Celtic Mythos
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Belenus
Brigantia
-
Warriors | Nuada |
LN | Dagda |
N | Dagda, Dunatis, Goibhnie, Lugh, |
CN | Dagda |
All beings worshiping death | Arawn |
Beings worshiping fire and poetry | Brigit |
Beings that use the healing arts | Diancecht |
Workers of metal | Goibhnie |
Beings using the sea | Manannan mac Lir |
Beings living by war | Morrigan |
Dwellers in the forest | Silvanus |
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The Celtic mythology is by no means confined
to the British Isles.
The beings listed are all in human
form, unlike some of the other pantheons in this work.
They all have spheres of influence and
these spheres are areas of control for the deities.
Any major manipulations of these areas
by humans or other life forms will cause the god or goddess in question
to
take an interest (in force) and attempt
to put a stop to it.
The clerics of most of these deities are
druids,
which are fully detailed in PH.
All religious services are performed by
these druids in wooded areas made holy by the planting of mistletoe and
holly.
In these areas are deep natural wells
or dug pits where sacrifices are thrown.
Human sacrifices are made 4 times a year.
These human sacrifices are made on
* November 1 (called
Samain) celebrating winter's start;
* February 1 (called
Imbolc) celebrating winter's leavetaking;
* May 1 (called Beltane)
celebrating spring's planting; and
* August 1 (called
Lugnasad) celebrating the time of harvest.
Condemned criminals are typical sacrifices.
Druid groves are the only places where
druids can use their commune
with nature spell.
These places are often guarded by a group
of wild boars and mates.
The larger and more importont the grove,
the larger the pack of wild boars.
These animals are under the compiete control
of the druids of the grove.
Druids of the 6th level or less wear
light
blue robes,
while druids of higher levels always wear
white.
Torc: Every druid
wears a torc (ornamental neck ring), and it represents the god ||
goddess most favored by the druid.
It is a work of respect to their deity,
and the more powerful the druid, the better he or she makes the torc.
The best ones are encrusted with precious
gems and imparted with magical powers by their high-level owners
(along the lines of a +1 or +2 protection
ring or a talisman of some sort).
Cauldron: Every druid has his or
her own cauldron that they made as a first level druid.
This is used to catch all the blood
or sap of a sacrifice.
The cauldrons of tenth level or higher
druids act as crystal balls when
filled with human blood.
All druids of the 11th, 12th, 13th, and
14th levels will have the symbol of the wheel with a crossed spiral on
all their tools,
weapons, clothes, and anything else they
use.
Celtic gods are very tolerant of the actions
of their priests as long as such further the sect.
Regard for Nature is their prime concern
and trifling with Nature in any way harmful is reason for punishment.
Druids consider themselves an elite group,
separate from all other humans.
They do not mingle with others,
and are only allowed to mate with worshipers
within their sect.
<
Celtic Adventures/Settings
C4-5 The Prophecy of Brie (takes place
in the Celtic kingdom of Pellham)
>
<summary>
Celtic Mythos
Dagda | Arawn | Brigit | Cu Chulainn | Diancecht |
Dunatis | Goibhnie | Lugh | Manannan mac Lir | Math |
Morrigan | Nuada | Oghma | Silvanus | Tathlum |
Torc of the Gods | The Wild Hunt | - | The Master of the Hunt | The Pack of the Wild Hunt |
- | - | DDG | - | - |
Warriors | Nuada |
LN | Dagda |
N | Dagda, Dunatis, Goibhnie, Lugh, |
CN | Dagda |
All beings worshiping death | Arawn |
Beings worshiping fire and poetry | Brigit |
Beings that use the healing arts | Diancecht |
Workers of metal | Goibhnie |
Beings using the sea | Manannan mac Lir |
Beings living by war | Morrigan |
Dwellers in the forest | Silvanus |
* The god will appear if someone restores
to life a person he wants to stay in his domain (a 2% chance of this per
level of the dead person, if or she worshiped one of the Celtic gods),
and he will either fight for the dead
person or offer a substitute from the vast ranks of the dead (there is
a 25% chance of this offer being made).
<add to raise dead, ea.>
* She loves to hear poetry sung on the battlefield and there is a 5% chance that she will favor a singer of an original compositon by raising him 1 level for the length of the battle.
* Clerics of the Celtic gods with great power (12th level or above) have a 10% chance of summoning him if they swear to take a year-long pilgrimage to heal all things knowing hurt, including beings of opposite alignment).
* It is said that she will strike dead
(5% chance) any one her worshipers who runs away from a battle she is watching
(there is a 10% chance she is watching
any given battle).
* There is a 1% chance that he is listening to an original composition when it is sung, and there is a 5% chance that if a song or tale was spread by others he would hear it and reward the creator with great wealth in the form of gold "strangely" given by the lord of the particular hold that person was visiting and performing at.
* There is a 1% chance that he will appear whenever harm is done to a high level druid or his or her grove.
<add the names of the deities!>
The Scotti/Pirates, the Dal Riata - Smon
In any event,
the Romans stamped Druidism
out so thoroughly as to leave no trace of what its practitioners actually
believed,
only that they birned a
lot of people alive at needfire (ceremonies).
the Romans were not gentle,
but they surely did not like either the Carthaginian or Celtic religions.
- Witches, Wizards, Warlocks, Sorcerers
Quote:
Originally Posted by haakon1
You're part Cornish? No
way! I don't think I've ever met any other American who was, but I did
hear tale once that the "Badger" nickname
for Wisconsin had something to do with Cornish miners there. Who knows?
Do you know about Cornish nationalism? British politics was my field in grad school (when I became a Badger), and it turns out, much to everyone's surprise, there's a serious but very small Cornish nationalist movement, about reviving the language and even trying to bring back the Stannery Parliament from the Middle Ages as a devolved assembly, like the Welsh Assembly and the Scottish Parliament, for the Southwest (Cornwall & Devon). The party is called Mebyon Kernow, which means about the same thing as Plaid Cymru does on the other side of the water.
Definitely worth keeping an eye on, as they scored 1.7% of the vote in Cornwall in the last British parliamentary election.
All of which leads me to yet another Greyhawk question: Is Onnwall named after the fair land of (very few of) our ancestor's birth? I certainly treat it my game as being Cornish -- tin, pirates, etc.
http://en.wikipedia.org/wiki/Mebyon_Kernow
http://www.mebyonkernow.org/Public/Stories/89-1.shtml
The old Celtic areas of
the UK still have some nationalistic movements in them indeed.
There were lots of Cornishmen in the lead mining area of southern Wisconsin, and that is indeed where the term "Badger State" came from. There are no actual badgers here.
My grandmother told me how the miners would take their pasties into the mine for lunch, warming them under their arm...
Yes, Onwall was inspired by Cornwall, Land's End and all that good stuff
Cheerio,
Gary
Die Roll | Frequency |
2 | Very rare |
3 | Very rare |
4 | Very rare or rare |
5 | Rare |
6 | Rare |
7 | Uncommon* |
8 | Uncommon* |
9 | Common** |
10 | Common** |
11 | Common** |
12 | Common** |
13 | Common** |
14 | Uncommon* |
15 | Uncommon* |
16 | Rare |
17 | Rare |
18 | Very rare or rare |
19 | Very rare |
20 | Very rare |
* Alternately; choice of two very rare
creatures.
** Alternately; choice of two rare creatures.
Yeth Hound - vr
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