-
The Campaign (DMG) | - | - | - | Starting From Scratch (WSG) |
Campaign Design | - | - | - | - |
- | - | - | - | Dragon |
Plan Before You Play : Think it over, then map it out (63.50)
The Making of a Milieu : How to start a world and keep it turning (93.12)
Some
Universal Rules : Making your own campaign -- and making it work (53.22)
Getting
a World into Shape (49.28)
Blueprint
for a Big Game : How to accomodate a world's worth of players (97.44)
Detailing
a Fantasy World : After mapping comes mixing and fixing (98.22)
Standardization
vs. Playability (30.20)
Source: Regional map of
Harn
Source: The Known World
(D&D)