NPCs HAVE FEELINGS, TOO
Rick Krebs
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Dungeons & Dragons - Dragon magazine - The Dragon #29

NPCs should be more than a string of numbers, especially
in regards to how and why they react to PCs. What
follows is a basic format for rounding out the NPCs in your villages or
dungeons.

Table 1
1. Fears, afraid of
2. Loves
3. Dislikes
4. Likes
5.  Hates
6. Roll 1 love and 1 hate

If desired, simply decide NPC’s general nature. If strong, use love,
hate, if mild nature, use like, dislike, and roll for each on table 2. Then
roll a 6 sided die again. If a 1 is rolled, the character also has a phobia to
be rolled on table 2. Once likes, dislikes, fears, etc. are rolled on table 1,
consult table 2 for the specific nature. Reroll any contradictory characteristics.

Table 2: Use percentage dice (2d10)
01-02 Dwarves
03-04 Elves
05-06 Hobbits
07-09 Clerics/religion
10-13 Magic Users/magic
14-16 Illusionists
17-18 Assassins
19-22 Thieves
23-25 Druids
26-28 Bards/the Arts
29-31 Monks
32-33 Paladins
34-35 Gems
36-37 Jewels
38-39 Gold
40-41 Work
42-43 Ruler
44-45 Alcohol
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48-49 Men
50-51 Beautiful Women
52-53 Ugly Females
54-55 Children
56-57 Strangers
58-60 Fighting men
61-62 Rangers
63-64 Barbarians
65-66 Amazons
67-68 Pets
69-70 Insects
71-72 Reptiles
73-74 Lawful Characters
75-76 Neutral Characters
77-78 -
79-80 Sailors, soldiers
81-82 Silver
83-84 Plants/plant life
85-86 Gossip/rumors
87-88 Education/knowledge
89-90 Higher levels
91-92 Slavery
93-94 Mixed races (1/2 elves, 1/2 orcs, etc.) 
95-96 Water
97-98 Users of magic items
99 Pick any one
00 Everything/everybody

Examples of tables usage:

Option 1:
Salbeluut, owner of an Inn, receives a roll of 2 on table 1, we consult
table 2, where on he rolls a 21.  He loves thieves.  Expanding on this we
decide that his inn will become a drop for the thieves guild.  Allowing a
safe haven and a "fence" for footpads and their gains.

Option 2:
Aphfoy, another Inn owner, is given a mild nature (likes, dislikes). He
rolls a 36 for likes (jewels), and a 40 for dislikes (work). His roll for fears
is a 1 indicating he has some fears, phobia. A roll of 70 indicates he fears
insects. So a party of adventurers arrives at Aphfoy’s Inn, and they need
an additional member of the party. Using tales of fabulous jewels found
in a nearby dungeon, it is easy to get Aphfoy to close the inn (all work
and no play . . .) and join the party. But if the party encounters any
insects in the dungeon they better not count on Aphfoy sticking around.