Aquatic Random Encounter Tables

Aquatic regions are broken down into 6 main areas:

  • cold freshwater;
  • cold saltwater;
  • temperate freshwater;
  • temperate saltwater;
  • tropical and subtropical freshwater
  • tropical and subtropical saltwater

  • Each of these 6 areas is subdivided into water at the surface and in the depths.

    Ice:

    Ships can encounter ice floes in freshwater and icebergs in salt, the
    latter ranging from single mountains of ice to fields of 10-20 small ice
    mountains that continually break against each other and anything that
    gets in their way. The chief danger to ships from ice is damage to the hull
    damage for every round it is in contact with the ship. In addition,
    icebergs a sea have a 10% chance of putting  ahole int he ship (treat as
    rammed; see "Ramming" in the DMG).
    <FREQUENCY: Common ([Cold Freshwater Surface])>
    <FREQUENCY: Rare ([Cold Saltwater Surface])>
    <FREQUENCY: Rare ([Cold Saltwater Depths])>
    <FREQUENCY: Very rare ([Cold Freshwater Surface])>
    <^check all above entries^>

    Ghost Ships:

    Many ships have been lost at sea and on hidden rivers.
    These ships still sail, manned by undead sailors and commanded by the
    more powerful of their breed, A ghost ship can be any type of ship from =
    galley to warship. On a percentile die, the crew will be: 01-40 = 10-40
    skeletons; 41-80 = 10-40 zombies; 81-00 = 10-20 juju zombies. <note: sea zombies would be appro. as well>
        The commanding officers will be: 01-30 = 1-4 wights; 31-40 = wraiths; 61-80 = 1-2 spectres; 81-95 = ghosts; 96-00 = 1 lich.
    A ghost ship can be sighted in daylight and at night but will usu. only
    attack at night, when the ship's masters are at full power.
        FREQUENCY: Rare ([Cold Freshwater Depths])
        FREQUENCY: Very rare ([Temperate Freshwater Surface])
        FREQUENCY: Rare ([Temperate Saltwater Surface])
        FREQUENCY: Very rare ([Tropical Freshwater Surface])
        FREQUENCY: Rare ([Tropical Saltwater Surface])

    <remove deathship.jpg>

    Sunken Ships:

    These victims of storms, ice, or hostile ships can be any
    type of ship. They often still still bear their original merchandise and treasure
    and just as often have inhabitants, either new creatures moving in
    or remains of the original crew. On a percentile die the inhabitants are as follows:
     
    01-20 carries merchant treasure (see "Man, Merchants")
    11-20 no treasure
    21-60 2-24 lacedons from the original crew
    61-00 other monsters (roll on the main chart)

        FREQUENCY: Rare ([Temperate Freshwater Depths])
        FREQUENCY: Rare ([Temperate Saltwater Depths])
        FREQUENCY: Rare ([Tropical Freshwater Depths])
        FREQUENCY: Rare ([Tropical Saltwater Depths])

    Floating Seaweed: Floating seaweed is a hazard and sometimes serves
    as a lair for creatures like seahags. Any ship entering an AREA of floating
    seaweed is slowed by 50%, and there is a 40% chance of its having
    another encounter while among the mass of sea plants.
        FREQUENCY: Common ([Temperate Saltwater Surface])
        FREQUENCY: Common ([Tropical Saltwater Surface])

    Seaweed Beds: The underwater equivalent of surface seaweed,
    these beds are rooted to the sea floor and are from 30-300 feet high.
    Vision is reduced to 10 feet in beds of seeweed,
    and there is a 30% chance of another encounter in the AREA.
        FREQUENCY: Common ([Cold Freshwater Surface])
        FREQUENCY: Common ([Temperate Saltwater Depths])
        <^move above to floating seaweed?^>
        FREQUENCY: Common ([Tropical Saltwater Surface], [Tropical Saltwater Depths])

    Land Encounters: Roll on the appro. table for the terrain nearest
    the water. IF not app licable, <THEN> treat as no encounter.
    <FREQUENCY: Common ([Cold Freshwater Surface])>
    <FREQUENCY: Common ([Cold Saltwater Surface])>

    Islands:

    Freshwater {game} can be found on islands, as can unfriendly
    creatures and tribesmen (treat as land encounter). Islands have surrounding
    reefs 10% of the time that do 2-12 points hull damage to ships.
    There is a 20% chance they will put a hole in the ship (treat as ramming).

        FREQUENCY: <?> ([Cold Saltwater Surface])
        FREQUENCY: Rare ([Temperate Freshwater Surface])
        FREQUENCY: Uncommon ([Temperate Saltwater Surface])
        FREQUENCY: Rare ([Tropical Freshwater Surface])
        FREQUENCY: Uncommon ([Tropical Saltwater Surface])

    Whirlpools:

    The whirlpool is a trap for the unwary.
    Seventy-five percent can drag down only small craft (50 feet || less),
    while 25% can drag any size ship to the bottom.
    Ships are dragged into the whirlpool at 1" per
    round, cumulative (1" the 1st round, 2" the 2nd, 3" the 3rd). A ship must
    size ship to the bottom. Ships are dragged into the whirlpool at 1" per
    round, cumulative (1" the 1st round, 2" the 2nd, 3" the 3rd). A ship must
    xceed the {SPEED}{SPEED} of the flow to escape. Otherwise, it will be dragged to
    the bottom in 6 rounds (see "Afanc" in this vol).
      FREQUENCY: Very rare ([Temperate Freshwater Surface])
      FREQUENCY: Rare ([Temperate Saltwater Surface])
      FREQUENCY: Very rare ([Tropical Freshwater Surface])
      FREQUENCY: Rare ([Tropical Saltwater Surface])
     

    <x>
    <COLD FRESHWATER DEPTHS>
    COMMON: No common
    <x>

    <octopus was interpreted as 'giant octopus'>
     


    COLD FRESHWATER

    COLD FRESHWATER Surface
    2 Dragon Turtle

    3 Harpy
    4 Greenhag
    5 Naga, Water
    6 Lacedons
    7 Turtle, Giant Snapper
    8 Swan
    9 Ice
    10 Surface Encounter
    11 Man, Merchant
    12 Surface Encounter
    13 Crystal Ooze or Island
    14 Buccaneer
    15 Merrow
    16 Scrag


     

    17 Nixie


     

    18 Falcon, Large
    19 Dragon, Sea
    20 Swanmay

    COLD Freshwater Depths
    2 Giant, Storm
    3 Verme
    4 Quipper
    5 Vodyanoi
    6 Sirine
    7 Lacedon
    8 Kapoacinth
    9 Crab, Giant or Scrag
    10 Pike, Giant or Nixie
    11 Otter or Dragonfish
    12 Octopus <Octopus, Giant

    or Sunken Ship

    13 Gar, Giant or Nixie
    14 Merrow
    15 Turtle, Giant Snapping
    16 Lamprey, Normal
    17 Hippocampus

    18 Morkoth

    19 Otter, Giant
    20 Nereid

    COLD SALTWATER

    COLD SALTWATER Surface


     
    2 Wind Walker
    3 Whirlpool
    4 Dragon, White
    5 Ghost Ship
    6 Narwhale
    7 Turtle, Giant Sea
    8 Sea Lion


     

    9 Man, Merchant
    10 Shark


     

    11 Whale


    -

    12 Pirate

    or Hollyphant

    13 Ice
    14 Dolphin


     

    15 Island

    16 Scrag
    17 Will-o-wisp
    18 Seawolf, Greater
    19 Selkie

    20 Dragon Turtle

    COLD SALTWATER Depths
    2 Verme
    3 Water Weird
    4 Seawolf, Lesser
    5 Urchin, Green
    6 Urchin, Red
    7 Dolphin


     

    8 Elf, Aquatic
    9 Shark


     

    10 Crab, Giant or Nixie
    11 Narwhale or Naga, Water
    12 <Octopus, Giant> or Shark, Giant
    13 Whale


     

    14 Sea Lion

    15 Kopoacinth
    16 Calamari, Giant

    <make measurements, to confirm species>

    17 <Octopus, Giant>
    18 Slime, Green
    19 Titan
    20 Dragon, Sea

    TEMPERATE FRESHWATER


    -
     

    TEMPERATE FRESHWATER Surface
    2 Dragonfly, Giant
    3 Dragon, Carp
    4 Lizardman
    5 Crystal Ooze
    6 Buccaneer
    7 Merrow
    8 Swan
    9 Crocodile, Normal
    10 Man, Merchant
    11 Throat Leech
    12 Crane, Giant or Dragon, Mist
    13 Surface Encounter
    14 Crayfish, Giant
    15 Frog, Giant
    16 Sirine
    17 Otter, Giant
    18 Scrag
    19 Dragon, Red
    20 Boobrie

    TEMPERATE FRESHWATER Depths
    2 Mud-man
    3 Muckdweller
    4 Beaver, Giant
    5 Lamprey, Giant
    6 Lizard Man
    7 Turtle, Giant Snapper
    8 Kopoacinth
    9 Beetle, Giant Water
    10 Spider, Giant Water
    11 Throat Leech
    12 Crocodile
    13 Otter, Giant or Nymph
    14 Crayfish, Giant
    15 Lamprey
    16 Dragon, Carp
    17 Gar, Giant
    18 <Octopus, Giant>
    19 Algoid
    20 Lizard Man with Lizard King

    TEMPERATE SALTWATER

    TEMPERATE SALTWATER Surface


     
     
    2 Ki-rin
    3 Dragon, Cloud
    4 Ghost Ship
    5 Whirlpool
    6 Crabman
    7 Eel, Giant
    8 Island

    9 Dinosaur, Plesiosaur
    10 Man, Merchant
    11 Shark
    12 Whale
    13 Seaweed, Floating
    14 Dinosaur, Elasmosaur
    15 Will-o-wisp
    16 Crab, Giant
    17 Lacedon
    18 Dragon, Bronze
    19 Seawolf, Giant
    20 Verme

    TEMPERATE SALTWATER Depths
    2 Morkoth


     

    3 Kraken
    4 Narwhale
    5 Lamprey, Giant
    6 Shark, Giant
    7 Sea Lion
    8 Urchin, Black
    9 Dinosaur, Plesiosaur
    10 Sea Horse


     

    11 Shark
    12 Whale
    13 Seaweed
    14 Masher
    15 Eel, Giant
    16 Dragon Turtle
    17 Mottled Worm
    18 Seawolf, Lesser
    19 Eye of the Deep
    20 Titan

    TROPICAL AND SUBTROPICAL FRESHWATER

    TROPICAL AND SUBTROPICAL FRESHWATER Surface
    2 Froghemoth
    3 Couatl
    4 Catfish, Giant
    5 Crystal Ooze
    6 Dragon, Mist
    7 Spider, Giant Underwater
    8 Crayfish, Giant
    9 Man, Merchant
    10 Land Encounter
    11 Crocodile, Normal
    12 Throat Leech
    13 Behemoth or Crane, Giant
    14 Frog, Giant
    15 Hippopotamus
    16 Sirine
    17 Merman


     

    18 Manticore
    19 Kelpie
    20 Thork

    TROPICAL AND SUBTROPICAL FRESHWATER Depths
    2 Verme
    3 Eel, Weed
    4 Kelpie
    5 Vodyanoi
    6 Behemoth
    7 Merman

    8 Snapper, Giant
    9 Beetle, Giant Water
    10 Dinosaur, Dinichtys
    11 Spider, Giant Water
    12 Throat Leech
    13 Dragonfish or Scrag
    14 Dinosaur, Archelon
    15 Kopoacinth
    16 Bunyip
    17 Lizardman
    18 Dragon, Spirit
    19 Sea hag


     

    20 Water Weird

    TROPICAL && SUBTROPICAL SALTWATER Surface
    2 Wereshark
    3 Seawolf, Greater
    4 Roc
    5 Whirlpool
    6 Sahuagin
    7 <Giant> Portuguese Man-o-war
    8 Sea Hag

    9 Crocodile, Giant
    10 Dinosaur, Plesiosaur
    11 Man, Merchant
    12 Shark
    13 Whale
    14 Man, Pirate


     

    15 Dinosaur, Mosasaur
    16 Ghost Ship
    17 Shark, Giant
    18 Sphinx, Andro-
    19 Ixitxachitl

    20 Triton


     


     

    TROPICAL AND SUBTROPICAL SALTWATER Depths
    2 Morkoth
    3 Urchin, Silver
    4 Crocodile, Giant
    5 <Octopus, Giant>
    6 Pungi-ray
    7 Sahuagin
    8 Urchin, Black
    9 Dinosaur, Dinichtys
    10 Ray, Sting
    11 Shark
    12 Seaweed
    13 Strangleweed
    14 Barracuda

    15 Dinosaur, Nothosaur
    16 Eel, Electric Marine
    17 Triton
    18 Wereshark
    19 Kraken
    20 Ixitxachitl