BAHAMUT, the Platinum Dragon, King of the Good Dragons, Angel of Heaven

Lesser God

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Monster Manual Dragon magazine Dragon Redefining the Dragon AD&&D

FREQUENCY: Rare
NO. APPEARING: 1; also see guards below
ARMOR CLASS: -3
MOVE: 9”/30” but also astral, ethereal, teleport
HIT DICE: 21 (168 hit points)
% IN LAIR: 75%
TREASURE TYPE: 100% H, I, R, S, T, V
NO. OF ATTACKS: 3
DAMAGE/ATTACK: 2-12/2-12/6-48
SPECIAL ATTACKS: Breath weapons and magic use
SPECIAL DEFENSES: Shapechange, immune to Disintegration, Flesh to Stone
IMMUNITIES: Holds, Charms, Death Magic, Suggestions
MAGIC RESISTANCE: 80% in the Prime Material, 110% in Tri Paradises, 130% in the Seven Heavens
INTELLIGENCE: 20
ALIGNMENT: Lawful Good
SIZE: L (75’)
PSIONIC ABILITY: Nil
Sleeps only 5% and only if guard present.

Bahamut can use any of the following (or has) at will: Shapechange,
Infravision, Ultravision, Detect Invisible, Know Alignment,
Limited Wish, Teleportation (no error). In addition he can have 21
spells, 14 magical--2 each of 1st to 7th-levels--and 7 clerical--one
each of 1st to 7th-level--which must be determined by the DM prior
to the meeting. A suggested common list is given below but can be
altered by the DM to suit the particular situation:

Write; Identify; Wizard Lock, Locate Object; Fire Ball, Dispel
Magick; Minor Globe of Invulnerability (can bestow on another),
Polymorph Other with no system shock if he wills it; Feeblemind,
Hold Monster; Geas, Spiritwrack; Drawmij's Instant Summons (for
his Magic User's Book), Power Word, Stun; Purify Food and Water;
Silence; Remove Curse; Tongues; True Seeing; Heal; Holy Word.

Bahamut's breath weapons does 168 points of damage, or 84 if a
ST is made, if Cold or Disintegrate are used. Gaseous form
will inflict 30 points of damage but only 15 if the ST is successful. His
Disintegration is often one of the banes of artifacts and relics but
some of them can even withstand his breath without damage. Remember
that creatures of over 150 points are not subject to his
disintegration, but this is current HP total and not maximum HP total. 
All savings throws versus his breath are at -3 and items

that affect saving throw or constitution bonuses do not affect this ST!

Bahamut does take full damage from fire, gas, acid, cold and
LIGHTNING if his MR does not foil the attack and if he fails
his ST. If he makes his ST (having failed the MR roll) he
takes ¼ damage and no damage if cold is the attack form.

Bahamut often travels the earth in human form seeking to aid the
course of LG though he might aid any party containing no
evils that is predominantly good. This aid will never be in the form of
personal intervention unless another deity-ranked evil figure is directly
involved. His aid will be in the form of information and perhaps
the sale of a magick item useful to the party at double its normal
cost--no bartering here whatsoever! His items will always be of the
best sort, nearly always fully charged. He will always award what is
needed to defeat an evil opponent, not what the party may want to
destroy an opponent with overwhelming power. Further, he may
"look in" on the party after the adventure and insist on having the
item back (80% chance) though he will pay normal price for it,
considering any lost charges or powers. Bahamut only helps versus
evil and not against unknowns or versus something the party wants
out of vengeance or poor conviction. Being flippant, swaggardly or
boastful with Bahamut will end the discussion immediately!

Bahamut's court of 7 is usually with him (90% chance), but
all 7 may not be present. 3 of Bahamut's court cast Clerical
spells instead of Magic-User spells. Bahamut or his court will not
raise dead unless it is essential to the cause of LG. Further,
the figure must have died in the fight versus evil through brave and
intelligent actions. Bahamut does not raise Thieves, Assassins, Evils,
opportunists or fools!

Bahamut's court can travel astrally to gain an item Bahamut is
willing to sell to a party as per the prior discussion. Bahamut can
always summon his court in 1 round if they are absent or if all are not
present! Astral travel to gain an item will take 8 full hours, however,
without exception. Bahamut is on superb terms with all Good Lawful
gods and most Good Neutral and Good Chaotic ones as well.
Alienation of Bahamut can result in the cutoff of spells for Good
Clerics with a 75% probability!

Bahamut can be worshipped like any other god and can grant
spells to his LG clergy. He does not accept NG
or CG worshippers as clergy, though they may praise and
worship him, of course.

by Lenard Lakofka



ARCHIVE: ALMOST OFFICIAL

Platinum Dragon (Bahamut)

Lesser God

FREQUENCY : Very rare <(Unique)>
FREQUENCY: Very rare ([Dungeon Level X])
FREQUENCY: Very rare ([Astral Plane])
FREQUENCY: Very rare ([Ethereal Plane])

NO. APPEARING : 1
ARMOR CLASS : -3
MOVE : 9"/30"
HIT DICE : 21 (168 HP)
% IN LAIR : 75%
TREASURE TYPE : 100% [H], [I], [R], [S], [T], [V] <+ Spellbooks>
NO. OF ATTACKS : 3 ~ 7
DAMAGE/ATTACK : 2-12/2-12/6-48
SPECIAL ATTACKS : Breath weapons + magic use
SPECIAL DEFENSES : Nil
INTELLIGENCE : Supra genius
ALIGNMENT : Lawful good
SIZE : L (72' long)

CHANCE OF :
    Speaking : 100%
    Magic-Use : 100%
    Sleeping : 5%

LEVEL/X.P. VALUE: X | 58,080 (for destroying material form) | 580,800 (if killed permanently)

The King of Good Dragons, Bahamut the platinum dragon, dwells in a great fortified palace behind the east wind.
(No one knows for certain if this place  is on the elemental plane of air or some plane betwixt it and the Seven Heavens or Tri-Paradises, save Bahamut and his court.)
About one-quarter of the time he roams the earth in the guise of human or nearly any other form he chooses, for Bahamut is able to shape change freely.
He can travel astrally or ethereally.

In attacking, the platinum dragon can opt to fight with a pair of clawing attacks and a bite, or he can breathe any one of three forms of breath weapon --
    * cold in a cone 8" long with a base diameter of 3",
    * a cloud of vapor which causes persons therein to save versus dragon breath or lose their substance and assume gaseous form for 12 full turns,
    * or a sonic vibration which will disintegrate up to 150 hit points.
He is capable of using each breath weapon twice per day.
All saving throws against his breath are at a -3 due to the powerful nature of their originator.

Bahamut is able to employ any spells of 1st through 7th level; two each of magical and 1 each of clerical spells per day, or a maximum of 21 spells.
He possesses books listing all known magic spells of these levels. <details: enc. & gp value of the books>
<cantrip: 36, 1st-3rd: 24, 4th-6th: 16, 7th-9th: 8>
<64, 40, 36, 32, 30, 24, 20, 16>
<Book 1: All Useful cantrips, all Reversed cantrips, change, distract, hide, mute>

<
w7 w7 c7
w6 w6 c6
w5 w5 c5
w4 w4 c4
w3 w3 c3
w2 w2 c2
w1 w1 c1
w0 (psb, up to 4) w0 (psb, up to 4) -
the exact spells should be in a DL source>

There are seven huge ancient gold dragons of highest abilities and loyalty who serve as guards, companions, and advisors to Bahamut.
He seldom (10%) is without them.
(A sage tells of encountering Bahamut in the guise of an old hermit, with seven canaries singing sweretly as they flitted nearby.
The sage relates that he would never have known that he was anything other than what he appeared to be except that a group of ogres and trolls happened  by much to their sorrow ...)

Bahamut should be treated as a lesser god, though he very rarely has human worshipers.

Bahamut: The platinum dragon is reputed to have a citadel on
the elemental plane of Air, as do several other deities of various
other pantheons. While travellers have often spoken of seeing a
huge domed-and-spired castle made of pure glass and gypsum,
such sightings are extremely rare and no one has entered the citadel
and returned to tell of his adventures. Lejend states that
Bahamut sits upon a throne of yellow diamonds with his court of
nine gold dragons and emissaries from all good dragonkind,
including the oriental dragons. Monadic devas, the great powers
of good of the upper planes, are said to be in the plane of Air by
Bahamut's will alone, yet this is again unproven.

    The traveller seeking Bahamut's lair on the plane of Air will be
frustrated, as the native guides (even the powerful archomentals)
deny its existence. Bahamut's lair is also said to exist in the northernmost
part of the known world of the PMP and
in the outer plane known as Heaven. Whether the
king of all good dragons maintains several such citadels, or
encourages rumors to this effect, is unknown. What is known is
that Bahamut is a Greater God and has all those abilities
accorded one on his home plane.

- Manual of the Planes
 
 

Fizban the Fabulous


<bigger image, to do the original justice!>

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Personalities of the Age of Dragons
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DLA

    Fizban appears as a gray-bearded old wizard
in {mouse}-colored robes with a beat-up, pointed <mice are green??>
wizard's hat that is off his head more than
it is on it. He carries a plain wooden staff that
appears to do nothing whatsoever, plus a
shabby spell book in which he can never find
the spell he is searching for (generally to everyone's
relief!). Pouches hang from his belt, but
these are just as likely to contain his dirty socks
as spell components.


 
 

    Descriptions of Paladine and his stats
can be found in the section on Krynn's gods.

    The beloved, befuddled old wizard is a
wonderful character who can have players
gasping with laughter even while they're
ready to wring his neck. Since he is a god (Paladine),
Fizban is interested in people learning
about themselves and developing their true
potential. When Fizban tries to help characters
out of a fix, it often seems as if he is simply
making the situation worse instead of better.
Fizban always allows others freedom of choice
and does not interfere with their decisions.
Fizban's  purpose is to restore the balance of <?>
good and evil to the world, not to make one
triumph over the other. DMs should keep this
in mind when playing this character.

Paladine

Q: Is Paladine Bahamut? Is Takhisis
Tiamat?
A: Yes and no. Paladine and Takhisis are the
avatars or incarnations of Bahamut and
Tiamat in the Krynn universe. They each
have special powers within this setting.
Slaying Bahamut or Tiamat in another
universe will not affect Paladine or Takhisis,
and vice versa.
(143.12)



Of course Bahamut was based off of the Biblical name Behemoth, but Tiamut's five-heads were inspired only by the five colors of Evil dragon.
not the beast with seven heads and 10 horns that the Scarlet Whore of Babylon rode on before she was devoured by it from the Book of Revelation.