Nonhuman's Deities


 

There is a whole host of creatures which have been created for the game of ADVANCED DUNGEONS & DRAGONS that have either been spawned from the minds and myths of past man or created entirely from the minds of the game masters.
Such a wide diversity of creatures and subcultures requires an equally wide diversity of deities and lesser beings of power.
The nonhuman races occupy different places places in every Dungeon Master's individual world.
Therefore,
it would be extremely difficult to create complete pantheons of nonhuman gods that would be appropriate to every campaign.
This section seeks to only to outline some major beings important to the races created in the AD&D family.
A complete pantheon of all dwarven gods,
demigods and heroes can easily be imagined,
but its complete notation is too awesome a task for a work of this limited size
(as would be the complete notation of the deities of any of the nonhuman races).
Let this section serve as a springboard for the DM.
It presents a start for any extensive pantheon that the referee feels he or she may need.

As humanoid shamans (and witch doctors) increase in level,
they also increase to a degree in HD and combat ability.
For each level of ability above the 1st,
the shaman adds 1-4 HP (1d4) to his or her total.
For every two levels of shaman ability,
the creature fights as if one HD better on the ATTACK MATRIX FOR MONSTERS.

Witch doctors' clerical (shaman) and MU levels are not added together,
but are paired,
like multi-classing characters.
They gain 2-5 HP for each level above 1st/1st as long as they advance in tandem,
buy only the normal 1-4 HP per level when their shaman abilities surpass their max. MU abilities.
The levels of experience of witch doctors' MU abilities are not detailed in this volume,
but may be found in the DUNGEON MASTER'S GUIDE.

Examples: A 4th level gnoll shaman would have the following HD:
2d8 (his normal amount) + 3d4 (his shaman bonus).
He would fight as a 4 HD monster.
A 5th level goblin shaman would have 4d4 plus 1-7 HP,
and would fight as a 3-1 (or "2-3+") HD monster.
A 3/3 orc witch doctor would have 1d8 plus 2d4 + 2 HP,
and would fight as a 2 HD monster.

NOTE: The following beings from the MONSTER MANUAL and FIELD FOLIO should be treated as lesser gods,
though they very rarely have human worshipers:

    MONSTER MANUAL

    Demon:
        Demogorgon
        Juiblex
        Orcus
        Yeenoghu

    Devil:
        Asmodeus
        Baalzebul
        Dispater
        Geryon

    Dragon:
        Bahamut
        Tiamat

    FIEND FOLIO

    Demon:
        Lolth (detailed in this volume)

    Elemental Princes of Evil

    Slaad:
        Ssendam
        Ygorl

<new tables>
<note: there should be a DEITY: line, where PSIONIC ABILITY: would be, in the MM statblocks>
<list of lesser gods. notes made at the MM. they're still all here. etc.>
 

0. The master table
1. PC Races 2. Nonhumans' Deities - 3. Devil Worship, etc. 4. Non-Humans, as well
- - - - DDG

1. PC Races (links to individual tables)
Dwarves Elves Gnomes Halflings Half-Orcs
^ - - - DDG

<see if TAB for sub-tables>
1a. Dwarves
Moradin Clangeddin Silverbeard Vergadain Dumathion Abbathor
Berronar - - - -
^ - - - DDG

<note: Hephaestus could be added>

1b. Elves
Corellon Larethian Aerdrie Faenya Deep Sashelas Erevan Ilesere Solonor Thelandira
Hanali Celanil Labelas Enoreth Rillifane Rallathil - Lolth
^ - - - DDG

1c. Gnomes
Garl Glitergold Baervan Wildwanderer Urdlen Segojan Earthcaller Flandal Steelskin
^ - - - DDG

1d. Halflings
Yondalla Sheela Peryroyl Arvoreen Cyrrollalee Brandobaris
^ - - - DDG

1a. Orcs
Gruumsh Baghtru Shargaas Ilneval Yurtrus
^ Luthic - - DDG

<remem, the subtables should be mirrored in the PH>

2. Nonhumans' Deities
Bugbear Hruggek
Centaur Skerrit
Dwarf Moradin
Elf Corellon Larethian
    Elf, Aquatic Deep Sashelas
    Elf, Drow Lolth
    Elf, Wood Rillifane Rallathil
Ettin Grolantor
Giant, Fire Surtur
Giant, Frost Thrym
Giant, Hill Grolantor
Giant, Stone Skoraeus Stonebones
Gnoll Yeenoghu
Gnome Garl Glittergold
Goblin Maglubiyet
Halfling Yondalla
Hobgoblin Maglubiyet
Ixitxachitl Demogorgon
Kobold Kurtulmak
Kuo-Toa Blibdoolpoolp
Lizard Men Semuanya
Locathah Eadro
Merman Eadro
Ogre Vaprak
Orc Gruumsh
Sahuagin Sekolah
Satyr Skerrit
Troglodyte Laogzed

<>

3. Devil Worship, Demonology, Weird Cults, etc.
    The following rarely have human worshipers ...
Juiblex Orcus - - -
Asmodeus Baalzebul Dispater Geryon -
Tiamat - - - Bahamut
Cryonax Imix Ogrémoch Olhydra Yan-C-Bin
Ssendam Ygorl - - -
^ - - - DDG
<this might be extended with the MM2 tables>

<have an official table>
<make a theory table: idea is to have everything integrated ...>

4. Non-Humans, as well
    The following accept non-humans as worshippers ...
- Snake-Man
- Druaga
- Nergal
- Diancecht
- Goibhnie
- Lugh
- Silvanus
- Camazotz
- Huhueteotl
- Mictlantecuhtli
- Tlazteotl
Deep Ones Cthulhu
- Azathoth
- Cthuga
- Hastur
- Ithaqua
- Nyarlathotep
- Shub-Niggurath
- Yog-Sothoth
- Apshai
- Bast
- Isis
- Ptah
- Set
- Thoth
- Artemis
- Hades
- Pan
- Poseidon
- Kali
- Ratri
- Tvashtri
- Vishnu
- Arioch
- Darnizhan
- Donblas
- Fileet
- Grome
- Haaaashastaak
- Kakatal
- Meerclar
- Misha
- Nnuuurrrr'c'c
- Nuru-ah
- Pyaray
- Roofdrak
- Straasha
- Xiombarg
- Death
- Rat God
- <fini : Norse>

 
^ - AD&&D - DDG

<compile a list of deities that accept non-humans as their worshipers>
<make demi-human sections>

SA: As a rule of thumb, humans cannot worship non-human deities. The reverse does not always hold true.
 

THE FORUM
I?ve been playing the AD&D® game for about
five years, and for the past three of those glorious
gaming years I?ve been the primary DM for
our campaign. In those years, I noticed that all
of the unique evil creatures who inhabit the
planes of existence, such as the Nine Hells,
Hades, and the Abyss, are cowering wimps! A
crack team of five solars could easily annihilate
all of those so-called ?lords of evil!?

But I?m not writing about their terribly low
hit-point totals, or their pitiful armor classes, or
their measly damage-per-attack abilities. I am
writing about their spell abilities-or, rather,
their lack of spell abilities. Arch-devils are
supposed to be far superior to mortals, but a
12th-level magic-user has more than twice the
spell ability of any arch-devil. Don?t you think
that over the thousands (if not millions) of years
that they?ve been in existence, the lords of evil
might have picked up some decent spells? For
this problem, I?ve got a solution: Give each of
them the spell abilities of a cleric, druid, magicuser,
and illusionist of levels equal to that being?s
hit dice.

Bryan Penney
Superior WI
(Dragon #148)
 
 



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