The rough-hewn north passage ends in a
dimly seen door. As the party approaches within 40 feet of the door, the floor suddenly drops out from under the lead characters! They land on a great pile of salt and begin to slide rapidly down into the darkness. |
Up to the first 2 ranks of the party falls
through the floor. The floor section snaps
shut after 1 round unless it is held or
spiked open. All those who fall drop 15
feet
and take 1 to 6 points of damage.
This
trap can be found by searching for traps
or <Find & Remove Traps, PH>
by magickal means and can be sprung safely
if discovered. The door at the end of the
hallway is false.
There is a 20% chance that a character
falling through the trap drops 1 or more
items (1 to 2) that are in hand. Any
object dropped into the
salt mountain has a
75% chance of being lost forever. In addition,
fragile items (like flasks of oil or
potions)
may break. Use the appropriate
save vs. Fall,
with penalties for height cancelled
by the soft impact surface. For example,
a ceramic oil flask will save on a roll
of
11 or better.
Those sliding down the
mountain of salt
pass through a large natural chute,
which has strange luminous fungus <Fungus
Identification, DSG>
growing on the walls.
The cavern
and the salt remain from
thousands of years ago when a subterranean
river wended its way through here.
The combination of the fungal spores
and the salt
acts as a slow spell lasting
5 turns. Neutralize
poison or dispel magick
counter its effects. Salt
taken from
the slide area is normal
salt
with no special
properties. It only has slowing
properties
when crystals are touched and the
spores are inhaled.
Any character who does not contact
the salt or breathe the spores is not
slowed; for example, those using a fly
spell or 1 of the bark toboggans found
in room B. Armor
or clothing does not
negate the salt's effects. However, if
a
character attempts to slide down on a
large
shield he or she has only a 40%
chance (minus his or her dexterity)
of
being slowed. Descent takes 1 round
if
tumbling, sliding, flying, or levitating;
it
takes 2 rounds for a controlled descent
using ropes.
>>A2.