(top = harginn)
FREQUENCY: Very rare {uncommon}
FREQUENCY: Very rare ([Dungeon Level IV])
FREQUENCY: Very rare ([Cold Civilized Plains], [Cold Civilized Desert])
FREQUENCY: Very rare ([Cold Wilderness Hills], [Cold Wilderness Plains], [Cold Wilderness Desert])
FREQUENCY: Very rare ([Temperate Civilized Hills], [Temperate Civilized Plains], [Temperate Civilized Desert])
FREQUENCY: Very rare ([Temperate Wilderness Hills], [Temperate Wilderness Plains], [Temperate Wilderness Desert])
FREQUENCY: Very rare ([Tropical Civilized Hills], [Tropical Civilized Plains], [Tropical Civilized Desert])
FREQUENCY: Very rare ([Tropical Wilderness Hills], [Tropical Wilderness Plains], [Tropical Wilderness Desert])
NO. APPEARING: 1 {2-8}
ARMOR CLASS: 3
MOVE: 15"
HIT DICE: 4+4 ~ 15
% IN LAIR: Nil {15%}
TREASURE TYPE: Nil {1/2 x I} <t>
NO. OF ATTACKS: 1
DAMAGE/ATTACK: 5-8 <(flame: gout of
flames from fingertips)>
SPECIAL ATTACKS: See below
SPECIAL DEFENSES: +1 or better
weapon to hit; immune to fire-based spells
MAGIC RESISTANCE: Standard
INTELLIGENCE: Average to high
ALIGNMENT: Neutral evil <(leering evil
and great cruelty)>
SIZE: M
LEVEL/X.P. VALUE: IV | 245 + 5
{Statistics in curly
brackets are for the Elemental Plane of Fire}
<e>, <{}>
SAVES, 5 HD: 11.12.13.13.14 <f>
The harginn, or flame
horror, is a grue from the Elemental
Plane of Fire.
When summoned to the PMP,
a harginn will typically appear in the
form of a human with flames where its lower
torso and legs would be if a man.
<perhaps the above would
count as a S fire in the WSG>
A harginn can assume the shape of a normal
bonfire, <WSG: large fire>
a column of fire up to about 8 feet high,
or become very humanoid in form,
assuming the form of a bronze
human statue.
A harginn moves rapidly in any form and
attacks by sending forth a gout of flames from its fingertips.
This gout balloons outward to encompass
an area of 3 feet in width and 6 feet in length,
and all within the fiery blast take damage.
<l=damage.fire>
It is also possible for a harginn to blink
(cf., spell of that name),
and one will always do so when in battle.
No fire-based/affecting spell,
including the following,
will work against a harginn:
produce
flame, pyrotechnics,
produce
fire, wall of fire,
fire
seeds, chariot of sustarre,
fire
storm,
burning hands,
fireball,
flame
strike,
flame arrow,
fire
charm, fire shield,
fire
trap,
delayed blast
fireball, incendiary cloud,
and meteor swarm.
The very presence of a harginn within
20' of such magic dispels the magic,
even if previously permanent.
Magic items are not affected.
That harginn are gruesome is undoubtable.
Whenever features are discernable,
they express leering evil and great cruelty.
The monster's eyes are glowing black,
and the body color is typical of such
fiery hues as scarlet && orange,
crimson && purple-blue,
yellow && orange.
<the images need a lot of work>