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| Monster Manual | Dragon magazine | Dragon | Redefining the Dragon | AD&&D |
FREQUENCY: Rare
NO. APPEARING: 1; also see guards below
ARMOR CLASS: -3
MOVE: 9”/30” but also astral, ethereal,
teleport
HIT DICE: 21 (168 hit points)
% IN LAIR: 75%
TREASURE TYPE: 100% H, I, R, S, T, V
NO. OF ATTACKS: 3
DAMAGE/ATTACK: 2-12/2-12/6-48
SPECIAL ATTACKS: Breath weapons and magic
use
SPECIAL DEFENSES: Shapechange, immune to
Disintegration, Flesh to Stone
IMMUNITIES: Holds, Charms, Death Magic,
Suggestions
MAGIC RESISTANCE: 80% in the Prime Material,
110% in Tri Paradises, 130% in the Seven Heavens
INTELLIGENCE: 20
ALIGNMENT: Lawful Good
SIZE: L (75’)
PSIONIC ABILITY: Nil
Sleeps only 5% and only if guard present.
Bahamut can use any of the following (or
has) at will: Shapechange,
Infravision,
Ultravision, Detect
Invisible, Know Alignment,
Limited
Wish, Teleportation (no
error). In addition he can have 21
spells, 14 magical--2
each of 1st to 7th-levels--and 7 clerical--one
each of 1st to 7th-level--which must be
determined by the DM prior
to the meeting. A suggested common list
is given below but can be
altered by the DM to suit the particular
situation:
Write; Identify;
Wizard Lock, Locate
Object; Fire Ball, Dispel
Magick;
Minor Globe of Invulnerability
(can bestow on another),
Polymorph
Other with no system shock if he wills it; Feeblemind,
Hold Monster;
Geas, Spiritwrack;
Drawmij's Instant Summons
(for
his Magic User's
Book), Power Word, Stun; Purify
Food and Water;
Silence;
Remove Curse; Tongues;
True Seeing; Heal;
Holy Word.
Bahamut's breath weapons does 168 points
of damage, or 84 if a
ST is made, if Cold or Disintegrate
are used. Gaseous form
will inflict 30 points of damage but only
15 if the ST is successful. His
Disintegration is often one of the banes
of artifacts and relics but
some of them can even withstand his breath
without damage. Remember
that creatures of over 150 points are not
subject to his
disintegration, but this is current HP
total and not maximum HP total.
All savings throws versus his breath are at -3 and items
that affect saving throw or constitution
bonuses do not affect this ST!
Bahamut does take full damage from fire,
gas, acid, cold
and
LIGHTNING if his MR
does not foil the attack and if he fails
his ST. If he makes his ST (having failed
the MR roll) he
takes ¼ damage and no damage if
cold is the attack form.
Bahamut often travels the earth in human
form seeking to aid the
course of LG
though he might aid any party containing no
evils that is predominantly good. This
aid will never be in the form of
personal intervention unless another deity-ranked
evil figure is directly
involved. His aid will be in the form of
information and perhaps
the sale of a magick
item useful to the party at double its normal
cost--no bartering here whatsoever! His
items will always be of the
best sort, nearly always fully charged.
He will always award what is
needed to defeat an evil opponent, not
what the party may want to
destroy an opponent with overwhelming power.
Further, he may
"look in" on the party after the adventure
and insist on having the
item back (80% chance) though he will pay
normal price for it,
considering any lost charges or powers.
Bahamut only helps versus
evil and not against unknowns or versus
something the party wants
out of vengeance or poor conviction. Being
flippant, swaggardly or
boastful with Bahamut will end the discussion
immediately!
Bahamut's court of 7 is usually with him
(90% chance), but
all 7 may not be present. 3 of Bahamut's
court cast Clerical
spells instead
of Magic-User spells. Bahamut or his court
will not
raise dead
unless it is essential to the cause of LG. Further,
the figure must have died in the fight
versus evil through brave and
intelligent actions. Bahamut does not raise
Thieves, Assassins, Evils,
opportunists or fools!
Bahamut's court can travel astrally
to gain an item Bahamut is
willing to sell to a party as per the prior
discussion. Bahamut can
always summon his court in 1 round if they
are absent or if all are not
present! Astral travel to gain an item
will take 8 full hours, however,
without exception. Bahamut is on superb
terms with all Good Lawful
gods and most Good Neutral and Good Chaotic
ones as well.
Alienation of Bahamut can result in the
cutoff of spells for Good
Clerics with a 75% probability!
Bahamut can be worshipped like any other
god and can grant
spells to his LG clergy. He does not accept
NG
or CG worshippers
as clergy, though they may praise and
worship him, of course.
Platinum Dragon (Bahamut)
FREQUENCY : Very rare <(Unique)>
FREQUENCY: Very rare
([Dungeon Level X])
FREQUENCY: Very rare
([Astral Plane])
FREQUENCY: Very rare
([Ethereal Plane])
NO. APPEARING : 1
ARMOR CLASS : -3
MOVE : 9"/30"
HIT DICE : 21 (168 HP)
% IN LAIR : 75%
TREASURE TYPE : 100% [H], [I], [R], [S],
[T], [V] <+ Spellbooks>
NO. OF ATTACKS : 3 ~ 7
DAMAGE/ATTACK : 2-12/2-12/6-48
SPECIAL ATTACKS : Breath weapons + magic
use
SPECIAL DEFENSES : Nil
INTELLIGENCE : Supra genius
ALIGNMENT : Lawful good
SIZE : L (72' long)
CHANCE OF :
Speaking : 100%
Magic-Use : 100%
Sleeping : 5%
LEVEL/X.P. VALUE: X | 58,080 (for destroying material form) | 580,800 (if killed permanently)
The King of Good Dragons, Bahamut the platinum
dragon, dwells in a great fortified palace behind the east
wind.
(No one knows for certain if this place
is on the elemental plane of air or some plane betwixt it and the Seven
Heavens or Tri-Paradises, save Bahamut and his court.)
About one-quarter of the time he roams
the earth in the guise of human or nearly
any other form he chooses, for Bahamut is able to shape change freely.
He can travel astrally or ethereally.
In attacking, the platinum dragon can opt
to fight with a pair of clawing attacks and a bite, or he can breathe any
one of three forms of breath weapon --
* cold
in a cone 8" long with a base diameter of 3",
* a cloud of vapor which
causes persons therein to save versus dragon breath or lose their substance
and assume gaseous form
for 12 full turns,
* or a
sonic vibration
which will disintegrate up
to 150 hit points.
He is capable of using each breath weapon
twice per day.
All saving throws against his breath are
at a -3 due to the powerful nature of their originator.
Bahamut is able to employ any spells of
1st through 7th level; two each of magical and 1 each of clerical spells
per day, or a maximum of 21 spells.
He possesses books
listing all known magic spells of these levels. <details: enc. &
gp value of the books>
<cantrip: 36, 1st-3rd: 24, 4th-6th:
16, 7th-9th: 8>
<64, 40, 36, 32, 30, 24, 20, 16>
<Book 1: All Useful cantrips, all Reversed
cantrips, change, distract, hide, mute>
<
| w7 | w7 | c7 |
| w6 | w6 | c6 |
| w5 | w5 | c5 |
| w4 | w4 | c4 |
| w3 | w3 | c3 |
| w2 | w2 | c2 |
| w1 | w1 | c1 |
| w0 (psb, up to 4) | w0 (psb, up to 4) | - |
There are seven huge ancient gold
dragons of highest abilities and loyalty who serve as guards, companions,
and advisors to Bahamut.
He seldom (10%) is without them.
(A sage
tells of encountering Bahamut in the guise of an old hermit, with seven
canaries singing sweretly as they flitted nearby.
The sage relates that he would never have
known that he was anything other than what he appeared to be except that
a group of ogres and trolls
happened by much to their sorrow ...)
Bahamut should be treated as a lesser god, though he very rarely has human worshipers.
Bahamut: The platinum
dragon is reputed to have a citadel on
the elemental plane of Air, as do several
other deities of various
other pantheons. While travellers have
often spoken of seeing a
huge domed-and-spired castle made of pure
glass and gypsum,
such sightings are extremely rare and no
one has entered the citadel
and returned to tell of his adventures.
Lejend states that
Bahamut sits upon a throne of yellow diamonds
with his court of
nine gold dragons and emissaries from all
good dragonkind,
including the oriental dragons. Monadic
devas, the great powers
of good of the upper planes, are said to
be in the plane of Air by
Bahamut's will alone, yet this is again
unproven.
The traveller seeking
Bahamut's lair on the plane of Air will be
frustrated, as the native guides (even
the powerful archomentals)
deny its existence. Bahamut's lair is also
said to exist in the northernmost
part of the known world of the PMP and
in the outer plane known as Heaven. Whether
the
king of all good dragons maintains several
such citadels, or
encourages rumors to this effect, is unknown.
What is known is
that Bahamut is a Greater God and has all
those abilities
accorded one on his home plane.
- Manual of the Planes
<bigger image, to do the original justice!>
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Fizban appears as
a gray-bearded old wizard
in {mouse}-colored
robes with a beat-up, pointed <mice are green??>
wizard's hat that is off his head more
than
it is on it. He carries a plain wooden
staff that
appears to do nothing whatsoever, plus
a
shabby spell book in which he can never
find
the spell he is searching for (generally
to everyone's
relief!). Pouches hang from his belt,
but
these are just as likely to contain
his dirty socks
as spell components.
Descriptions of
Paladine and his stats
can be found in the section on Krynn's
gods.
The beloved, befuddled
old wizard is a
wonderful character who can have players
gasping with laughter even while they're
ready to wring his neck. Since he is a
god (Paladine),
Fizban is interested in people learning
about themselves and developing their true
potential. When Fizban tries to help characters
out of a fix, it often seems as if he is
simply
making the situation worse instead of better.
Fizban always allows others freedom of
choice
and does not interfere with their decisions.
Fizban's purpose is to restore the
balance of <?>
good and evil to the world, not to make
one
triumph over the other. DMs should keep
this
in mind when playing this character.
Q: Is Paladine Bahamut?
Is Takhisis
Tiamat?
A: Yes and no. Paladine
and Takhisis are the
avatars or incarnations of
Bahamut and
Tiamat in the Krynn universe.
They each
have special powers within
this setting.
Slaying Bahamut or Tiamat
in another
universe will not affect
Paladine or Takhisis,
and vice versa.
(143.12)
Of course Bahamut was based
off of the Biblical name Behemoth, but Tiamut's five-heads were inspired
only by the five colors of Evil dragon.
not the beast with seven
heads and 10 horns that the Scarlet Whore of Babylon
rode on before she was devoured by it from the Book of Revelation.