Aquatic regions are broken down into 6 main areas:
Ships
can encounter ice floes in freshwater and icebergs in salt, the
latter
ranging from single mountains of ice to fields of 10-20 small ice
mountains
that continually break against each other and anything that
gets
in their way. The chief danger to ships from ice is damage to the hull
damage
for every round it is in contact with the ship. In addition,
icebergs
a sea have a 10% chance of putting ahole int he ship (treat as
rammed;
see "Ramming"
in the DMG).
<FREQUENCY:
Common
([Cold Freshwater Surface])>
<FREQUENCY: Rare
([Cold Saltwater Surface])>
<FREQUENCY: Rare
([Cold Saltwater Depths])>
<FREQUENCY: Very
rare ([Cold Freshwater Surface])>
<^check all above entries^>
Ghost Ships:
Many ships have been lost
at sea and on hidden rivers.
These ships still sail,
manned by undead sailors and commanded by
the
more powerful of their breed,
A ghost ship can be any type of ship from =
galley to warship. On a
percentile die, the crew will be: 01-40 = 10-40
skeletons;
41-80 = 10-40
zombies; 81-00 = 10-20 juju
zombies.
<note:
sea
zombies would be appro. as well>
The commanding
officers will be: 01-30 = 1-4 wights; 31-40
= wraiths; 61-80 = 1-2 spectres;
81-95 = ghosts; 96-00 = 1 lich.
A ghost ship can be sighted
in daylight and at night but will usu. only
attack at night, when the
ship's masters are at full power.
FREQUENCY:
Rare
([Cold Freshwater Depths])
FREQUENCY:
Very
rare ([Temperate Freshwater Surface])
FREQUENCY:
Rare
([Temperate Saltwater Surface])
FREQUENCY:
Very
rare ([Tropical Freshwater Surface])
FREQUENCY:
Rare
([Tropical Saltwater Surface])
<remove deathship.jpg>
These victims of storms,
ice,
or hostile ships can be any
type of ship. They often
still still bear their original merchandise and treasure
and just as often have inhabitants,
either new creatures moving in
or remains of the original
crew. On a percentile die the inhabitants are as follows:
01-20 | carries merchant treasure (see "Man, Merchants") |
11-20 | no treasure |
21-60 | 2-24 lacedons from the original crew |
61-00 | other monsters (roll on the main chart) |
FREQUENCY:
Rare
([Temperate Freshwater Depths])
FREQUENCY:
Rare
([Temperate Saltwater Depths])
FREQUENCY:
Rare
([Tropical Freshwater Depths])
FREQUENCY:
Rare
([Tropical Saltwater Depths])
Floating
Seaweed: Floating seaweed is a hazard and sometimes serves
as
a lair for creatures like seahags. Any ship entering an AREA of floating
seaweed
is slowed by 50%, and there is a 40% chance of its having
another
encounter while among the mass of sea plants.
FREQUENCY: Common
([Temperate Saltwater Surface])
FREQUENCY: Common
([Tropical Saltwater Surface])
Seaweed
Beds: The underwater equivalent of surface seaweed,
these
beds are rooted to the sea floor and are from 30-300 feet high.
Vision
is reduced to 10 feet in beds of seeweed,
and
there is a 30% chance of another encounter in the AREA.
FREQUENCY: Common
([Cold Freshwater Surface])
FREQUENCY: Common
([Temperate Saltwater Depths])
<^move above to floating seaweed?^>
FREQUENCY: Common
([Tropical Saltwater Surface], [Tropical Saltwater Depths])
Land
Encounters: Roll on the appro. table for the terrain nearest
the water. IF not app licable,
<THEN> treat as no encounter.
<FREQUENCY: Common
([Cold Freshwater Surface])>
<FREQUENCY: Common
([Cold Saltwater Surface])>
Freshwater {game}
can be found on islands, as can unfriendly
creatures and tribesmen
(treat as land encounter). Islands have surrounding
reefs 10% of the time that
do 2-12 points hull damage to ships.
There is a 20% chance they
will put a hole in the ship (treat as ramming).
FREQUENCY:
<?> ([Cold Saltwater Surface])
FREQUENCY:
Rare
([Temperate Freshwater Surface])
FREQUENCY:
Uncommon
([Temperate Saltwater Surface])
FREQUENCY:
Rare
([Tropical Freshwater Surface])
FREQUENCY:
Uncommon
([Tropical Saltwater Surface])
The
whirlpool is a trap for the unwary.
Seventy-five
percent can drag down only small craft (50 feet || less),
while
25% can drag any size ship to the bottom.
Ships
are dragged into the whirlpool at 1" per
round,
cumulative (1" the 1st round, 2" the 2nd, 3" the 3rd). A ship must
size
ship to the bottom. Ships are dragged into the whirlpool at 1" per
round,
cumulative (1" the 1st round, 2" the 2nd, 3" the 3rd). A ship must
xceed
the {SPEED}{SPEED} of the flow to escape.
Otherwise, it will be dragged to
the
bottom in 6 rounds (see "Afanc" in this vol).
FREQUENCY:
Very rare ([Temperate Freshwater Surface])
FREQUENCY:
Rare ([Temperate Saltwater Surface])
FREQUENCY:
Very rare ([Tropical Freshwater Surface])
FREQUENCY:
Rare ([Tropical Saltwater Surface])
<x>
<COLD FRESHWATER DEPTHS>
COMMON: No common
<x>
<octopus was interpreted
as 'giant octopus'>
COLD FRESHWATER
2 | Dragon Turtle |
3 | Harpy |
4 | Greenhag |
5 | Naga, Water |
6 | Lacedons |
7 | Turtle, Giant Snapper |
8 | Swan |
9 | Ice |
10 | Surface Encounter |
11 | Man, Merchant |
12 | Surface Encounter |
13 | Crystal Ooze or Island |
14 | Buccaneer |
15 | Merrow |
16 | Scrag
|
17 | Nixie
|
18 | Falcon, Large |
19 | Dragon, Sea |
20 | Swanmay |
2 | Giant, Storm |
3 | Verme |
4 | Quipper |
5 | Vodyanoi |
6 | Sirine |
7 | Lacedon |
8 | Kapoacinth |
9 | Crab, Giant or Scrag |
10 | Pike, Giant or Nixie |
11 | Otter or Dragonfish |
12 | Octopus <Octopus,
Giant>
or Sunken Ship |
13 | Gar, Giant or Nixie |
14 | Merrow |
15 | Turtle, Giant Snapping |
16 | Lamprey, Normal |
17 | Hippocampus |
18 | Morkoth |
19 | Otter, Giant |
20 | Nereid |
COLD SALTWATER
2 | Wind Walker |
3 | Whirlpool |
4 | Dragon, White |
5 | Ghost Ship |
6 | Narwhale |
7 | Turtle, Giant Sea |
8 | Sea Lion
|
9 | Man, Merchant |
10 | Shark
|
11 | Whale
|
12 | Pirate
or Hollyphant |
13 | Ice |
14 | Dolphin
|
15 | Island |
16 | Scrag |
17 | Will-o-wisp |
18 | Seawolf, Greater |
19 | Selkie |
20 | Dragon Turtle |
2 | Verme |
3 | Water Weird |
4 | Seawolf, Lesser |
5 | Urchin, Green |
6 | Urchin, Red |
7 | Dolphin
|
8 | Elf, Aquatic |
9 | Shark
|
10 | Crab, Giant or Nixie |
11 | Narwhale or Naga, Water |
12 | <Octopus, Giant> or Shark, Giant |
13 | Whale
|
14 | Sea Lion |
15 | Kopoacinth |
16 | Calamari, Giant
<make measurements, to confirm species> |
17 | <Octopus, Giant> |
18 | Slime, Green |
19 | Titan |
20 | Dragon, Sea |
-
2 | Dragonfly, Giant |
3 | Dragon, Carp |
4 | Lizardman |
5 | Crystal Ooze |
6 | Buccaneer |
7 | Merrow |
8 | Swan |
9 | Crocodile, Normal |
10 | Man, Merchant |
11 | Throat Leech |
12 | Crane, Giant or Dragon, Mist |
13 | Surface Encounter |
14 | Crayfish, Giant |
15 | Frog, Giant |
16 | Sirine |
17 | Otter, Giant |
18 | Scrag |
19 | Dragon, Red |
20 | Boobrie |
2 | Mud-man |
3 | Muckdweller |
4 | Beaver, Giant |
5 | Lamprey, Giant |
6 | Lizard Man |
7 | Turtle, Giant Snapper |
8 | Kopoacinth |
9 | Beetle, Giant Water |
10 | Spider, Giant Water |
11 | Throat Leech |
12 | Crocodile |
13 | Otter, Giant or Nymph |
14 | Crayfish, Giant |
15 | Lamprey |
16 | Dragon, Carp |
17 | Gar, Giant |
18 | <Octopus, Giant> |
19 | Algoid |
20 | Lizard Man with Lizard King |
2 | Ki-rin |
3 | Dragon, Cloud |
4 | Ghost Ship |
5 | Whirlpool |
6 | Crabman |
7 | Eel, Giant |
8 | Island |
9 | Dinosaur, Plesiosaur |
10 | Man, Merchant |
11 | Shark |
12 | Whale |
13 | Seaweed, Floating |
14 | Dinosaur, Elasmosaur |
15 | Will-o-wisp |
16 | Crab, Giant |
17 | Lacedon |
18 | Dragon, Bronze |
19 | Seawolf, Giant |
20 | Verme |
2 | Morkoth
|
3 | Kraken |
4 | Narwhale |
5 | Lamprey, Giant |
6 | Shark, Giant |
7 | Sea Lion |
8 | Urchin, Black |
9 | Dinosaur, Plesiosaur |
10 | Sea Horse
|
11 | Shark |
12 | Whale |
13 | Seaweed |
14 | Masher |
15 | Eel, Giant |
16 | Dragon Turtle |
17 | Mottled Worm |
18 | Seawolf, Lesser |
19 | Eye of the Deep |
20 | Titan |
TROPICAL AND SUBTROPICAL FRESHWATER
TROPICAL AND SUBTROPICAL FRESHWATER Surface
2 | Froghemoth |
3 | Couatl |
4 | Catfish, Giant |
5 | Crystal Ooze |
6 | Dragon, Mist |
7 | Spider, Giant Underwater |
8 | Crayfish, Giant |
9 | Man, Merchant |
10 | Land Encounter |
11 | Crocodile, Normal |
12 | Throat Leech |
13 | Behemoth or Crane, Giant |
14 | Frog, Giant |
15 | Hippopotamus |
16 | Sirine |
17 | Merman
|
18 | Manticore |
19 | Kelpie |
20 | Thork |
TROPICAL AND SUBTROPICAL FRESHWATER Depths
2 | Verme |
3 | Eel, Weed |
4 | Kelpie |
5 | Vodyanoi |
6 | Behemoth |
7 | Merman |
8 | Snapper, Giant |
9 | Beetle, Giant Water |
10 | Dinosaur, Dinichtys |
11 | Spider, Giant Water |
12 | Throat Leech |
13 | Dragonfish or Scrag |
14 | Dinosaur, Archelon |
15 | Kopoacinth |
16 | Bunyip |
17 | Lizardman |
18 | Dragon, Spirit |
19 | Sea hag
|
20 | Water Weird |
TROPICAL && SUBTROPICAL SALTWATER Surface
2 | Wereshark |
3 | Seawolf, Greater |
4 | Roc |
5 | Whirlpool |
6 | Sahuagin |
7 | <Giant> Portuguese Man-o-war |
8 | Sea Hag |
9 | Crocodile, Giant |
10 | Dinosaur, Plesiosaur |
11 | Man, Merchant |
12 | Shark |
13 | Whale |
14 | Man, Pirate
|
15 | Dinosaur, Mosasaur |
16 | Ghost Ship |
17 | Shark, Giant |
18 | Sphinx, Andro- |
19 | Ixitxachitl |
20 | Triton
|
TROPICAL AND SUBTROPICAL SALTWATER Depths
2 | Morkoth |
3 | Urchin, Silver |
4 | Crocodile, Giant |
5 | <Octopus, Giant> |
6 | Pungi-ray |
7 | Sahuagin |
8 | Urchin, Black |
9 | Dinosaur, Dinichtys |
10 | Ray, Sting |
11 | Shark |
12 | Seaweed |
13 | Strangleweed |
14 | Barracuda |
15 | Dinosaur, Nothosaur |
16 | Eel, Electric Marine |
17 | Triton |
18 | Wereshark |
19 | Kraken |
20 | Ixitxachitl
|