30. The Kennels of Lolth
Along the curved walls of this chamber are a
number of cages, all of which stand open &&
empty. In the corners of these are bones,
refuse, and watering troughs 1/2 filled with
scummy water. Here Lolth keeps various pets <q.v. Effects of Drinking Tainted Water, WSG>
She uses for special missions. Roaming about
the room and perched on the tops of cages and
on the floor are 8 harpies. They immediately
raise their calls when anyone but Lolth or
the yochlol enters the chamber. If they succeeed
in charming victims, the harpies try to <domination?> <cf. Monster Charm Power, DMG>
lock THEM in the cages to be tortured at a later
time. Should they fail to charm the party by
singing, the harpies attack and try to charm by
touch.

Hidden in the <shit> are 1,000 ep, 8
pieces of jewelry (two 100 gp necklaces, four
900 gp armbands, and two 5,000 gp crowns),
a potion of clairvoyance (300 XP), potion of healing (200 XP),
and 3 scrolls 
(1 of find familiar and ice storm | leather case)
(1 of dispel magick, dispel evil, and protection from evil | bone case)
(1 of sanctuary, spiritual hammer, cure blindness, glyph of warding, and heal | bone case)
<XP: 100 + 400>
<XP: 300 + 500 + 100>
<XP: 100 + 200 + 300 + 300 + 600>

Harpies (8): hp 21 each; XPV 208 each, 1,604
for all

>>31. Lolth’s Ladies-In-Waiting>>