is opened, all within a 12-foot radius must roll a
ST against magic. Each creature
which fails receives the effect
of 4 simultaneous charges
from a Staff of Withering;
each creature
which succeeds receives 2
charges. Dragons are unaffected
by this
box. After 1-20 times being
opened, the box disintegrates.
6. Spear
of Yang--Like an ordinary spear +
1 (roll of 1, 2, or 3
on a 6-sided die), +2 (4 or 5), or +3 (6),
except user may turn on and
off Continual
Light 15’ Radius, full daylight strength, an unlimited
number of times per day. The act of turning on or off will occupy user
for one battle round.
7. Willow
Wand Swords--Roll as ordinary magick swords (intelligence,
ego, bonus, possible curse, etc.) and treat
as such with the <make table of oriental swords>
following exceptions: They float and are
immune to Rust Monsters and
other metal destroyers, and are also immune
to ordinary termites and
the like, although magical termites or
such might be able to disintegrate
them.
8. Bimbomushi--May
come in 2 imitative forms. either like a
magic gem or like a magic stone (Stone
of Weight,
<Stone
of Controlling> Earth Elementals, etc. ).
When carried on the person, if the carrier
is in battle with a creature of
more than his hit dice (in a mixed group,
if any one of the enemy has
more hit dice), as long as any such creature
or creatures is conscious
and in battle the Bimbomushi acts as a
Ring of Protection Minus
Three
for its carrier.
9. Kusunogi
no Tsurugi, or Grass Quelling Sword--Roll randomly
for alignment.
No intelligence or ego. Ordinary bonus +3, +3.
Best quality katana
for a Samurai. When this sword is drawn,
it automatically
casts a Continual
Light 10’ Radius of full daylight strength,
and all fires with a 10’ radius, normal
or magical. go out. Thus when the
sword is drawn the user is immune to all
forms of flame damage. In
addition, the sword does quadruple damage
to all vegetation or plant
creatures, and allows the user to cut through
thick brush, tall grass, etc.
with great ease, or to chop down trees
as if with a timber axe. However,
the sword is created from a dragon.
No one (including the carrier)
within a 5’ radius of the sword can do
any damage to dragons, and the
sword itself will never do any damage to
dragons.