From beyond the door
to this room may
be heard laughter.
There is also the odor of <Odor
Detection, DSG>
burning flesh. These
doors open inward,
into the room beyond.
-
As you open the doors,
you hear a
shouted command. This room appears to be a huge kitchen, over 50 feet long and wide, and 40 feet tall. About the room are piles of crates and kegs, as well as several tables and cabinets. In the center <large table, low table, round table, small table, trestle table> of the room is a large fire pit, the fire in it licking at the charred head of a giant lizard hanging head down into the fire by a chain from the ceiling. (If Icar
is present:) You also see a 7-
At a <low> table
in the east end of the room
|
As the hand
axes are thrown, Icar (see
NPC Leader section)
will shout another
command and
step behind an enormous
wine <(Sunndish
lilac)> cask about 30 feet in front of the
door.
At the same time,
6 hobgoblins who have
been concealed behind
stacks of kegs and
crates to either
side of the doorway stand up
and throw their hand
axes. Those hand axes
thrown by the hobgoblins
are at medium
range and are at
-2 to hit, those thrown by
the wereboars
at the table are thrown from
long range and are
-5 to hit.
Immediately after
throwing their hand
axes,
the 3 men, who are actually wereboars
in human
form, duck behind the <low> table
and change into <wild>
boars. One round later, the
wereboars charge
forth. They move to
attack fighters
and those characters who
talk, presuming them
to he the leaders.
Icar,
if present, will kick the legs out from
under the cask of
wine <(Sunndish
lilac)> and send it rolling
toward the door.
The large cask will cause
1-6 points of damage
to those in its path
who fail to save
vs. Rods to evade it, and all
in its path will
he stunned for 1 round.
Icar will then rush
forward and attack the
most formidable fighters.
Icar
will then use one of his favorite tactics,
attempting to drive
opponents back to
the fire
pit and then force them into it on a
score 4 better then
the number needed to
strike the opponent.
The fire pit will cause
3-18 points of <fire>
damage per round; save vs.
Breath
Weapon for 1/2 damage. As a last
defensive measure,
he will stand in the fire
pit using the lizard
for cover ( + 4 to his AC)
and throw handfuls
of flaming grease at the
party (treat as flasks
of oil). <Grenade-Like Missiles, DMG>
There are 8 hobgoblins
in the room.
The 6 near the door,
after throwing their
hand
axes, attack the less formidable looking
characters in the
party with <long> swords.
The
2 remaining hobgoblins
throw flasks of <Grenade-Like Missiles,
DMG>
oil into the melee
from behind cover. They
have 3 flasks of
oil each. Then they
attack with cleavers
(treat as hand axes).
Successful hits with
the oil will cause 2-12
points of damage
the 1st round and 1-6
points the 2nd round.
Characters within
5 feet of thrown
oil take 1-3 points of damage
from splashed oil.
The room is full of
crates, casks, tuns,
boxes, and barrels
of all descriptions. They
all contain food
and drink of various
kinds--mostly foul
by human standards. <Tainted
Food, WSG>
<bread, greens,
watered
wine, pudding, tea>
Besides the 2<?>
<low> tables where the wereboars
were sitting and
2 benches each, there is
another <large>
table near the fire pit. Shelves line
the walls and contain
more foodstuffs and
<water,
meal (grain), giant crayfish, mead>
crude tableware.
The only things of value in
the room are the
belts that the wereboars
wear, each of which
is inlaid with gold
and
worth 150 gp. Icar
wears a large set of keys
on his belt to the
various doors in the fort,
but not to his treasure
room.
Spread out on one
of the cupboards, and
held down by a loaf
of bread and a cup of
wine <(Sundish
lilac)>, is a letter from the slave
lords. It is
written in a special
raised script so that Icar
can read it; a comprehend
languages spell is
necessary for anyone
else to read it. It
requests that a group
of newly acquired
slaves
be sent to them for questioning and
gives directions
which will START the adventurers
in the general direction
of Suderham.
Icar
<Champion>: AC 1; MV 12";
hp 59; #AT <2>;
D 1-10+2+3
<added double
specialization>
<THACO 9>
<XP 940>
Equipment:
lcar wields a two handed sword
+1 called Death's
Master. He wears a
ring
of fire resistance and is thus immune
to the effects of
normal fire and saves at
+4 vs magical
fire. The ring also subtracts
2 points per die
of <fire> damage
caused by magical
fire.
Wereboars
(3): AC 4; MV 12"; HD 5+2;
hp 27, 23, 21; #AT
1; D 2-12; <D 1-6 by hand axe>
hit only by silver
or magickal weapons
<THACO 15>
<437, 413, 401>
Hobgoblins
(6): AC 6; MV 9"; HD 1+1;
hp 7 each; #AT 1;
D <1-8 by long sword>, <1-6
by hand axe>
<THACO 18>
<XP 34 each, 204
total>
Hobgoblins
(2): AC 6; MV 9"; HD 1+1;
hp 7 each; #AT 1;
D 1-8 <1-6 by cleaver>, <2-12/1-3/1-6
by oil>
<Grenade-Like
Missiles, DMG>
<THACO 18>
<XP 34 each, 68
totall>
>>36.