Truly horrible creatures in appearance, these ghastly undead appear as <- Comeliness effect?>FREQUENCY: Very rare ([Cold Wilderness Swamp])
FREQUENCY: Very rare ([Temperate Wilderness Swamp])
FREQUENCY: Very rare ([Tropical Wilderness Swamp])
FREQUENCY: Very rare ([Dungeon Level IV])
NO. APPEARING: 1-3
ARMOR CLASS: 10
MOVE: 9"
HIT DICE: 4
% IN LAIR: Nil
TREASURE TYPE: Nil
NO. OF ATTACKS: 1
DAMAGE/ATTACK: 1-8
SPECIAL ATTACKS: [SB]
SPECIAL DEFENSES: Regeneration and see below
MAGIC RESISTANCE: Standard
INTELLIGENCE: Low
ALIGNMENT: Chaotic evil
SIZE: M
LEVEL/X.P. VALUE: IV | 215 + 4
Each son is surrounded by
a spherical zone of fear 30' in diameter;
a victim who fails to save
against Magic when entering this ZONE will
FLEE in terror.
Each son regenerates
2 HP per round; its limbs will regenerate even
when severed, like those
of a troll. Even after 'death' this process
will continue, so the only
way of destroying these creatures is by fire,
lightning, acid or the application
of holy water (or holy objects such
as {religious
symbols}
holy
swords etc.) to their wounds.
The sons attack wtih a double-handed
flailing of fists, causing 1-8
HP of damage.
Advanced
Leprosy: Each successful hit has a 25% chance of inflicting
advanced leprosy on the
victim. This disease will be fatal in
1-6 months,
and each month it progresses
the diseased victim loses 2 points of charisma, permanently. <Comeliness?>
It can only be cured with
a magic spell, cure disease.
The disease negates all
cure
wound spells.
Infected creatures heal
wounds at 10% of the normal rate.
<cmp with leprosy if
noted in DMG, cmp with mummy rot>
<from BLACKMOOR, page
53:
The social disease affecting
all mummies, this is what causes wounds longer to heal.>
In addition, one worm per
melee round will [jump] from a son's head to an
adjacent character in melee
with a son. It needs the normal 'to hit' roll
to land on the victim and
will burrow into him, taking <1> melee
round to penetrate the skin,
during which time it may be destroyed by
the touch of cold steel,
holy water or a blessed object. If it is not destroyed, the
worm heads for the victim's
brain, taking 1-4 melee rounds
to reach it; during this
time [remove curse] or [cure disease] will
destroy it and neutralise
poison or [dispel evil] will delay it by 1-6
full turns. If the worm
reaches the brain, the victim becomes a son of
Kyuss, the process of putrefaction
setting in without further DELAY.
Sons of Kyuss are treated
as mummies on the cleric/undead table.
Like other undead, they
are immune to mind-influencing spells. <link to REF5?>
by
Michael MacDonald