FREQUENCY: Very rare (warm, dry climes)
FREQUENCY:
Very rare ([Astral Plane])
FREQUENCY: Very rare ([Ethereal Plane])
FREQUENCY: Very rare ([Cold
Civilized Mountains], [Cold Civilized Hills], [Cold Civilized Forest],
[Cold Civilized Swamp], [Cold Civilized Plains], [Cold Civilized Desert])
FREQUENCY: Very rare ([Cold
Wilderness Mountains], [Cold Wilderness Hills], [Cold Wilderness Forest],
[Cold Wilderness Swamp], [Cold Wilderness Plains], [Cold Wilderness Desert])
FREQUENCY: Very rare ([Cold
Freshwater Surface])
FREQUENCY: Very rare ([Temperate
Civilized Mountains], [Temperate Civilized Hills], [Temperate Civilized
Forest], [Temperate Civilized Swamp], [Temperate Civilized Plains])
FREQUENCY: Very rare ([Temperate
Civilized Swamp], [Temperate Civilized Desert])
FREQUENCY: Very rare ([Temperate
Wilderness Mountains], [Temperate Wilderness Hills], [Temperate Wilderness
Forest], [Temperate Wilderness Swamp], [Temperate Wilderness Plains])
FREQUENCY: Very rare ([Temperate
Wilderness Desert])
FREQUENCY: Very rare ([Temperate
Freshwater Surface])
FREQUENCY: Very rare ([Temperate
Saltwater Surface])
FREQUENCY: Very rare ([Tropical
Civilized Mountains], [Tropical Civilized Hills], [Tropical Civilized Forest],
[Tropical Civilized Swamp], [Tropical Civilized Plains], [Tropical Civilized
Desert])
FREQUENCY: Very rare ([Tropical
Wilderness Mountains], [Tropical Wilderness Hills], [Tropical Wilderness
Forest])
FREQUENCY: Very rare ([Tropical
Wilderness Swamp], [Tropical Wilderness Plains], [Tropical Wilderness Desert])
FREQUENCY: Very rare ([Tropical
Freshwater Surface])
FREQUENCY: Very rare ([Tropical
Saltwater Surface])
NO. APPEARING: 1-2
ARMOR CLASS: 2
MOVE: 15" / 30" (MC: B)
HIT DICE: 14 + 14
% IN LAIR: Nil
TREASURE TYPE: Nil
NO. OF ATTACKS: 2
DAMAGE/ATTACK: 3-18/3-18
SPECIAL ATTACKS: [SB] <Psionics?>
SPECIAL DEFENSES: [SB] <Ethereal?>
MAGIC RESISTANCE: 50%
INTELLIGENCE: Genius + (WIS
16-18)
ALIGNMENT: Lawful good
SIZE: L (6' high at shoulder)
PSIONIC ABILITY: 120-150
Attack/Defense
Modes: All / all
LEVEL/X.P. VALUE: IX | 5250
+ 20
Greater shedu are close allies
of their lesser cousins.
They typically rule any
group of 6 or more normal shedu, doing so most beneficently.
While preferring the warm,
dry climes which all lammasu && shedu
favor, <>
greater shedu are prone
to roam the Prime Material, Astral,
and Ethereal Planes seeking to {succor}
creatures of good alignment,
aid them, and combat Evil.
The attacks of greater shedu are by powerful blows of the
forehooves. They radiate
protection from evil within a 10-foot radius.
They can become ethereal
and invisible at will.
Greater shedu have 7 minor
and 4 major psionic disciplines which they perform at 14th level of mastery.
Usual minor disciplines are:
clairaudience
|| clairvoyance,
detection
of evil || detection of magic,
domination
|| hypnosis,
molecular
agitation,
object
reading ||
sensitivity
to psychic impressions, and
precognition.
Usual major disciplines are:
body
control || energy control,
mass
domination || mind bar,
molecular
manipulation || telekinesis
(315# gp weight),
and shape
alteration.
<check all for direct links to psi. these are done: c||c>
Greater shedu perform the
disciplines of dimension walk, probability
travel, and teleportation without
any {strength} cost whatsoever.
<chk all for direct links
to psi. these are done: c||c>
In +addition+
to the languages of LG,
lammasu,
shedu,
Common, and
root languages, greater
shedu can speak telepathically with
most animals
and monsters
and can even communicate with plants in an elementary manner.