2 under-priests are quartered here. They
attack intruders, calling loudly to alert others in area
215 (and possibly areas 220-221-222-223-224-225).
<alt>
Each cleric wears cowled green robes with a
gold circle on front
and back, plate mail
armor underneath, and carries a shield and
2 hammers.
Under-priest: AC 1 (plate & shield),
MV 6",
Level 3 Cleric, hp 21, #AT 1, THACO
20, D 2-5 (hammer); Dexterity
15 (-1 AC bonus
included); SA spells, XP 168
<large shield>
<exacting>
1st level: command, cure
light wounds, light
2nd level: hold person
<a
small, straight piece of iron>
Under-priest: AC 2 (plate & shield),
MV 6",
Level 3 Cleric, hp 16, #AT 1, THACO
20, D 2-5 (hammer), SA spells; XP
153
<large shield>
<suspicious>
1st level: command, cure
light wounds,
protection from good, sanctuary
2nd level: chant
<shit, flint & steel, unholy
symbol, a small
silver
rorrim>
(Total monster XP: 321)
Each cleric wears a gold ring fashioned as a
ten-armed monster; each ring is set with
a
cabochan-cut peridot held in
place by the
monster's tentacles (jewelry value 750 gp).
<5,750 gp value for the 2nd Undercleric>
<exceptional stone>
This 20 'x 30' room is furnished in rich
green — rugs, carpets, draperies, furniture, etc. Four bronze pedestals (1 in
|
<2 rugs, 9 square yards each, 45# each: 125
gp, 107 gp>
<2 carpets, 9 square yards each, 45# each:
86 gp, 98 gp>
<blanket, normal stool, sheet, coal, pail>
The light is simply a form of continual
light
spell cast upon/in pieces of green but cheap
quartz (each worth only 1 gp).
The small box on the table holds 6 sugared fruits
which are coated with a narcotic substance.
(XP: 500)
If even 1 is eaten, it causes
great intoxication, and 2 or more cause a
comatose condition (see Appendix C for
more details). The decanter holds wine. <good wine>
The entire service fills two large sacks and is
worth 2, 000 gp if undamaged, being fashioned from fine malachite.
A secret compartment in the back of the
high desk holds a scroll of three
cleric spells: <wood scroll case>
resist fire, neutralize
poison, true seeing. (XP: 1,100)
The wardrobe holds several unremarkable
garments and 2 green robes of watered
silk, each with golden
embroidery showing
a squid-like creature with ten arms in a circle.
<linen (undershirt), tunic, kirtle, linen (undershirt), smock>
The south door opens into a 10' wide,
30' long room. It contains a pair of beds
separated by a folding screen. By each bed is
a small stand, a bronze
brazier, a low stool,
and a locked chest. Each chest holds clothing, 4 texts on the
Elemental Evil of
Water (non-magical but worth 250 gp each,
XP value 25 each), and a few treasures.
The
1st chest holds a <large> sack with 87
gp,
a bronze mace (worth 15 gp), and <horseman's
mace>
a gold ring set with a
rare green pearl (jewelry value
555 gp).
<hose, shawl, normal girdle, toga>
<large solid iron chest>
The 2nd chest has an old crumpled handkerchief (containing 21 pp) and
a potion of water breathing
(2 doses). (XP: 400)
<large solid iron chest>
(Total magic item XP: 2,000)
(Total treasure XP: 9,363)
RECRUITS: