Leomund's Tiny Hut
(Alteration)



 
 
 
 
 
 
 
L^: mu3
-
R#: 0
-
D^: 6t*
C^: v.s.m
-
CT: 3
-
S^: None
A^: 10' diameter sphere
-
-
-
-

Effect: When this spell is cast,
the magic-user causes an opaque sphere of force to come into being around his or her person,
half of the sphere projecting above the ground or floor surface, the lower hemisphere passing through the surface.

This field causes the interior of the sphere to maintain at 70° F. temperature in cold to 0° F.,
and heat up to 105° F.
Cold below 0° lowers inside temperature on a 1 for 1 basis,
heat above 105° raises the inside temperature likewise.
The tiny hut will withstand winds up to 50 m.p.h. without being harmed,
but wind force greater than that will destroy it.
The interior of the tiny hut is a hemisphere,
and the spell caster can illuminate it dimly upon command,
or extinguish the light as desired.
Note that although the force field is opaque from positions outside,
it is transparent from within.
In no way will Leomund's Tiny Hut provide protection from missiles, weapons, spells, and the like.
Up to 6 other man-sized creatures can fit into the field with its creator,
and these others can freely pass in and out of the tiny hut without harming it,
but if the spell caster removes himself from it, the spell will dissipate.

MC: A small crystal bead
which will shatter when spell duration expires or the hut is otherwise dispelled.
 

- original by Len Lakofka
 

James: 7. You once had a long-running series of columns in Dragon entitled "Leomund's Tiny Hut," many of whose articles were highly regarded and much loved.
How did that column start and what was its intended focus?

Len: I think it was Tim Kask who approached me to write a regular column for The Dragon, but I'm not 100% certain it was he. In any case, I had already been published in The Dragon by this time, issue 1 and issue 3, which included “Notes on Women & Magic.” I wrote the majority of the "Leomund" spells and they were edited by Gary and appeared in AD&D. I did not create “Leomund's Endless Belaborment,” however. (They paid by the word, so of course I added some detail. Ahem)

- Grognardia


LEOMUND'S TINY HUT

Lakofka, Len   "Action In the Melee Round"    43(26)  D&D1
     "Adding Depth To the Flanaess"    52(18)  D&D1
     "All Good Things Must End..."    31(30)  D&D1
     "Beefing Up the Cleric"     58(5)  D&D1
     "Blueprint For a Lich"     26(36)  D&D1
     "Bureaucrats and Politicians"    74(8)  D&D1
     "Cloistered Cleric, The"    68(30)  D&D1
     "Creating Tailor-Made Monsters"    108(9)  D&D1
     "Experience: By Doing and Learning"   35(14)  D&D1
     "For NPC's Only: The Death Master"   76(10)  D&D1
"<Gods of the Suel Pantheon>    86(30) D&D1 <Lendor> <Norebo> <Standard Divine Abilities>
     "Gods of the Suel Pantheon"    87(23)  D&D1 <Kord> <Phaulkon>
     "Gods of the Suel Pantheon"    88(8)  D&D1 <Syrul> <Fortubo> <Wee Jas>
     "Gods of the Suel Pantheon"    89(20)  D&D1 <Pyremius><Beltar><Llerg>
     "Gods of the Suel Pantheon"    90(24)  D&D1 <Phyton> <Xerbo> <Osprem>
     "Gods of the Suel Pantheon"    92(22)  D&D1 <Lydia> <Bralm> <Jascar>
     "Good Evening: Are You Wild About Vampires?..."  30(7)  D&D1
     "How To Make a Pantheon You Can Have Faith In!"  36(17)  D&D1
     "If You Meet These Monsters, Don't Let Them Bug You"  32(16)  D&D1
     "Inner Planes, The"     42(24)  D&D1
     "Just a Door? Not Any More"    53(56)  D&D1
     "Keep Track of Quality"     65(13)  D&D1
     "Leomund's In a Rut"     36(29)  D&D1
     "Let Them Entertain You"    69(54)  D&D1
     "Magic For Merchants"     62(56)  D&D1
     "Make Charisma Count For More"    63(19)  D&D1
     "Missile Fire and the Archer Subclass"   45(32)  D&D1
     "Mission Control"     48(63)  D&D1
     "Monsters: How Strong Is Strong?"   44(28)  D&D1
     "New Charts, Using the '5%' Principle"   80(48)  D&D1
    "New Monsters For Low Levels"    66(54)  D&D1 <Euparkeria> <Compsognathus> <Minimal> <Vulture> <Carnivorous Flying Squirrel> <Falcon(Hawk)> <Animal Skeleton>
     "Presenting...The Monties"    37(16)  D&D1
     "Presenting the Suel Pantheon"    86(30)  D&D1
     "Rearranging and Redefining the Mighty Dragon"  38(10)  D&D1
     "Recipe For the Alchemist, A"    49(56)  D&D1
     "'Segment of Action' System..."    34(34)  D&D1
     "Shield and Weapon Skills"    57(10)  D&D1
     "Smoothing Out Some Snags In the AD&D Spell Structure" 33(16)  D&D1
     "Specialization and Game Balance"   104(28)  D&D1
     "Starting From Scratch"     39(20)  D&D1
     "Thief: A Special Look, The"    47(20)  D&D1
     "Tone Down the Demi-Humans"    105(10)  D&D1
     "Working Your Way Up To First Level"   51(22)  D&D1

    - http://www.aeolia.net/dragondex/

LEOMUND'S ITEMS
Leomund's Labile Locker (XP: 5000) (GP: 25,000)