214. LOUNGE

2 under-priests are quartered here. They
attack intruders, calling loudly to alert others in area 215 (and possibly areas 220-221-222-223-224-225). <alt>
Each cleric wears cowled green robes with a
gold circle on front and back, plate mail
armor underneath, and carries a shield and
2 hammers.

Under-priest: AC 1 (plate & shield), MV 6",
Level 3 Cleric, hp 21, #AT 1, THACO 20, D 2-5 (hammer); Dexterity 15 (-1 AC bonus
included); SA spells, XP 168
<large shield>
<exacting>

1st level: command, cure light wounds, light
2nd level: hold person
<a small, straight piece of iron>

Under-priest: AC 2 (plate & shield), MV 6",
Level 3 Cleric, hp 16, #AT 1, THACO 20, D 2-5 (hammer), SA spells; XP 153
<large shield>
<suspicious>

1st level: command, cure light wounds,
protection from good, sanctuary
2nd level: chant
<shit, flint & steel, unholy symbol, a small silver rorrim>

(Total monster XP: 321)

Each cleric wears a gold ring fashioned as a
ten-armed monster; each ring is set with a
cabochan-cut peridot held in place by the
monster's tentacles (jewelry value 750 gp).
<5,750 gp value for the 2nd Undercleric> 
<exceptional stone>
 
This 20 'x 30' room is furnished in rich
green — rugs, carpets, draperies, furniture, etc

Four bronze pedestals (1 in
each corner of the room) hold green
globes of some odd sort, which provide a
greenish illumination for the AREA. 2
upholstered armchairs and side tables
are to the north. The center of the room
is dominated by a long table with 4
chairs. Upon the table are green vessels
a decanter, 6 goblets, several bowls
and plates, a basin, and a small box. A
high desk stands against the west wall
just south of the door; upon it are a few
scraps of parchment and writing tools. A
large wardrobe stands by a door in the
south wall.

<2 rugs, 9 square yards each, 45# each: 125 gp, 107 gp>
<2 carpets, 9 square yards each, 45# each: 86 gp, 98 gp>
<blanket, normal stool, sheet, coal, pail>

The light is simply a form of continual light
spell cast upon/in pieces of green but cheap
quartz (each worth only 1 gp).

The small box on the table holds 6 sugared fruits which are coated with a narcotic substance. (XP: 500)
If even 1 is eaten, it causes
great intoxication, and 2 or more cause a
comatose condition (see Appendix C for
more details). The decanter holds wine. <good wine>
The entire service fills two large sacks and is
worth 2, 000 gp if undamaged, being fashioned from fine malachite.

A secret compartment in the back of the
high desk holds a scroll of three cleric spells: <wood scroll case>
resist fire, neutralize poison, true seeing. (XP: 1,100)
The wardrobe holds several unremarkable
garments and 2 green robes of watered
silk, each with golden embroidery showing
a squid-like creature with ten arms in a circle.
<linen (undershirt), tunic, kirtle, linen (undershirt), smock>

The south door opens into a 10' wide,
30' long room. It contains a pair of beds
separated by a folding screen. By each bed is
a small stand, a bronze brazier, a low stool,
and a locked chest. Each chest holds clothing, 4 texts on the Elemental Evil of
Water (non-magical but worth 250 gp each,
XP value 25 each), and a few treasures.

The
1st chest holds a <large> sack with 87 gp,
a bronze mace (worth 15 gp), and <horseman's mace>
a gold ring set with a rare green pearl (jewelry value 555 gp).
<hose, shawl, normal girdle, toga>
<large solid iron chest>

The 2nd chest has an old crumpled handkerchief (containing 21 pp) and a potion of water breathing (2 doses). (XP: 400)
<large solid iron chest>

(Total magic item XP: 2,000)
(Total treasure XP: 9,363)

RECRUITS:

Level 2.
>>215.>>