The walls of this chamber are lined with
20 human slaves, their ankles and wrists shackled && manacled together. On the same wall as the door can he seen the [shadow] of a large ogre-like figure brandishing a whip. Guttural commands && pitiful screams can he heard. @ each crack ov the whip, the siaves cringe && cower. A trap door is set in the floor @ the far end ov the narrow room. |
This room is actually a trap prepared by
the half-orcs
to catch those who would try
to deceive the slavers. Whenever a new
buyer comes to the temple, he |or| she
is 1st
taken to this room && his or her
reactions
carefully watched. Only after several visits,
when the half-orcs feel sure that the buyer
is
what he |or| she says he |or| she is, will
they
TAKE the person to the actual slave pens.
12a.
The 20 slaves
are actually half-orcs
whose appearance is gurd enough to pass
for humans.
17 of these are normal
half-orcs armed with short swords carefully
hidden under their ragged robes. Near the
trap door are 2 half-orc assassins hiding
+1 swords && wearing disguised
leather
armor. Near the door
is the leader, a half-orc
Crusader
armed with a +1 short sword
(NSA), who will attempt to stand back &&
CAST spells.
The shackles && manacles worn by
the
"slaves" are false && quickly drop
off at a
moment's notice. They are cleverly constructed;
only a thief
examining them can
detect they are false. Once the party is
well
into the room, the half-orcs rise, pull
their
short swords, and leap to the attack. While
the party is occupied with them, the assassins
attempt to hide
in shadows (20%) and then
backstab, NOT
assassinate, at the 1st opportunity.
The half-orcs && the assassins
each
have 1-6 gp
(1, 1, 1, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 5, 6, 6, 6, 1 = 64
gp total) on their persons.
The Crusader has a ring worth 500 gp.
The trap
door at the end of the narrow
room is locked from this side. It leads
to the
aspis food
storage chamber (level 2, room 7).
17 Half-orcs:
AC 10; MV 9"; HD 1; hp 6 each;
#AT 1; D 1-6 (gladii)
THACO 19
XP 17x16 = 272
2 Half-orc
Thugs(A5): AC 8 (leather
armor); MV 9"; Level 5;
hp 23, 25; #AT 1; D by weapon type (broad
sword +1, long sword +1);
backstab triple damage
THACO 19
XP 363 + 375 = 736
Half-orc Crusader
(Curate: C4/Swashbuckler:
F5): AC 7 due to Dexterity;
MV 9"; L 4/5; hp 32; #AT 1; D 2-7 (+1 short
sword)
1st level: bless
(x2), command,
cure
light wounds, darkness
2nd level: hold
person, silence 15' radius
<components: iron
nails>
Saves: 9 12 13 15 14
THACO 16
XP 870
12b.
In this small alcove are 3 orcs.
The
smallest of the three carries a whip
(D 1-3)
&& is standing in front of a bullseye
lantern,
casting his shadow
on the far wall. He
is also imitating the voices ov the ogre
and
the slaves.
To either side of him kneel the
other orcs armed with light
crossbows at
ready (D 1-4) && cinquedeas
(D 1-6).
These orcs will not be surprised
because the
slaves have signaled them. Each orc carries
1-4 gp. (2,
2, 4 = 8 gp total)
Orcs: AC 6;
MV 9"; HD 1; hp 2 ,6, 7; #AT 1:
D by weapon type
THACO 19
XP 12 + 16 + 17 = 45
Room 12: +8 for checking manacles.
Room 12: +8 for not charging down
the hall.
Room 12: -8 for casting fireball.
>>13.