Rainbow

Rainbow (Illusionist cantrip)
Rainbow (5th level Cleric Spell)

 

Rainbow
(Illusionist Cantrip)
(Alteration)

Josephine Wall - Rainbowgirl 2 (2)


L^: i0
-
R#: 1"
-
D^: 1 round
C^: v.s
-
CT: 1/2 segment
-
S^: None
A^: Special
-
-
U: no
(can be CAST and will function within the bounds of an airy water spell)
-

Effect: By means of this cantrip,
the caster brings into being a plane of pastel colors which exactly duplicates a rainbow.
He or she can cause this 30-foot-long,
1-foot-wide band of color to arch into a bowed shape,
remain a ribbon,
twist and turn, etc.

In any event,
one end of the rainbow must be within 1" of the caster when the cantrip is cast. <UA: Range = 1>
The colors will glow softly and be visible even in total (normal) darkness.
If no motion is desired,
the caster may leave the vicinity of the rainbow. <alt: link to rainbow.htm#i>
If motion is desired,
the caster must control it by hand gesture and remain within 1" of it.
The rainbow will last for 1 round and then fade away.
All creatures failing to save vs. Spell will gaze at the rainbow for 1-4 segments,
2-5 if the caster keeps it in motion.

C.V + C.S:
Verbal component is a name of power (gar-land, pegee-lee, etc.), which is spoken while
    the fingers of both hands form a pyramid. <d4>
 

Q: Can the illusionist cantrip rainbow
be used as a material component
for the 5th-level cleric spell
rainbow?

A: Yes. The cantrip creates a shimmering
band of light which exactly duplicates a
rainbow, and the cleric spell specifies only
that the caster must be within sight of a
rainbow of any sort. There is no reason
why the two dweomers should not be able
to work in conjunction.
(117.32)
 

WSG: If an illusionist casts a rainbow cantrip and a cleric
who sees it fails his saving throw, the cleric can successfully cast
a rainbow spell as long as the casting of the spell begins before
the magic of the cantrip expires, and the cleric has the material
components readily available. (It isn’t easy to do, but it’s possible.)
However, a rainbow spell brought about by these means will
be reduced in efficacy as follows: the bow will fire only once per
round, not twice; the weight limit of the bridge is half normal; the
elevator moves at 6” instead of 12“; and the effects of draughts
from the flagon will be as if the appropriate spell had been cast by
a cleric of 6th level instead of 12th.
 
 

Rainbow

(Evocation/Alteration)


L^: c5
-
R#: 12"
-
D^: 1 round/level
C^: v.s.m
-
CT: 7s
-
S^: None
A^: Special
-
-
U: no
(can be CAST and will function within the bounds of an airy water spell)
-

Effect: In order to effect this spell, the cleric must
be in sight of a rainbow of any sort, or have a special component (see
below). The rainbow spell has four applications, and the cleric is able
to decide which one is desired at the time of casting. These applications
are:

    Bow:

        The spell creates a shimmering, multi-layered bow of rainbow hues.
    It is light and easy to pull, so that anyone with a strength
    of 6 or better can use it. It is magic, each of its missiles being equal
    to a + 3 weapon, and there is no non-proficiency penalty for its
    use. However, it can only be employed by a member of a character
    class permitted to use a bow. The bow will fire 7 missiles before
    disappearing. It fires once or twice per round, according to the
    user’s desire. Each time a missile is fired, one hue leaves the bow,
    corresponding to the color of arrow that is released. Each color of
    arrow has the ability to cause double damage to certain creatures,
    as follows:
    Red - fire dwellers/users
    Orange - earth elementals
    Yellow - vegetable targets (including fungus creatures, shambling mounds, treants, etc.)
    Green - aquatic creatures and water elementals
    Blue - aerial creatures, electricity-using creatures, and air elementals
    Indigo - acid-using or poison-using creatures <>
    Violet - metallic or regenerating creatures <>
    When the bow is drawn, an arrow of the appropriate color magically
    appears, nocked and ready. If no color is requested, or a
    color that has already been used is asked for, then the next arrow
    (in the order of the spectrum) will appear.

    Bridge: The caster causes the rainbow to form a seven-hued
    bridge. The bridge is as many feet wide as the cleric has levels of
    experience, and it can bear as much weight, in hundreds of
    pounds, as the cleric has levels of experience. It will be at least 20’
    long and can be as long as 120’, according to the desire of the
    caster. If the bridge’s weight limit is exceeded at any time, the
    bridge will simply disappear into nothingness; otherwise, it will last
    for the length of the spell duration or until ordered out of existence
    by the caster.

    Elevator: When desired, the caster can cause the rainbow to lift his
    or her person, and all those within a 10’ radius, skyward. The effect
    is to carry the cleric and others, if any, in a path arching upward
    to as high an altitude as the cleric desires, and then down
    again if desired. Care must be taken to reach a place of safety before
    the spell duration expires, or the rainbow elevator will disappear,
    leaving those treading upon it with no means of support.
    Movement along the rainbow elevator is at a rate of 12”, and the
    arc of the rainbow trails out 12” behind those traveling upon it.

    Flagon: When used in this form, the rainbow swirls and condenses
    into a seven-colored vessel which contains seven measures of
    pure water. Each time a measure of the water is poured out, one of
    the hues of the container mixes with it to produce a magical
    draught. Any measures of the liquid that remain unused at the expiration
    of the spell duration will disappear, along with the container
    itself, whether the contents have been poured from the
    flagon or not. The draughts and their effects are:
    Red - cure light wounds
    Orange - resist fire
    Yellow - cure blindness
    Green - slow poison
    Blue - cure disease
    Indigo - resist cold
    Violet - remove paralysis
    The effects of each draught consumed will be as if the appropriate
    spell had been cast by a cleric of 12th level, and these effects will
    persist after the duration of the spell expires.

    Q: If the fifth-level cleric spell rainbow
    is used to produce a "flagon,"
    and the draughts are poured off into
    separate containers and stoppered,
    will they retain their dweomer after
    the flagon and any remaining
    unpoured draughts disappear?

    A: No. All draughts not actually consumed
    before the spell duration expires will
    disappear, regardless of whether or not
    they have been poured off. They cannot
    be saved for later use.
    (117.32)

MC: The components for this spell are the cleric’s holy/unholy symbol and
a vial of holy/unholy water. If no rainbow is in the vicinity, the cleric can
substitute a diamond of not less than 1,000 gp value, specifically prepared
by him or her when in sight of a rainbow by the casting of bless and prayer spells upon the gem.
Only the holy/unholy symbol remains after the spell is CAST.

<
Indigo  4B 00 82   75   0 130
Violet  EE 82 EE  238 130 238
>

<work on the colors a bit>



Quote:
Originally posted by Duorin III
What is your favorite color?
 


Rainbow and the permutations thereof!

Gary
 

Quote:
Originally Posted by Vlad Le Démon
4. What is your favorite color ?


The rainbow and all its permutations.