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Nonhuman's Deities

There is a whole host of creatures which have been created for the game of AD&D that have either been spawned from the minds and myths of past man or created entirely from the minds of the game masters.
Such a wide diversity of creatures and subcultures requires an equally wide diversity of deities and lesser beings of power.
The nonhuman races occupy different places places in every Dungeon Master's individual world.
Therefore,
it would be extremely difficult to create complete pantheons of nonhuman gods that would be appropriate to every campaign.
This section seeks to only to outline some major beings important to the races created in the AD&D family.
A complete pantheon of all dwarven gods,
demigods and heroes can easily be imagined,
but its complete notation is too awesome a task for a work of this limited size
(as would be the complete notation of the deities of any of the nonhuman races).
Let this section serve as a springboard for the DM.
It presents a start for any extensive pantheon that the referee feels he or she may need.

As humanoid shamans (and witch doctors) increase in level,
they also increase to a degree in HD and combat ability.
For each level of ability above the 1st,
the shaman adds 1-4 HP (1d4) to his or her total.
For every two levels of shaman ability,
the creature fights as if one HD better on the ATTACK MATRIX FOR MONSTERS.

Witch doctors' clerical (shaman) and MU levels are not added together,
but are paired,
like multi-classing characters.
They gain 2-5 HP for each level above 1st/1st as long as they advance in tandem,
buy only the normal 1-4 HP per level when their shaman abilities surpass their max. MU abilities.
The levels of experience of witch doctors' MU abilities are not detailed in this volume,
but may be found in the DMG.

Examples: A 4th level gnoll shaman would have the following HD:
2d8 (his normal amount) + 3d4 (his shaman bonus).
He would fight as a 4 HD monster.
A 5th level goblin shaman would have 4d4 plus 1-7 HP,
and would fight as a 3-1 (or "2-3+") HD monster.
A 3/3 orc witch doctor would have 1d8 plus 2d4 + 2 HP,
and would fight as a 2 HD monster.

NOTE: The following beings from the MMand FF should be treated as lesser gods,
though they very rarely have human worshipers:

    MONSTER MANUAL

    Demon:
        Demogorgon
        Juiblex
        Orcus
        Yeenoghu

    Devil:
        Asmodeus
        Baalzebul
        Dispater
        Geryon

    Dragon:
        Bahamut
        Tiamat

    FIEND FOLIO

    Demon:
        Lolth (detailed in this volume)

    Elemental Princes of Evil

    Slaad:
        Ssendam
        Ygorl

<new tables>
<note: there should be a DEITY: line, where PSIONIC ABILITY: would be, in the MM statblocks>
<list of lesser gods. notes made at the MM. they're still all here. etc.>
 

0. The master table
1. PC Races 2. Nonhumans' Deities - 3. Devil Worship, etc. 4. Non-Humans, as well
- - - - DDG

1. PC Races (links to individual tables)
Dwarves Elves Gnomes Halflings Half-Orcs
^ - - - DDG

<see if TAB for sub-tables>
1a. Dwarves
^ - - - DDG

<note: Hephaestus could be added>

1b. Elves
^ - - - DDG

1c. Gnomes
^ - - - DDG

1d. Halflings
^ - - - DDG

1a. Half-Orcs
^ - - - DDG

<remem, the subtables should be mirrored in the PH>

2. Nonhumans' Deities
Bugbear Hruggek
Centaur Skerrit
Dwarf Moradin
Elf Corellon Larethian
    Elf, Aquatic Deep Sashelas
    Elf, Drow Lolth
    Elf, Wood Rillifane Rallathil
Ettin Grolantor
Giant, Fire Surtur
Giant, Frost Thrym
Giant, Hill Grolantor
Giant, Stone Skoraeus Stonebones
Gnoll Yeenoghu
Gnome Garl Glittergold
Goblin Maglubiyet
Halfling Yondalla
Hobgoblin Maglubiyet
Ixitxachitl Demogorgon
Kobold Kurtulmak
Kuo-Toa Blibdoolpoolp
Lizard Men Semuanya
Locathah Eadro
Merman Eadro
Ogre Vaprak
Orc Gruumsh
Sahuagin Sekolah
Satyr Skerrit
Troglodyte Laogzed

<>

3. Devil Worship, Demonology, Weird Cults, etc.
    The following rarely have human worshipers ...
Juiblex Orcus - - -
Asmodeus Baalzebul Dispater Geryon -
Tiamat - - - Bahamut
Cryonax Imix Ogrémoch Olhydra Yan-C-Bin
Ssendam Ygorl - - -
^ - - - DDG
<this might be extended with the MM2 tables>

<have an official table>
<make a theory table: idea is to have everything integrated ...>

4. Non-Humans, as well
    The following accept non-humans as worshippers ...
- Snake-Man
- Druaga
- Nergal
- Diancecht
- Goibhnie
- Lugh
- Silvanus
- Camazotz
- Huhueteotl
- Mictlantecuhtli
- Tlazteotl
Deep Ones Cthulhu
- Azathoth
- Cthuga
- Hastur
- Ithaqua
- Nyarlathotep
- Shub-Niggurath
- Yog-Sothoth
- Apshai
- Bast
- Isis
- Ptah
- Set
- Thoth
- Artemis
- Hades
- Pan
- Poseidon
- Kali
- Ratri
- Tvashtri
- Vishnu
- Arioch
- Darnizhan
- Donblas
- Fileet
- Grome
- Haaaashastaak
- Kakatal
- Meerclar
- Misha
- Nnuuurrrr'c'c
- Nuru-ah
- Pyaray
- Roofdrak
- Straasha
- Xiombarg
- Death
- Rat God
- <fini : Norse>

 
^ - - - DDG

<compile a list of deities that accept non-humans as their worshipers>
<make demi-human sections>



Powerful evil entities are certainly on a par with deities.
check any slid book of mythology, and that's evident.
Their powers are generally destrictive, not creative, but that goes with the territory 

Cheers,
Gary
 

Quote:
Originally Posted by khyron1144

Hi Gary,
I apologize, if this has been asked before, but were any of the unique monsters in the orginal Monster Manual 2 intended to be lesser deities as the Deities and Demigods cyclopedia says the Archdevils and Demon Princes and Princes of Elemental Evil are?

In my campaign, I've always gone with the assumption that any unique monster from one of the 1e hardbacks that's tagged with the label Archdevil or Demon Prince is a lesser deity, as are the Princes of Elemental Evil, The Cat Lord, Anthraxus, and Primus.

Thanks.


Based on our world's actual mythology, such evil entities can be a lot more than lesser deities. Using the criteria mentioned, some are greater ones on a par with the benign deities.

Cheers,
Gary
 

Quote:
Originally Posted by Nagora
...
Which brings me to a question for Gary:

You've mentioned a few times the fact that no one in your campaign would ever have been able to take on a Demon Prince. Yet I think many people would consider Mordy more than so able on his own, let alone with Robilar and some of the other "big names" in tow.

I think this reflects a general difficulty for DMs to really get to grips with the level of challenge such an opponent is supposed to represent (for instance, there is an active thread over at Dragonfoot's 1st edition forum about why Asmodeus is a whimp because he "only has 199" hit points).

In broad terms, Gary, how would you recommend a DM doing justice to the power of the top ranks of the Evil planes when encountered by high level PCs?


Such deital figures are so far beyond ant effects by mortals that I would simply give a warning to that effect, then:

Asmodeus (or whomever it was the PCs were contemplating assaulting) would send in a few companies of devils (or demons) so as to have some entertaining sport to amuse him for a time. When he tired of that, it would be time do something such as begin killing each of the offending mortals slowly with his power, drawing out their soul if not protected from him by some other like deity, and sending it off to suffer in one of the hells or a layer of the abyss.

If: "Hey! you can't do that because X isn't like that in the book," so what? Who says that the information in that work is correct in regards to deities? Do you imagne they are going to reveal their secrets to the likes of you?

Cheers,
Gary
 
 




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