EBLIS <(Stork-men)>

FREQUENCY: Very rare ([Temperate Wilderness Swamp])
FREQUENCY: Very rare ([Temperate Freshwater Surface])

FREQUENCY: Very rare ([Tropical Wilderness Swamp])
FREQUENCY: Very rare ([Tropical Freshwater Surface])

NO. APPEARING: 4-16
ARMOR CLASS: 3
MOVE: 12" / 12" (MC: C)
HIT DICE: 4+4
% IN LAIR: 50% (see below)
TREASURE TYPE: [SB]
NO. OF ATTACKS: 4
DAMAGE/ATTACK: 1-4 <beak stab>
SPECIAL ATTACKS: [SB] <Spell use>
SPECIAL DEFENSES: [SB] <Spell use>
MAGIC RESISTANCE: Standard
INTELLIGENCE: Low to exceptional
ALIGNMENT: Neutral evil
SIZE: M (8' tall)
LEVEL/X.P. VALUE: IV | 165 + 5

SAVES: 11.12.11.13.12

Eblis, or storkmen, are seldom seen by humans, or possibly few men live to tell of such an encounter.
These tall, evil natured birdmen dwell in marshes and swamps of subtropical && tropical climes.
Each group comprises several mated pairs and their offspring.
When a tribe of this sort becomes too large for its habitat, the younger ones form a new band and seek their own AREA.
Eblis pairs live in carefully constructed huts of reeds and grasses with 2-8 huts in a community.
It is 90% unlikely that these dwellings will be discovered, even by careful SEARCH.
In these huts are piles of rushes, sticks, etc., with an egg 30% of the time.
There is also a 25% chance that there will be one of the following:
 
d20 Item
1-2 scroll in metal tube
3-5 potion
6 ring
7 miscellaneous magic item (small size only) <1> <2>
8-9 magic dagger or magic knife <3>
10-20 1-4 pieces of metal jewelry

Because these creatures love shiny objects, there will always be some metal, glass, or similar items in a nest.

Eblis are very fast in shifting and striking, and thus their excellent AC.
Their necks are snaky, sinewy, and very powerful.
Attack is by stabbing with the beak.

In each community of eblis will be 1 individual capable of using illusionist magic by means of dancing and vocalization.
Each such storkman will 2-8 of the following spells usable once each per day, at 3rd level ability:
    1=audible glamer;
    2=change self;
    3=hypnotism;
    4=spook;
    5=wall of fog;
    6=blur;
    7=hypnotic pattern;
    8=whispering wind. <>

Because these creatures love water and wetness and are always damp, they are not as vulnerable to fire as their feathery forms would indicate.
Saving throws vs. fire are made at +1 and damage is at -1 per die.

Eblis look like giant, gray-brown storks.
Males have red-brown heads and black necks and legs.

<g=4>
 
 


The eblis first appears in EX2.

<1: define small size: 3e might provide guidelines>
<2: make table>
<3: make table>

* Iron Fortress (Eblis) (H4.45)