(66-00)
III.A.2. Potions
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Dice | Result | Encumbrance | Experience Point Value | G.P. Sale Value |
01-05 | Elixir of Health | - | 350 | 2,000 |
06-15 | Elixir of Life | - | 250 | 2,500 |
16-20 | Elixir of Madness ** | - | --- | --- |
21-25 | Elixir of Youth | - | 500 | 10,000 |
26-30 | Fire Breath | - | 400 | 4,000 |
31-35 | Oil of Acid Resistance | - | 500 | 5,000 |
36-40 | Oil of Disenchantment | - | 750 | 3,500 |
41-45 | Oil of Elemental Invulnerability | - | 1,000 | 5,000 |
46-49 | Oil of Fiery Burning | - | 500 | 4,000 |
50-55 | Oil of Fumbling ** | - | --- | 1,000 |
56-60 | Oil of Impact | - | 750 | 5,000 |
61-65 | Oil of Sharpness | - | 100/appl. | 1,000/appl. |
66-70 | Oil of Timelessness | - | 500 | 2,000 |
71-75 | Philter of Beauty | - | 250 | 1,500 |
76-80 | Philter of Glibness | - | 500 | 2,500 |
81-85 | Philter of Stammering & Stuttering ** | - | --- | 1,500 |
86-90 | Rainbow Hues | - | 200 | 800 |
91-95 | Ventriloquism | - | 200 | 800 |
96-00 | Vitality | - | 300 | 2,500 |
** The Dungeon Master must
mislead the possessor of the potion so as to convince him that it is not
harmful.
(See
the appropriate item description for particulars.)
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