Trades Ward


 
Waterdeep
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The North
Castle Ward
Sea Ward
North Ward
City of the Dead
Trades Ward
Southern Ward
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Dock Ward
1st Edition AD&D
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FR1 Waterdeep and the North
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Forgotten Realms

Virgin’s Square: This traditional hiring-place
for fighting-men (see Blazidon One-Eye, Chapter
7) and local market is named for the local
lejend that virgins were once sacrificed to 
dragons on this spot, before there was a City
of Waterdeep. It is known that some barbarian
tribes in The North do still worship a
Dragon God.

168. The Inn of the Dripping Dagger (see
Filiare, in Chapter 7, and many other NPCs)

169. The Riven Shield Shop (shields bought,
sold, & repaired)

170. House of Myrmith Splendon (Champion; see Chapter 7)

171. Mhair's Tower (home of Mhair Szelture,
17th level Mage; see "The Watchful
Order of Magists & Protectors" in Chapter 5)

172. Dunblast Roofing Company (Elemos "the
Hand" Dunblast, the proprietor, is the public
contact for The Carpenter's, Roofers', And
Plaisterers' Guild)

173. Gondalim's (inn)

174. The Citadel of the Arrow (HQ: The Fellowship
of Bowyers & Fletchers)

175. Saern's Fine Swords (shop)

176. Costumers' Hall (HQ: The Order of Master
Taylors, Glovers, & Mercers)

177. Thentavva's Boots (shop--see also Chapter
5, "The Red Sashes")

178. The Unicorns' Horn (inn)

179. Orsabbas's Fine Imports (shop)

180. Riautar's Weaponry (shop--the proprietor,
Zarondar "the Nimble" Riautar, is the public
contact for The Fellowship of Bowyers and
Fletchers)

181. The House of Song (HQ: The Council of
Musicians, Instrument-Makers, and Choristers)

182. Patient Fingers Finework (shop--the proprietor,
Dannath Lisosar, is the public contact
and second-in-command of The Guild of Fine
Carvers)

183. Office of The League of Basketmakers &
Wickerworkers (Guild HQ)

184. Warehouse of The League of Basketmakers
& Wickerworkers +

185. The House of Cleanliness (HQ: The Launderers
' Guild)

186. The Old Guildhall (HQ: The Cellarers and
Plumbers Guild)

187. Thond Glass & Glazing (shop--the proprietor,
Jhalassan Thond, is Speaker (public contact)
for The Guild of Glassblowers, Glaziers,
& Speculum-Makers)

188. Belmonder's Meats (butcher--the proprietor,
Morathin "Hooks" Belmonder, is the public
contact for The Guild of Butchers)

189. The Zoarstar (HQ: The Scriveners,
Scribes, and Clerks Guild)

190. The House of Textiles (HQ: The Most
Excellent Order of Weavers and Dyers)

191. The Gentle Rest (inn--see Chapter 4,
"Fences")

192. Gentle Rest inn stables

193. Felzoun's Folly (tavern)

194. Surtlan's Metalwares (shop--the proprietor,
Baerhar Surtlan, is Voice (public contact)
of The Guild of Trusted Pewterers and Casters)

195. The Guild Paddock (HQ: The Stablemasters
' And Farriers' Guild)

196. The Golden Horn Gambling House (a
plush-carpeted and dimly lamplit gaming
place policed by 16 private bodyguards,
and run by Hahstoz Baerhuld, 0 level fighter,
who employs many dancing girls and fleeces
many customers)

197. Meiroth's Fine Silks (shop)

198. The Bowels of the Earth (tavern--see Blazidon
One-Eye and others, Chapter 7; this is a
cheap but cozy "dive" much frequented by
adventurers visiting the City)

199. Cobblers' & Corvisers' House (HQ of that
order)

200. The House of Light (HQ: The Guild of
Chandlers & Lamplighters)

201. Chandlers & Lamplighters Guild warehouse

202. Stationers' Hall (HQ: The Stationers'
Guild)

203. "The Plinth"-- This interdenominational
temple is guarded by the Watch at all times,
and kept open as a place of worship for all
faiths. Many minor or extra-dimensional
faiths find in The Plinth their only formal
place of worship in the City. The Plinth is a
slender, many-levelled tower with a flat top,
which is staffed by the Guard as a landing eyrie
for the aerial steeds of private citizens.

204. The Grey Serpent (inn)

205. Wheel Hall (HQ: The Wheelwrights' Guild)
 



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