205. LUXURIOUS CHAMBER COMPLEX

This complex consists of the following four
rooms:

205a. Anteroom, occupied by a half-euroz
Cleric/Fighter <Crusader> (Levels 3/3: Warrior/Priest) who is
ready to reinforce the guards to the
north (area 204)

205b. Main chamber, occupied by a human
Curate (Level 4 Cleric) who is ready
to reinforce the guards to the south
(area 206)

205c. Western side room, occupied by a
human Prefect (Level 5 Cleric)

205d. Eastern side room, unoccupied (the
Curate's bedroom)

The half-orc or the Curate (but not both)
will aid guards, but will not disturb the prefect unless absolutely necessary.

Each of the 3 priests wears a gold
amulet on a golden chain; the amulet
depicts the symbol of Fire:

205a. ANTEROOM

The half-euroz priest herein is the liaison to the
bugbear guards. He wears a red robe with a
gold skull emblem, but with plate mail armor
underneath, and carries a shield as well. His
gold fire amulet on a gold chain is worth 10,100 <exceptional stone>
gp. He wears a ring set with a large violet garnet (jewelry value 700 gp), and carries 11 ep,
16 gp, and 7 pp in his purse. <doesn't a purse only hold 25 gp?>

(Total treasure XP: 10,857)

Half-euroz: AC 2 (plate & shield), MV 6",
Level 3/3 Cleric/Fighter (Crusader: Warrior/Priest), hp 22, #AT 1, THACO 16, D
3-6 (hammer: d4+2), Strength 16 ( + 1 damage
bonus included), SA spells; XP 315
<buckler>
<24 HP>
<opinionated>
<saves: d10, p13, r14, b16, s15>

1st level: cause fear, cure light wounds,
protection from good
2nd level: hold person
<censer filled with shit>
<flint & steel>
<a small, straight piece of iron>
 
This 10' square room is plastered but
otherwise unadorned. It is lit by a lantern and a burning torch, the latter on <hooded lantern>
the east wall. The room contains a
couch, writing table and chair, small brazier, and a brass-bound chest; on the <padded chair>
table are quills, an inkpot, and a roll of
parchment.

The locked chest holds garments, a magenta potion of poison (phosphorescent, vinegary),
and a leather bag containing 37 gp and 19 ep.
<large wooden chest: 90#>
<vest, stockings, purse (CC: 2.5#), SHIFT, stockings>

205b. MAIN CHAMBER

The human Curate herein, assistant to the
chief cleric, is sipping <good> wine and relaxing. His
crimson hooded robe has gold embroidered
skulls on front and back; his golden chain
and fire amulet are worth 100 gp. He wears
chain mail armor and carries a shield, and
also wears a ring of protection +1. (XP: 2,000)
In the pommel of his mace is a small but carefully
set ruby worth 1, 000 gp. He keeps 14 ep, 9
gp, and 21 pp in his purse. <doesn't a purse only hold 25 gp?>

(Total non-magical treasure XP: 1121)

Curate: AC 2 (chain & shield), MV 9", Level 4 Cleric, hp 17, #AT 1, THACO 18, D 1-6 (mace),
Dexterity 16 (-2 AC bonus included), SA
spells, XP 243
<HP 19>
<large shield, horseman's mace>
<contrary>
<x2: horseman's mace +2> (XP: 700)

Level 1: command, darkness, light, sanctuary
Level 2: hold person, silence 15' radius
<small silver rorrim>
<a small, straight piece of iron>
 
This 20 'x 30' chamber is thickly strewn
with rugs; carpets and tapestries cover
the walls. Illumination comes from several candelabra, hanging lamps, and a
fireplace. Plush furniture and soft cushions are everywhere. The colors are all 
bright — scarlet, hot orange, fiery gold,
and brilliant blue. Small tables hold
ewers and cups, and dishes of nuts and
sweetmeats. A large box stands near the
fireplace. The plastered ceiling is painted
with scenes of demons and humans in
lewd activities. Under a heap of pillows
is a hooded robe of scarlet hue.

<tapestry: 5-100#+>
<1 tapestry (2000 gp): 9 square yards, 45#>
<couch, pegs, pallet, bench>
<demons: Zuggtmoy, alu-demon, chasme, random common demon, type I, type IV>

1 tapestry sewn with gold and silver thread
is worth 2, 000 gp, but the others have no
worth. The ewers and cups are of pewter and
small worth, and contain wine. The robe
under the pillows is the garb of an important
guest of the Fire Temple. The box by the fireplace is filled with billets of wood, charcoal,
and kindling for the maintenance of the fire.

205c. WESTERN SIDE ROOM

This is the private chamber of the human
Prefect Alrrem, chief cleric of the Fire Temple, who is here writing another ultimatum
to Romag (area 137). Alrem knows that the
priests of the Water Temple are close to forcing the servants of the Air Temple to align
against him. His written message states,
thus far, "Your rewards will be great if you
bend your knee to Fire. Bring all of your
forces here to me now, and swear fealty. If
you fail to heed this advice... " Alrrem is desparate, for his faction (having lost power
when it led the Temple to defeat) now has
few adherents and no particular strength in
troops; he needs the forces being gathered
by the Earth Temple to counter those of the
Air and Water Temples.

Alrrem wears a robe of deep crimson with
a purple lining and gold trim; it has gold
skulls on front, back, and sleeves. His gold
fire symbol (on golden chain) is set with a
nice ruby (jewelry value 2, 500 gp). He has a
scroll of 3 spells in a tube at his belt (dispel magic, flame strike, tongues), <bone scroll case: 5#> (XP: 1,200)
and carries 5 gp, 38 pp, and 4 zircons (worth 50 gp each) in his purse. <50, 10, 30, 10>
He wears magickal chain mail and shield, (XP: 1,200 + 250)
and carries 2 hammers — one normal (carried as a spell component) and one hammer +2. (XP: 650)

(Total magic item XP: 3300 + x) <check>
(Total non-magical treasure XP: 2795)

Prefect Alrrem: AC 0 (chain +2 & shield
+ 1), MV 12 ", Level 5 Cleric, hp 31, #AT
1, THACO 18, D 4-7 (hammer + 2: d4+3), Dexterity 16 (-2
AC bonus included), SA spells; XP 520
<medium shield>
<HP 33>
<careless>

First level: command, cure light wounds,
light, resist cold, sanctuary
Second level: hold person, know alignment,
resist fire, silence 15' radius, spiritual
hammer
Third level: cause blindness, prayer
<small silver rorrim>
<a small, straight piece of iron>
<A small bottle of yellow powder (pure sulfur, worth 40 gp)>
<A tube of silvery fluid (quicksilver, 10 gp weight, worth 100 gp)>

(Total component XP: 140)
 
The western side room is furnished similarly to the main room. It contains a
large bed, 2 small side tables, a round
table with 4 chairs, a stand with
basin, ewer, and a small copper box, a
wardrobe, and a brass brazier filled with
brightly glowing coals and giving off
wisps of sulphurous-smelling incense. A
large brass chest with a heavy lock is at
the foot of the bed.

The chest holds clothing, a suit of normal
chain mail armor, a normal mace, <footman's mace>
and a sack containing 100 gp. <large sack>
The top of the copper box is inlaid with sardonyx, and the whole is worth 150 gp.
It holds rare herbs worth 200 gp. <eg. castor beans (10 gp/oz.), black pepper: 1 gp/oz.), yellow powder: saffron (5 gp)>
The wardrobe holds a red silk robe with golden skulls on its back and sleeves, and with the eight-pointed fire symbol piqued on its front in garnets (worth a total of 3, 000 gp).
<hat, broad girdle, slippers, coat, toga, slippers>

(Treasure XP: 3450)

205d. EASTERN SIDE ROOM
 
This eastern side room is 10' x 20' and
less lavishly furnished. It has a few tapestries and several small rugs, torches
burning in wall sconces, a small table
with a candelabra, a couch, 2 chairs, a
chest, and a brazier. A book lies open on
a small stand near the couch. A few serving pieces of brass and copper are scattered around, on the table and stand.

<tapestries and small rugs: 1-20 gp per square yard>
<6 small rugs, 1 square yard each: 12, 3, 10, 1, 17, 14 = 57 gp total. 5# each?>
<4 tapestries, 4 square yards each. 47, 59, 35, 44 = 185 gp total 20# each?>

The 6 serving pieces are worth 5 cp each.
The chest holds clothing, a small silver box (worth 75 gp) containing 20 pp and a jeweled ring (worth 500 gp), and
a bone scrollcase which holds a scroll of protection from devils. (XP: 2500)
<medium wooden chest>
<hat, smock, red cape>

(Total 2e non-magical treasure XP (not including tapestries && book): 675)

The book on the stand deals
with the Elemental Plane of Fire, and men-
tions the fire elemental grue, the harginn.
The reader learns the descriptive information (but not the basic statistics) of this creature; read aloud from the entry in MM2, page 73.
The book is non-magical but worth 500 gp (XP value 50).

Level 2.
>>206.>>