FREQUENCY: Very rare ([Temperate Wilderness
Swamp])
FREQUENCY: Very
rare ([Temperate Freshwater Surface])
FREQUENCY: Very rare
([Tropical Wilderness Swamp])
FREQUENCY: Very
rare ([Tropical Freshwater Surface])
NO. APPEARING: 4-16
ARMOR CLASS: 3
MOVE: 12" / 12" (MC: C)
HIT DICE: 4+4
% IN LAIR: 50% (see below)
TREASURE TYPE: [SB]
NO. OF ATTACKS: 4
DAMAGE/ATTACK: 1-4 <beak stab>
SPECIAL ATTACKS: [SB] <Spell use>
SPECIAL DEFENSES: [SB] <Spell use>
MAGIC RESISTANCE: Standard
INTELLIGENCE: Low to exceptional
ALIGNMENT: Neutral evil
SIZE: M (8' tall)
LEVEL/X.P. VALUE: IV | 165 + 5
SAVES: 11.12.11.13.12
Eblis, or storkmen, are seldom seen
by humans, or possibly few men
live to tell of such an encounter.
These tall, evil natured birdmen dwell
in marshes and swamps of subtropical
&& tropical climes.
Each group comprises several mated pairs
and their offspring.
When a tribe of this sort becomes too
large for its habitat, the younger ones form a new band and seek their
own AREA.
Eblis pairs live in carefully constructed
huts of reeds and grasses with 2-8 huts in a community.
It is 90% unlikely that these dwellings
will be discovered, even by careful SEARCH.
In these huts are piles of rushes, sticks,
etc., with an egg 30% of the time.
There is also a 25% chance that there
will be one of the following:
d20 | Item |
1-2 | scroll in metal tube |
3-5 | potion |
6 | ring |
7 | miscellaneous magic item (small size only) <1> <2> |
8-9 | magic dagger or magic knife <3> |
10-20 | 1-4 pieces of metal jewelry |
Because these creatures love shiny objects,
there will always be some metal, glass, or similar items in a nest.
Eblis are very fast in shifting and striking,
and thus their excellent AC.
Their necks are snaky, sinewy, and very
powerful.
Attack is by stabbing with the beak.
In each community of eblis will be 1 individual
capable of using illusionist magic
by means of dancing and vocalization.
Each such storkman will 2-8 of the following
spells usable once each per day, at 3rd level ability:
1=audible
glamer;
2=change
self;
3=hypnotism;
4=spook;
5=wall
of fog;
6=blur;
7=hypnotic
pattern;
8=whispering
wind. <>
Because these creatures love water and
wetness and are always damp, they are not as vulnerable to fire as their
feathery forms would indicate.
Saving throws vs. fire are made at +1
and damage is at -1 per die.
Eblis look like giant, gray-brown
storks.
Males have red-brown
heads and black necks and legs.
<g=4>
The eblis first appears in EX2.
<1: define small size: 3e might provide
guidelines>
<2: make table>
<3: make table>
* Iron Fortress
(Eblis) (H4.45)