FREQUENCY: Very rare ([Cold
Wilderness Forest], [Cold Wilderness Plains])
FREQUENCY: Very rare ([Temperate
Wilderness Forest], [Temperate Wilderness Plains])
FREQUENCY: Very rare ([Tropical
Wilderness Forest], [Tropical Wilderness Plains])
FREQUENCY:
Rare ([Astral Plane])
FREQUENCY:
Very rare ([Ethereal Plane])
NO. APPEARING: 1 (1-4)
ARMOR CLASS: -3
MOVE: 6" / 39" (MC: [D])
HIT DICE: 20
% IN LAIR: 0
TREASURE TYPE: [SB]
NO. OF ATTACKS: 1 or 2
DAMAGE/ATTACK: 2-12 or 1-8/1-8
SPECIAL ATTACKS: [SB]
SPECIAL DEFENSES: [SB]
MAGIC RESISTANCE: 50%
INTELLIGENCE: Genius
ALIGNMENT: Neutral good
SIZE: M
PSIONIC ABILITY: [SB]
Attack/Defense
Modes: [SB]
LEVEL/X.P. VALUE: IX | 8600
+ 30
The phoenix,
so rarely seen on the PMP,
is native to the Upper Outer
Planes of Elysium,
Of course,
the phoenix is quite capable
of dwelling in nearly any climate or even the void, <no WSG damage>
<link?>
as cold,
heat,
and like conditions won't
{harm} it.
However,
a phoenix prefers beauty
<COM link?> and sylvan peace and
will typically be found only in such places on the Prime
Material Plane.
Unfortunately,
phoenix feathers command
an average of 50 gp each,
their gem-like beak,
talons,
and eyes a hundred times
that <(5000 gp each)>,
and their bodies are prized
by alchemists <link> seeking to make certain potions. <which ones?>
Thus,
the rare phoenix is rarer
still. <very rare> <actually, very rare (at best), or somesuch, a
la the drow entry in the FF>
A phoenix in flight attacks
with its diamond-hard talons.
When on the ground it has
but a single attack with its long,
sharp beak.
However,
being both intelligent <(Genius)>
<(alt: Einstein)(ref: BD5.46+10)> and magical,
a phoenix usually opts for
more effective measures of attack and defense.
The piercing whistle voiced
by a phoenix enables it to <often> act first in melee,
as opponents within a 30-foot
radius are so affected by the sound as to give the phoenix a +3 advantage
on its initiative die.
With this advantage,
the creature can use any
of the following spell-like powers,
1 at a time,
1 per melee round,
at 20th level,
affect
normal fires,
audible
glamer,
blink,
[blindness],
blur,
call
woodland beings (once per day), <(1 per day)>
control
temperature within a 10-foot radius, <revise/link>
continual
light,
color
spray 3 times per day,
dancing
lights,
duo-dimension
once per day <(1 per day)>,
find
the path once per day <(1 per day)>,
find
traps,
fire
charm,
fire
quench once per day <(1 per day)>,
fire
seeds once per day <(1 per day)>,
[fire shield],
[fire storm] once per day
<(1 per day)>,
[heat metal] 3 times per
day,
[improved invisibility],
[incendiary cloud] once
per week <(1 per week)>,
[misdirection],
[neutralize poison] once
per day <(1 per day)>,
[polymorph self] 3 times
per day,
[produce fire],
[pyrotechnics],
[reincarnate] once per day
<(1 per day)>,
[remove curse],
[remove fear] within a 10-foot
radius,
[snake charm],
[veil] once per day <(1
per day)>,
[wall of fire] once per
day <(1 per day)>.
The phoenix needs only to
spread its wings and voice a call to [dispel illusion] or [dispel magic]
<C or MU?> at the 40th level of ability.
Additionally,
the dance of a phoenix acts
as a double-strength (40th level) [exorcise] spell and is effective against
all but the greatest of evil magics, <magicks, would be more consistent
with traditional AD&D spelling>
such as that of an artifact
or relic. <link & link>
A phoenix automatically detects
charms, <link>
evil,
and magic. <link>
<C or MU, ea?>
It radiates a 10-foot radius
[protection from evil].
The creature can become
ethereal and travel astrally or ethereally. <link & link> <armor
of etherealness? astral projection? astral travel?>
It can only be hit by +3
or better weapons. <note this up at AC>
The phoenix can never be
surprised.
It has infravision to 120
feet and double <(x2)> normal ultravision. <link & link> <BTW,
cf. WSG.74>
A touch of its wing is equal
to a [cure light wounds] spell,
with 2 touches possible
per individual per day per phoenix.
A touch of the comb gives
an effect equal to [cure disease], <one could lay in an image map for
the .jpg, unseen, linking to here from the comb>
but is restricted in the
same manner as a [staff of curing].
When hard-pressed,
the phoenix is able to cause
spilled droplets of its own blood to act as [fire seeds] of the holly berry
type, <improve link?>
1 being created for every
5 points of damage taken by the phoenix.
In extremis, <italics
added>
the phoenix creates a double-strength
(40th level) combination of [fire storm] (2" high x 5" wide x 8" deep)
and [incendiary cloud],
even if it has already used
these powers previously.
This destroys the adult
phoenix but leaves a gem-like egg behind from which a new phoenix will
arise in 20 days. <thinking of R3>
As well as its own language,
<done: noted at the DMG>
a phoenix can speak with
all avians.
It otherwise communicates
by limited [telepathy] or by [empathy] and [telempathy] of a limited sort.
Although the phoenix can
neither attack nor be attacked by psionic means,
the creature has the following
disciplinary powers:
[cell adjustment] (cleric
class) once per day <1 per day> at 20th level;
[energy control] 3 times
per day,
[molecular agitation] 3
times per day at 20th level;
[probability travel] once
per week <1 per week> at 10th level.
A phoenix appears similar
to a peacock, <cf. BATTLESYSTEM, art school>
although it is far larger
and its beak is longer in proportion.
The plumage includes bright
violet,
scarlet,
crimson and flaming orange
areas. <color>
Beak and claws are of blue-violet.
Eyes are a deep,
glowing ruby color.
The phoenix is the sacred animal of Girru and Huhueteotl.
Question:
In reading through past issues of DRAGON Magazine, I
noticed
that several times characters and monsters have been described
differently
from the presentations in the official AD&D
books.
I
now have two different versions of Circe, Medea,
the phoenix, and several others.
Which
version is correct?