There is a whole host of creatures which have been created for the game
of ADVANCED DUNGEONS & DRAGONS that have either been spawned
from the minds and myths of past man or created entirely from the minds
of the game masters.
Such a wide diversity of creatures and subcultures requires an equally
wide diversity of deities and lesser beings of power.
The nonhuman races occupy different places places in every Dungeon
Master's individual world.
Therefore,
it would be extremely difficult to create complete pantheons of nonhuman
gods that would be appropriate to every campaign.
This section seeks to only to outline some major beings important to
the races created in the AD&D family.
A complete pantheon of all dwarven gods,
demigods and heroes can easily be imagined,
but its complete notation is too awesome a task for a work of this
limited size
(as would be the complete notation of the deities of any of
the nonhuman races).
Let this section serve as a springboard for the DM.
It presents a start for any extensive pantheon that the referee feels
he or she may need.
As humanoid shamans (and witch doctors) increase in level,
they also increase to a degree in HD and combat ability.
For each level of ability above the 1st,
the shaman adds 1-4 HP (1d4) to his or her total.
For every two levels of shaman ability,
the creature fights as if one HD better on the ATTACK MATRIX FOR
MONSTERS.
Witch doctors' clerical (shaman) and MU levels are not added together,
but are paired,
like multi-classing characters.
They gain 2-5 HP for each level above 1st/1st as long as they advance
in tandem,
buy only the normal 1-4 HP per level when their shaman abilities surpass
their max. MU abilities.
The levels of experience of witch doctors'
MU abilities are not detailed in this volume,
but may be found in the DUNGEON MASTER'S
GUIDE.
Examples: A 4th level gnoll shaman would have the following HD:
2d8 (his normal amount) + 3d4 (his shaman bonus).
He would fight as a 4 HD monster.
A 5th level goblin shaman would have 4d4 plus 1-7 HP,
and would fight as a 3-1 (or "2-3+") HD monster.
A 3/3 orc witch doctor would have 1d8 plus 2d4 + 2 HP,
and would fight as a 2 HD monster.
NOTE: The following beings from the MONSTER
MANUAL and FIELD FOLIO should be treated as lesser gods,
though they very rarely have human worshipers:
MONSTER MANUAL
Demon:
Demogorgon
Juiblex
Orcus
Yeenoghu
Devil:
Asmodeus
Baalzebul
Dispater
Geryon
Dragon:
Bahamut
Tiamat
FIEND FOLIO
Demon:
Lolth (detailed in this
volume)
Elemental Princes of Evil
Slaad:
Ssendam
Ygorl
<new tables>
<note: there should be a DEITY: line, where PSIONIC ABILITY: would
be, in the MM statblocks>
<list of lesser gods. notes made at the MM. they're still all here.
etc.>
| 1. PC Races | 2. Nonhumans' Deities | - | 3. Devil Worship, etc. | 4. Non-Humans, as well |
| - | - | - | - | DDG |
1. PC Races (links to individual tables)
| Dwarves | Elves | Gnomes | Halflings | Half-Orcs |
| ^ | - | - | - | DDG |
<see if TAB for sub-tables>
1a. Dwarves
| Moradin | Clangeddin Silverbeard | Vergadain | Dumathion | Abbathor |
| Berronar | - | - | - | - |
| ^ | - | - | - | DDG |
<note: Hephaestus could be added>
1b. Elves
| Corellon Larethian | Aerdrie Faenya | Deep Sashelas | Erevan Ilesere | Solonor Thelandira |
| Hanali Celanil | Labelas Enoreth | Rillifane Rallathil | - | Lolth |
| ^ | - | - | - | DDG |
1c. Gnomes
| Garl Glitergold | Baervan Wildwanderer | Urdlen | Segojan Earthcaller | Flandal Steelskin |
| ^ | - | - | - | DDG |
1d. Halflings
| Yondalla | Sheela Peryroyl | Arvoreen | Cyrrollalee | Brandobaris |
| ^ | - | - | - | DDG |
1a. Orcs
| Gruumsh | Baghtru | Shargaas | Ilneval | Yurtrus |
| ^ | Luthic | - | - | DDG |
<remem, the subtables should be mirrored in the PH>
| Bugbear | Hruggek |
| Centaur | Skerrit |
| Dwarf | Moradin |
| Elf | Corellon Larethian |
| Elf, Aquatic | Deep Sashelas |
| Elf, Drow | Lolth |
| Elf, Wood | Rillifane Rallathil |
| Ettin | Grolantor |
| Giant, Fire | Surtur |
| Giant, Frost | Thrym |
| Giant, Hill | Grolantor |
| Giant, Stone | Skoraeus Stonebones |
| Gnoll | Yeenoghu |
| Gnome | Garl Glittergold |
| Goblin | Maglubiyet |
| Halfling | Yondalla |
| Hobgoblin | Maglubiyet |
| Ixitxachitl | Demogorgon |
| Kobold | Kurtulmak |
| Kuo-Toa | Blibdoolpoolp |
| Lizard Men | Semuanya |
| Locathah | Eadro |
| Merman | Eadro |
| Ogre | Vaprak |
| Orc | Gruumsh |
| Sahuagin | Sekolah |
| Satyr | Skerrit |
| Troglodyte | Laogzed |
<>
3. Devil Worship, Demonology, Weird Cults, etc.
The following rarely have human worshipers
...
| Juiblex | Orcus | - | - | - |
| Asmodeus | Baalzebul | Dispater | Geryon | - |
| Tiamat | - | - | - | Bahamut |
| Cryonax | Imix | Ogrémoch | Olhydra | Yan-C-Bin |
| Ssendam | Ygorl | - | - | - |
| ^ | - | - | - | DDG |
<have an official table>
<make a theory table: idea is to have everything integrated ...>
4. Non-Humans, as well
The following accept non-humans as worshippers
...
| - | Snake-Man |
| - | Druaga |
| - | Nergal |
| - | Diancecht |
| - | Goibhnie |
| - | Lugh |
| - | Silvanus |
| - | Camazotz |
| - | Huhueteotl |
| - | Mictlantecuhtli |
| - | Tlazteotl |
| Deep Ones | Cthulhu |
| - | Azathoth |
| - | Cthuga |
| - | Hastur |
| - | Ithaqua |
| - | Nyarlathotep |
| - | Shub-Niggurath |
| - | Yog-Sothoth |
| - | Apshai |
| - | Bast |
| - | Isis |
| - | Ptah |
| - | Set |
| - | Thoth |
| - | Artemis |
| - | Hades |
| - | Pan |
| - | Poseidon |
| - | Kali |
| - | Ratri |
| - | Tvashtri |
| - | Vishnu |
| - | Arioch |
| - | Darnizhan |
| - | Donblas |
| - | Fileet |
| - | Grome |
| - | Haaaashastaak |
| - | Kakatal |
| - | Meerclar |
| - | Misha |
| - | Nnuuurrrr'c'c |
| - | Nuru-ah |
| - | Pyaray |
| - | Roofdrak |
| - | Straasha |
| - | Xiombarg |
| - | Death |
| - | Rat God |
| - | <fini : Norse> |
| ^ | - | AD&&D | - | DDG |
<compile a list of deities that accept non-humans as their worshipers>
<make demi-human sections>
SA:
As a rule of thumb, humans cannot worship non-human deities. The reverse
does not always hold true.
THE FORUM
I?ve been playing the AD&D®
game for about
five years, and for the
past three of those glorious
gaming years I?ve been the
primary DM for
our campaign. In those years,
I noticed that all
of the unique evil creatures
who inhabit the
planes of existence, such
as the Nine Hells,
Hades, and the Abyss, are
cowering wimps! A
crack team of five solars
could easily annihilate
all of those so-called ?lords
of evil!?
But I?m not writing about
their terribly low
hit-point totals, or their
pitiful armor classes, or
their measly damage-per-attack
abilities. I am
writing about their spell
abilities-or, rather,
their lack of spell abilities.
Arch-devils are
supposed to be far superior
to mortals, but a
12th-level magic-user has
more than twice the
spell ability of any arch-devil.
Don?t you think
that over the thousands
(if not millions) of years
that they?ve been in existence,
the lords of evil
might have picked up some
decent spells? For
this problem, I?ve got a
solution: Give each of
them the spell abilities
of a cleric, druid, magicuser,
and illusionist of levels
equal to that being?s
hit dice.
Bryan Penney
Superior WI
(Dragon
#148)
*template***template*