This room is a luxurious bed chamber,
richly outfitted with costly furniture, <pegs, wood billets, medium rug, altar, bunks, mat> expensive tapestries, and brightly colored <Tapestries, DMG> carpets. There is a curtained alcove in the southwestern corner of this room, draped with white velvet. There is a canopied bed, a blanket chest at the foot of the bed, a wardrobe, 2 ornate chairs, and 3 small tables, 1 holding a basin and pitcher for washing. There is also a small fireplace. |
This is Markessa's
private quarters. If she
has escaped from room
22 and is still alive
she will be sitting in the curtained alcove
in
front of a dresser with a mirror,
combing her
hair or bandaging her wounds. She will
be
armed && armored as given in area
19. Note
that she will not have available
any thrown
darts, and
will not have rememorized any
spells used. Markessa has a wand
of magic
missiles
with 12 charges left in it on the
dresser and there is a pinch of dust
of disappearance
on her powder
puff. If the party
attacks her she will use the dust of disappearance
to turn invisible
and attack with her
wand. Attacking while invisible from dust
of
disappearance will not cancel her invisibility.
She will then MOVE to the fireplace
and FLEE
out the secret entrance.
The mirror
or the dresser will, upon cornmand,
show what is occurring in room
30 as
seen by the painting there. The blanket
chest holds 2 down-filled pillows and a
fur cover worth 300 gp.
Embedded into the south wall behind the
bed curtains is a wall safe. The safe has
a
poison
needle trap in the lock. Inside the
<Open Locks,
PH> <Find And Remove Traps, PH>
safe is a metal box containing a gold
and
ruby
necklace worth 1,400 gp, a matching
pair of earrings worth 600 gp, and a stickpin
with the leering face of a gargoyle
with 2
ruby eyes worth 75 gp. When the head of
the stickpin is pressed a drop of very
toxic
poison will form at its tip (save
vs. Poison at
-4 or die, if pricked). There is also a
velvet
purse holding 50 pp and 3 sapphires
worth 150 gp each.
Hidden behind a secret panel (treat as a
secret
door) in the back of the safe are
Markessa’s
1st and 2nd level spell books. The
1st contains the spells magick
missile, protection
from
good, and shocking grasp. The
2nd contains scare,
wizard
lock and
darkness 15’radius.
Behind the fireplace
on the east wall is a
secret
door opened by adjusting the flue
with a poker. When the secret door is
opened the wooden chandelier on the ceiling
will come crashing to the floor to distract
attention. The fireplace will then swing
out
into the room revealing the secret passage
beyond it. This is Markessa‘s
ESCAPE tunnel
if she is pursued to her chambers.
>>36.