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| Dungeons & Dragons | AD&&D | - | Dragon magazine | The Dragon #29 |
NPCs should be more than a string of numbers,
especially
in regards to how and why they react to PCs. What
follows is a basic format for rounding out the NPCs in your villages
or
dungeons.
| 1. | Fears, afraid of |
| 2. | Loves |
| 3. | Dislikes |
| 4. | Likes |
| 5. | Hates |
| 6. | Roll 1 love and 1 hate |
If desired, simply decide NPC’s general nature. If strong, use love,
hate, if mild nature, use like, dislike, and roll for each on table
2. Then
roll a 6 sided die again. If a 1 is rolled, the character also has
a phobia to
be rolled on table 2. Once likes, dislikes, fears,
etc. are rolled on table 1,
consult table 2 for the specific nature. Reroll any
contradictory characteristics.
Table 2: Use percentage dice (d100)
| 01-02 | Dwarves |
| 03-04 | Elves |
| 05-06 | Hobbits |
| 07-09 | Clerics/religion |
| 10-13 | Magic Users/magic |
| 14-16 | Illusionists |
| 17-18 | Assassins |
| 19-22 | Thieves |
| 23-25 | Druids |
| 26-28 | Bards/the Arts |
| 29-31 | Monks |
| 32-33 | Paladins |
| 34-35 | Gems |
| 36-37 | Jewels |
| 38-39 | Gold |
| 40-41 | Work |
| 42-43 | Ruler |
| 44-45 | Alcohol |
| - | - |
| 48-49 | Men |
| 50-51 | Beautiful Women |
| 52-53 | Ugly Females |
| 54-55 | Children |
| 56-57 | Strangers |
| 58-60 | Fighting men |
| 61-62 | Rangers |
| 63-64 | Barbarians |
| 65-66 | Amazons |
| 67-68 | Pets |
| 69-70 | Insects |
| 71-72 | Reptiles |
| 73-74 | Lawful Characters |
| 75-76 | Neutral Characters |
| 77-78 | - |
| 79-80 | Sailors, soldiers |
| 81-82 | Silver |
| 83-84 | Plants/plant life |
| 85-86 | Gossip/rumors |
| 87-88 | Education/knowledge |
| 89-90 | Higher levels |
| 91-92 | Slavery |
| 93-94 | Mixed races (1/2 elves, 1/2 orcs, etc.) |
| 95-96 | Water |
| 97-98 | Users of magic items |
| 99 | Pick any one |
| 00 | Everything/everybody |
Examples of tables usage:
Option 1:
Salbeluut, owner of an Inn, receives a roll of
2 on table 1, we consult
table 2, where on he rolls a 21. He loves thieves.
Expanding on this we
decide that his inn will become a drop for the thieves guild.
Allowing a
safe haven and a "fence" for footpads and their gains.
Option 2:
Aphfoy, another Inn owner, is given a mild nature
(likes, dislikes). He
rolls a 36 for likes (jewels), and a 40 for dislikes (work). His roll
for fears
is a 1 indicating he has some fears, phobia. A roll of 70 indicates
he fears
insects. So a party of adventurers arrives at Aphfoy’s Inn, and they
need
an additional member of the party. Using tales of fabulous jewels found
in a nearby dungeon, it is easy to get Aphfoy to close the inn (all
work
and no play . . .) and join the party. But if the party encounters
any
insects in the dungeon they better not count on Aphfoy sticking around.