APPENDIX II: BARDS
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Majarra |
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As this character class subsumes
the functions of two other classes,
fighters
and thieves, and tops them off with magical abilities,
it is often not allowed
by DMs. Even though this presentation is greatly modified from the original
bard character class,
it is offered as supplemental
to the system, and your DM will be the final arbiter as to the inclusion
of bards in your campaign.
Devis
A bard must have scores of
15 or better in the following abilities:
STR,
WIS,
DEX
and CHA.
Furthermore, a bard must
have at least a 12 score in INT and a 10
in CON.
Q. Why must bards
have scores of only
15 or better in STR, WIS,
DEX & CHA when a fighter
who changes to a thief must
have a
min. DEX of 17 & a
min. STR of 15?
A. The obvious answer
to this question
is that bards are not fighters
who
change into thieves and
then into
bards. Bards are characters
who
have spent a period of training
under
the auspices of the fighter
and thief
classes, and then enter
into bardic
training under druidic tuition.
A
character wishing to be
a thief proper
needs to be well suited
to this
specialised class.
The abilities of
bards are wider ranging
and require
overall competence rather
than
specialised excellence.
For the
number crunchers amongst
you, the probability of
a character
having abilities suitable
for bardhood
is far less than the chance
of
being able to move from
fighter
to thief.
(Imagine #4)
A bard must be human
|| half-elven.
<this is from a 2nd Ed. article, thus
the article is not here>
<the artwork itself is fine, even with
the words!>
<that said, I'd prefer the original,
before the words>
Bards begin play as fighters,
and they must remain exclusively fighters
until they have achieved
at least the 5th level of experience. Anytime thereafter,
and in any event prior to
attaining the 8th level, they must change their class to that of thieves.
Again, sometime between
5th and 9th level of ability,
bards must leave off thieving
and begin clerical studies as druids;
but at this time they are
actually bards and under druidical tutelage.
Bards must fulfill the requirements
in all the above classes before progressing to Bards Table
I.
They must always remain
neutral, but can be chaotic, evil, good or LN
if they wish.
Q: Can a human bard
switch to another
class?
A: No. A human fighter
who wants to
branch out may become a
dual-class
character
as described in the rules (PHB,
pg. 33), OR a bard -- effectively
a triple-class
character -- by following
the progression
described in the PHB,
Appendix II.
When the figher becomes
a thief, the
procedure is the same as
if he were just
becoming a dual-class fighter
thief.
However, he has the final
option of continuing
by entering a bard college
after
enough experience as a thief;
if he flunks
the exams (or whatever),
he's stuck as a
thief who used ot be a fighter.
Entering
college is the ONLY way
he can add
another class (Bard), and
upon doing so,
he's fully committed.
This
type of logic generates another
problem: how can a half-elf
potential
bard become "dual class"
in the first
place? Well, it works, so,
looking at it this
way, potential bards are
the only exception
to the dual-clas rules.
But the half-elf
MUST continue all the way
once this
has begun.
While
we're on the subject, have you
ever thought of developing
Bard Colleges
with parallels to our real
ones?
Classes, fraternities (and
frat parties),
mascots, sports, the library,
the absent-minded
professor, the campus itself
. . .
why, there are whole scenarios
here, just
waiting to be written.
(Polyhedron #3)
Bard's Tale II
Q: Can a prospective
bard take thief-acrobat
training as long as he leaves
off being a thief when reaching
8th
level?
A: The thief-acrobat
class is not an option
for prospective bards.
(136.50)
Question: Should a NG bard be allowed to back stab?
Answer: Yes.
Since bards have pre-
viously acquired thieving
xperience,
they receive benefits on
attacking from
the rear just as thieves
do. A NG character would be allowed to
back
stab under the conditions described
above for a CG
character —
any time the attack is made
against a
known enemy and not a helpless
or
harmless victim.—J. Ward,
W. Niebling
Q: When a potential
Bard switches from
Fighter
to Thief, does he still have the
weapons of, and attack as,
a Fighter.
A: NO. The whole
purpose of learning
the thiefly skills is to
learn that there's
more to life than beating
things up -- he's
got to learn humility, and
learn to sneak
around. The character (and
player)
should make a serious attempt
to stay in
the background as a support
person.
Saving throws and hit points
will stay the
same, and those are based
on the experience
of the character, but weapons
used, "to hit" scores, and
so forth should
be run as a thief.
(Polyhedron #6)
Bards
Table I:
<this joins tables 1&2>
<the XP and Exp. Level
Columns can be reversed>
Druid Spells
XP | Exp.
Level |
6-Sided
Dice for Accum. hp |
Level Title | 1 | 2 | 3 | 4 | 5 | College | Addl.
Lang. Known |
Charm
Percentage |
Legend
Lore and Item Knowledge |
THACO | Saves | Proficiencies |
-- | - | - | - | - | - | - | - | - | - | - | - | - | ** | 16.17.18.20.19 | - |
-- | - | - | - | - | - | - | - | - | - | - | - | - | ** | ^ | - |
0 - 2,000 | 1 | 0 * | Rhymer | 1 | - | - | - | - | (Probationer) | 0** | 15% | 0% | ** | 14.15.16.17.17 | As other classes |
2,001 - 4,000 | 2 | 1 | Lyrist | 2 | - | - | - | - | Fochlucan | 0 | 20% | 5% | ** | ^ | |
4,001 - 8,000 | 3 | 2 | Sonnateer | 3 | - | - | - | - | Fochlucan | 0 | 22% | 7% | ** | 13.14.15.16.16 | + 1/1 |
8,001 - 16,000 | 4 | 3 | Skald | 3 | 1 | - | - | - | Fochlucan | 1 | 24% | 10% | ** | ^ | |
16,001 - 25,000 | 5 | 4 | Racaraide <*> | 3 | 2 | - | - | - | Mac Fuirmidh | 0 | 30% | 13% | ** | 11.12.13.13.14 | + 2/2 |
25,001 - 40,000 | 6 | 5 | Joungleur <*> <**> | 3 | 3 | - | - | - | Mac Fuirmidh | 1 | 32% | 16% | ** | ^ | |
40,001 - 60,000 | 7 | 6 | Troubadour | 3 | 3 | 1 | - | - | Mac Fuirmidh | 1 | 34% | 20% | ** | 10.11.12.12.13 | + 3/3 |
60,001 - 85,000 | 8 | 7 | Minstrel | 3 | 3 | 2 | - | - | Doss | 0 | 40% | 25% | ** | ^ | |
85,001 - 110,000 | 9 | 8 | Muse | 3 | 3 | 3 | - | - | Doss | 1 | 42% | 30% | ** | 8.9.10.9.11 | + 4/4 |
110,001 - 150,000 | 10 | 9 | Lorist | 3 | 3 | 3 | 1 | - | Doss | 1 | 44% | 35% | ** | ^ | |
150,001 - 200,000 | 11 | 10 | Bard | 3 | 3 | 3 | 2 | - | Canaith | 0 | 50% | 40% | ** | 7.8.9.8.10 | + 5/5 |
200,001 - 400,000 | 12 | 10+1 | Master Bard | 3 | 3 | 3 | 3 | - | Canaith | 1 | 53% | 45% | ** | ^ | |
400,001 - 600,000 | 13 | 10+2 | M. Bard 13th | 3 | 3 | 3 | 3 | 1 | Canaith | 1 | 56% | 50% | ** | 5.6.7.5.8 | + 6/6 |
600,001 - 800,000 | 14 | 10+3 | M. Bard 14th | 3 | 3 | 3 | 3 | 2 | Cli | 0 | 60% | 55% | ** | ^ | |
800,001 - 1,000,000 | 15 | 10+4 | M. Bard 15th | 3 | 3 | 3 | 3 | 3 | Cli | 1 | 63% | 60% | ** | 4.5.6.4.7 | + 7/7 |
1,000,001 - 1,200,000 | 16 | 10+5 | M. Bard 16th | 4 | 3 | 3 | 3 | 3 | Cli | 1 | 66% | 65% | ** | ^ | |
1,200,001 - 1,400,000 | 17 | 10+6 | M. Bard 17th | 4 | 4 | 3 | 3 | 3 | Anstruth | 0 | 70% | 70% | ** | 3.4.5.4.6 | + 8/8 |
1,400,001 - 1,600,000 | 18 | 10+7 | M. Bard 18th | 4 | 4 | 4 | 3 | 3 | Anstruth | 1 | 73% | 75% | ** | ^ | |
1,600,001 - 1,800,000 | 19 | 10+8 | M. Bard 19th | 5 | 4 | 4 | 4 | 3 | Anstruth | 1 | 76% | 80% | ** | ^ | + 9/9 |
1,800,001 - 2,000,000 | 20 | 10+9 | M. Bard 20th | 5 | 4 | 4 | 4 | 4 | Ollamh | 1 | 80% | 85% | ** | ^ | |
2,000,001 - 2,200,000 | 21 | 10+10 | M. Bard 21st | 5 | 5 | 4 | 4 | 4 | Ollamh | 1 | 84% | 90% | ** | ^ | + 10/10 |
2,200,001 - 3,000,000 | 22 | 10+11 | M. Bard 22nd | 5 | 5 | 5 | 4 | 4 | Ollamh | 1 | 88% | 95% | ** | ^ | |
3,000,000 + | 23 | 10+12 | M. Bard 23rd | 5 | 5 | 5 | 5 | 5 | Magna Alumnae | 1 | 95% | 99% | ** | ^ | + 11/11 |
** Use THACO from the fighter class.
Q: What attack table does a bard use?
A: A bard fights at
the highest level that he
attained as a fighter (see
the PH,
page 118).
(136.50)
<>
Question: Do Bards get bonus spells for Wisdom?
Answer: Yes. — J.
Ward, W. Niebling
* * *
SA:
Bards do not get bonus spells for Wisdom.
(Note: This is a
later answer, and probably the correct one).
<* These words are not
in wiktionary>
<** Jongleur
is the English spelling. This level title might be more appropriate for
one of the entertainer sub-classes (D69.54), if they are used.>
<correct HD column in the original file>
Notes Regarding Bards Table I:
Experience Points
are strictly those gained as a bard, all previously earned are not considered
here.
Experience level is likewise
that of the bard class only.
There is no level beyond
the 23rd.
The bard gains
druidic powers as a druid of the same level,
with
the exception of druidic spells as explained below.
Q. When do bards gain
druidic abilities?
A. Bards do not gain
druid abilities. They
gain the ability to cast
druidic spells,
but do not have the ability
to identify
plants, pass through undergrowth,
charm woodland creatures
<?> or change
form. Bards are not
druids, they are
merely undergoing training
by
druids.
Interestingly,
the bard is only an
optional character in the
AD&D
Game, and the designer,
Gary Gygax,
has even admitted that the
class is
grossly unbalanced.
(Imagine
#28)
Q: Page 118 <>
of the PH
clearly states that "the
bard gains
druidic powers as a druid
of the
same level, with the exception
of
druidic spells. . . ." What
about the
new druidic hierophant powers
described in UA?
As
the bard class stands now,
bards
would get poison immunity,
longevity,
health, and shape-shifting
at
16th level. At higher levels
they
would gain the ability to
travel
planes and summon elementals.
This does not seem to go
along with
the spirit of the rules,
since it takes
less experience points for
a bard to
progress from 15th to 16th
level
than it does for a druid.
A: Bards are not
druids;
therefore, they
are not eligible
for the hierophant disciplines.
Remember, a character can
only
progress to Hierophant from
the position
of Grand Druid, which is
not a station that
should be open to bards,
or to any charac-
ter except a full druid.
Therefore, bards
may never gain hierophant
powers.
(117.47)
Q: Which of the druidic
special abilities
do bards gain?
A: According to the
rules, all of them (see
the Players Handbook, page
118); once the <?>
character actually gains
bard status, he is
treated as a druid of the
same level. Bards
of the 3rd level can identify
plants, animals,
and pure water and can pass
through undergrowth. Those
of 7th level
are immune to charm spells
cast by woodland
creatures and, technically,
can change
forms. DMs who are interested
in preserving
game balance, however, should
consider
dropping the latter ability.
The
damage-restoring property
of the form
changing ability can be
a real campaign
buster when applied to a
bards already
high hit points. DMs concerned
about
campaign balance may consider
restricting
druidic special abilities
for bards.
(136.50)
6-sided Dice for Accumulated HP shows an asterisk after the initial "0" to indicate that the bard has as many hit dice as he or she has previously earned as a fighter (plus the possible addition of those earned as a thief if that class level exceeds the class level of fighter). All bard HD (and additional HP) are additions to existing hit dice -- none are lost for becoming a bard.
Q: How many bonus
HP would
a bard with an 18 CON get?
A: Only fighters and
cavaliers can get more
than +2 points per die from
constitution
bonuses. The character in
your example
would get +4 to each die
gained as a
fighter, but only +2 for
any other hit dice
gained -- including the
six-sided die gained
at each bard level. Be warned
that, as
designed, high-level bards
with high constitutions
have excessive numbers of
hit
points, and DMs should consider
this with
regards to restricting the
class.
(136.50)
Number of Spells by Druid
Spell level shows the number and level of druid (cleric) spells which
the bard is able to use during one day.
The bard selects which spells
he or she wishes to have for that day (praying to see if his god will grant
them) and casts them exactly as a druid of that level would,
but never beyond the 12th
level of druid ability until the 23rd level is reached.
23rd level bards cast their
spells at 13th level druid ability.
Bards can read scrolls which
contain druid spells.
Notes Regarding Bards Table II:
College is the important
distinction to a bard, and he or she will not associate with a bard of
a lesser college.
The exception to this rule
are the Magna Alumnae who will happily aid (by advice and suggestion) any
other bard of any level.
Additional Languages Known
shows the number of new languages the character gains upon achieving each
level.
Unlike other characters,
the bard need not study to learn these new tongues -- this is subsumed
as previous work.
The asterisk at 1st level
is there to indicate that the character already knows certain languages
from previous classes.
Charm
Percentage is the chance the bard has of successfully casting a charm
person (or charm monster) spell with
his or her music.
This charming ability does
not negate any immunities or the saving throw versus Magic.
Legend lore and Item Knowledge
Percentage shows the chance that the bard has of knowing something
about a legendary person, place or thing or of knowing what a particular
magic item is. The latter ability is limited to weapons, armor, potions,
scrolls, and those items of magical nature which the bard can employ or
which bear magical inscriptions;
for all bards know runes,
glyphs, characters, symbols, etc. Naturally, any knowledge gained by bards
while in their former classes is also retained at all levels.
Bards Table III: Armor and Weapons Permitted
Armor | Shield | Weapons * | Oil | Poison |
leather or
magical chainmail only |
none | club,
dagger,
dart, javelin, sling, scimitar, spear, staff, sword ** |
yes | never
(except for neutral evil bards) |
* includes any magical weapons of the named type
** bastard, broad, long, short
A bard always engages in
combat at the level he or she attained as a fighter.
A bard is able to function
as a thief of the level previously attained.
All saving throws are made
an the most favorable table, with the actual bard level considered as that
of a druid.
He or she must always have
a stringed instrument.
The bard's poetic ability
raises the morale of associated creatures by 10%.
It likewise can inspire
ferocity in attack, so hit probability die rolls are given a bonus of +1.
Both of these characteristics
require 2 rounds of poetics to inspire the desired effect,
i.e. 2 rounds of poetics
will raise morale and cause ferocity, but 1 round will do neither.
The effects last for 1 complete
turn.
Note that while engaged
in this activity, the bard can engage in melee combat but not in any singing
or spell casting.
A bard's singing and playing
negates the song effects of harpies and prevents similar attacks which
rely upon song.
It will likewise still the
noise of shriekers, far these creatures are soothed by the vibrations of
the bard's instrument.
The singing
and playing of the bard likewise has a chance of charming most creatures.
Creatures within 4" of the
bard must be diced for if they are not already associated with the bard
and those possibly affected
(See Table II) must save
versus magic or be charmed and sit entranced while the bard sings.
Note that even those creatures
not charmed will listen to the bard's singing and playing for 1 full round.
Charmed creatures are subject
to suggestion (as if it were the spell of that name) from the bard,
and if the bard implants
a suggestion in his singing,
the charmed creatures must
save versus magic at -2 on their dice rolls or be subject to the full impact
of the suggestion.
Those which save are totally
free of the bard's musical charming, however.
The charming can be attempted
on the same creature but once per day.
Loud noise or physical attack
will immediately negate charming, but not suggestion.
Due to training, a bard has
knowledge of many legendary and magical items after 1st level of experience,
and this knowledge increases
as the bard progresses upwards in level. If some legendary knowledge is
appropriate and the dice score indicates that the bard has knowledge in
the area, then his or her ability will deliver information similar to the
magic-user spell, legend lore (q.v.). Without
actually touching an item, the bard also has a like chance of determining
its magical properties and alignment. This latter ability is limited to:
armor
misc.
weapons
misc.
magic items -- if usable bya druid, fighter or thief*
potions
rings
rods
et al. -- if usable by a druid, fighter or thief*
scrolls
swords
*unless inscribed with magical writing, in which case the bard can read what is written at the very least
Artifacts and relics are legendary in nature and not considered as miscellaneous magic items.
Except as previously noted,
bards are able to use magic items which are permitted to druids, fighters
and thieves.
Magical books/librams/tomes
which pertain to druids, fighters, or thieves are also beneficial (or baneful)
to bards,
and these items can raise
fighting or thieving ability of a bard beyond the norm.
(If a writing is baneful,
treat the bard as the least favorable of his three classes.)
Miscellaneous magic items
of a musical nature are superior when employed by a bard:
Drums of Panic -- Saving
throw is made at a -1 on the die
Horn of Blasting -- 50%
greater damage
Lyre of Building -- Double
effects
Pipes of the Sewer -- Double
number of rates in one-half the usual time
Bards will never serve another
as a henchman for longer than 1 to 4 months.
They are unable to employ
henchmen other than druids, fighters or thieves of human, half-elven, or
elven race.
It is possible for a bard
to have 1 henchman upon attaining 5th level,
2 henchmen
can be maintained upon reaching 8th level,
3 at
11th,
4 at
14th,
5 at
17th,
6 at
20th
and any
number at 23rd.
This is subject to the bard's
charisma rating, of course.
Only bards of 23rd level
will settle down and construct a stronghold of any sort.
Note: If bards are permitted in your campaign, there is a possibility that your DM will also include certain magical items usable only by bards.
Number of
Spells by
Druid Level
Experience Points | Experience Level | 6-Sided Dice for
Accumulated Hit Points |
Level Title | 1 | 2 | 3 | 4 | 5 |
0 - 2,000 | 1 | 0* | Rhymer | 1 | - | - | - | - |
2,001 - 4,000 | 2 | 1 | Lyrist | 2 | - | - | - | - |
4,001 - 8,000 | 3 | 2 | Sonnateer | 3 | - | - | - | - |
8,001 - 16,000 | 4 | 3 | Skald | 3 | 1 | - | - | - |
16,001 - 25,000 | 5 | 4 | Racaraide <*> | 3 | 2 | - | - | - |
25,001 - 40,000 | 6 | 5 | Joungleur <*> <**> | 3 | 3 | - | - | - |
40,001 - 60,000 | 7 | 6 | Troubadour | 3 | 3 | 1 | - | - |
60,001 - 85,000 | 8 | 7 | Minstrel | 3 | 3 | 2 | - | - |
85,001 - 110,000 | 9 | 8 | Muse | 3 | 3 | 3 | - | - |
110,001 - 150,000 | 10 | 9 | Lorist | 3 | 3 | 3 | 1 | - |
150,001 - 200,000 | 11 | 10 | Bard | 3 | 3 | 3 | 2 | - |
200,001 - 400,000 | 12 | 10+1 | Master Bard | 3 | 3 | 3 | 3 | - |
400,001 - 600,000 | 13 | 10+2 | M. Bard 13th | 3 | 3 | 3 | 3 | 1 |
600,001 - 800,000 | 14 | 10+3 | M. Bard 14th | 3 | 3 | 3 | 3 | 2 |
800,001 - 1,000,000 | 15 | 10+4 | M. Bard 15th | 3 | 3 | 3 | 3 | 3 |
1,000,001 - 1,200,000 | 16 | 10+5 | M. Bard 16th | 4 | 3 | 3 | 3 | 3 |
1,200,001 - 1,400,000 | 17 | 10+6 | M. Bard 17th | 4 | 4 | 3 | 3 | 3 |
1,400,001 - 1,600,000 | 18 | 10+7 | M. Bard 18th | 4 | 4 | 4 | 3 | 3 |
1,600,001 - 1,800,000 | 19 | 10+8 | M. Bard 19th | 5 | 4 | 4 | 4 | 3 |
1,800,001 - 2,000,000 | 20 | 10+9 | M. Bard 20th | 5 | 4 | 4 | 4 | 4 |
2,000,001 - 2,200,000 | 21 | 10+10 | M. Bard 21st | 5 | 5 | 4 | 4 | 4 |
2,200,001 - 3,000,000 | 22 | 10+11 | M. Bard 22nd | 5 | 5 | 5 | 4 | 4 |
3,000,000 + | 23 | 10+12 | M. Bard 23rd | 5 | 5 | 5 | 5 | 5 |
Level of Experience | College | Additional Languages
Known |
Percentage
Chance |
Legend Lore and
Item Knowledge Percentage |
1 | (Probationer) | 0* | 15% | 0% |
2 | Fochlucan | 0 | 20% | 5% |
3 | Fochlucan | 0 | 22% | 7% |
4 | Fochlucan | 1 | 24% | 10% |
5 | Mac-Fuirmidh | 0 | 30% | 13% |
6 | Mac-Fuirmidh | 1 | 32% | 16% |
7 | Mac-Fuirmidh | 1 | 34% | 20% |
8 | Doss | 0 | 40% | 25% |
9 | Doss | 1 | 42% | 30% |
10 | Doss | 1 | 44% | 35% |
11 | Canaith | 0 | 50% | 40% |
12 | Canaith | 1 | 53% | 45% |
13 | Canaith | 1 | 56% | 50% |
14 | Cli | 0 | 60% | 55% |
15 | Cli | 1 | 63% | 60% |
16 | Cli | 1 | 66% | 65% |
17 | Anstruth | 0 | 70% | 70% |
18 | Anstruth | 1 | 73% | 75% |
19 | Anstruth | 1 | 76% | 80% |
20 | Ollamh | 1 | 80% | 85% |
21 | Ollamh | 1 | 84% | 90% |
22 | Ollamh | 1 | 88% | 95% |
23 | Magna Alumnae | 1 | 95% | 99% |
Question:
Can a ranger or a paladin become a bard?
The PH makes it sound
as if only true fighters can become bards.
Is it possible for a bard-to-be
who is NE to become an assassin instead
of a thief?
Answer: The answer
to both questions is no. The bard description in
the PH makes this
clear by using the words
“fighters”
and “thieves” in italic type, for emphasis. A player
character who intends to
become a bard is not allowed to have
the special skills and benefits
of a fighter or thief sub-class
during the preliminary stages
of the character’s development;
the special skills and benefits
that the character receives when
achieving bard status are
more than adequate to compensate
for this “disadvantage.”
Also,
consider that the decision to become a paladin,
ranger
or assassin involves making
a commitment in alignment that
might prove uncomfortable
later in a would-be bard’s career.
This is especially true
of a paladin, who would automatically
have to undergo an alignment
change (and suffer all the ap-
propriate penalities for
doing so) when switching to the thief
class.
Question: When bards start as fighters, are they limited in the armor they can wear?
Answer: No, because
they’re not bards yet.
A would-be bard who is
currently a member of the
fighter profession is treated exactly
like a fighter, and can
use any armor or weapons while follow-
ing that profession. Of
course, it’s good to apply some fore-
thought; if a fighter intends
to eventually become a bard, he
should plan to direct his
weapon-proficiency training toward
the weapons which a bard
can use, and it would be a good idea
to find a suit of +1 chain
mail during the fighter phase and tuck it
away in a safe place during
the thief phase of the character’s
development.
Question: According
to the PH, a bard is permitted to
wear magical chain mail
and carry a bastard sword, but a thief
cannot use either. Can a
bard employ these things while using
thieving abilities without
penalty?
Answer: Yes — assuming,
of course, that the bard has attained profi-
ciency with the sword. One
of the significant benefits of becom-
ing a bard is the ability
to use armor and weapons not normally
usable by a thief, and still
be able to perform the various thiev-
ing abilities. All that’s
necessary to properly play a bard with
respect to this is to interpret
the PH literally: A
bard is able to use any
of the armor and weapon types listed as
permitted to the class,
and a bard is able to function as a thief of
the level which the character
attained while pursuing that pro-
fession. Nothing in the
description given in the PH puts any limitations or restrictions
on either of these
characteristics. The bard
is an exceptional character class, for
truly exceptional characters
who are able to attain and accomp-
lish things which are beyond
the ability of “normal” characters.
(Correction: Logically,
the thieving skill penalties for wearing
chain mail should apply).
Question: The PH
says that bards-to-be must switch to
thieving before attaining
8th level as a fighter. A footnote on
page 181 of the DMG
indicates that a bard could have 8th-level
fighting ability. Of course,
this only makes a difference if one
opts for the special note
regarding fighters’ progression on
page 74 of the DMG.
Please clarify.
Answer: Okay, I’ll
try. The PH does stipulate that bards
must stop gaining experience
as fighters prior to attaining 8th
level. But it also says
that bards are subject to the effects of
“magical books/librams/tomes
which pertain to druids, fight-
ers or thieves,” and these
magic items can raise the effective
fighting or thieving level
of the bard beyond the usual limits.
Thus, a bard who has 7th-level
fighting ability and comes under
the influence of the effects
of a Manual of Puissant
Skill at Arms will
operate at the 8th level
of fighting ability for as long as the manual’s
benefits remain in effect.
A bard
is limited to “between the 5th and 9th level” in his
advancement as a thief,
which the sage interprets to mean that
the bard-to-be must stop
at the 6th, 7th or 8th level of thieving
ability —between, but not
including, 5th and 9th. Yet the same
footnote
on page 181 of the DMG allows for bards with 9th-level
thieving ability —and it
is possible for a bard to obtain that
effective level of ability
by settling down with
a Manual
of Stealthy Pilfering, providing he had 8th-level thieving
ability to begin with.
It’s also
worth noting the table on page 181 of the DMG, to
which the troublesome footnote
refers, is designed to generate
NPCs for an encounter and
has no bearing on
the definition of a bard
as a PC. If you don’t want
to assume a NPC bard with
8th-level fighting
ability has gained that
ability magically, then you can assume it
is possible for a NPC bard
to have powers and
abilities far beyond those
of a normal (PC) bard.
For justification of this
position, see the “Adjustments to Ability
Dice Rolls for NPCs” on
page 100 of the DMG;
many of these bonuses apply
only to NPCs, and the overall
effect is to make NPCs generally
more formid-
able (in some respects)
than a PC of the same
class and race. In some
cases, this means NPCs can possess
ability scores higher than
the maximum attainable by a PC.
By the same reasoning, a
NPC bard
might have a higher fighting
or thieving level than it is possible
for a PC to possess without
magical assistance.
SA:
Fighter bards-to-be lose any exceptional strength they have when they become
thieves, and never regain it.
(Note: This technically
contradicts a previous answer).
Question: What are the max. fighting and thieving levels of bards?
Answer: Unless something
sneaky is hidden in these questions that
the sage isn’t picking up
on, they are all clearly answered by the
description of the bard
class in the PH:
The max. fighting level
of a bard is 5th, 6th or 7th, depending on how far the character progressed
in the fighter class before switching to thief.
The maximum thieving level
of a bard is 6th, 7th or 8th level, depending on when the character chooses
to leave the thief profession and enter the next stage of training as a
bard.
Question: How do you
determine druid level for spell-casting ability for a bard?
Does a bard of 7th level
or higher possess the druidic ability of shape-shifting?
Answer: A bard is
able to use druidic spells according to the chart
which is part of Bards
Table I: One first-level druidic spell at first
level, two first-level spells
at second level, and so on. It is also
clearly stated that a bard
“gains druidic powers as a druid of the
same
level,” with the exception of the spells usable per level.
These druidic powers include
the identification, movement and
language skills which begin
at 3rd level, plus the immunity to
certain forms of charms
and the shape-shifting power which is
first acquired at 7th level.
Question: Is the original
bard class, as printed in Best of The Dragon, or
the bard class from the
PH,
supposed to be used for a PC?
The earlier version of the
bard indicates dwarves, halflings and elves can be bards,
while the PH
says only humans and half-elves can be bards. In the
article from Best of
The Dragon, bards have magic-user spells.
In the PH,
they have druid spells. Which is right?
Answer: The original
appearance of the article on bards was ‘way back
in the sixth issue of The
Strategic Review, the predecessor of
DRAGON™ magazine,
and was printed before the AD&D®
rules came into existence.
As such, the original bard
class could possibly be best employed
in a DUNGEONS & DRAGONS®
campaign, because this is the
game for which it was developed.
However, a bard player char-
acter which is going to
be used in an AD&D™ campaign should
be built around the rules
given in the PH, which
was published more than
three years after the original appear-
ance of the bard article.
To make the “new bard” fit into the rest
of the AD&D
framework, many particulars in the original des-
cription of the class were
altered. The result is a bard class that
is more “right” than the
first presentation — at least for the
players who intend to use
the character in AD&D adventuring.
Tim Kask played the first
bard IIRR.
Quote:
Originally Posted by weasel
fierce
In AD&D, I wonder about
the bard's connection to druids. Where did the inspiration for this come
from ?
Historically, bards were
a class of druid.
We don't know much at all
about what the druids did in their religious practices, but we know their
organization into three branches--the priests, lawyers (ovates), and bards.
Quote:
Originally Posted by John
Drake
And, forgive me for asking
this question, as I'll bet it was asked previously, but why was the Bard
class in AD&D presented in the appendix
of the PHB as opposed to being presented with the rest of the classes?
Too powerful perhaps?
That about does it for now,
Gary. Thanks for your time, as always, greatly appreciated!
It was left in an appendix
because it was optional and I felt it didn't fit the AD&D
system and mechanics as well as it might with more work. It is a potent
class, but cimbersome.
Cheers,
Gary
Quote:
Originally Posted by haakon1
Hi Gary -- I'm wondering
about "old school" bards, the kind described in the Appendix of the AD&D
PHB, where you had to progress through thief and fighter levels before
beginning as a bard. Have you seen anyone develop a character in that fashion?
I always thought it would be interesting, but I never saw anyone do it.
Yes, one player for certain
managed that progression in my campaign group. It was too slow a process
in all, for the player was too long denied playing the sort of PC actually
desired.
Cheers,
Gary
Quote:
Originally Posted by Sanguinemetaldawn
Colonel,
In the AD&D PH, you wrote the following regarding the Bard in the appendix:
"Even though this presentation is greatly modified from the original bard character class, it is offered as supplemental to the system, and your DM will be the final arbiter as to the inclusion of bards in your campaign."
This piqued my interest, so I have been trying to track down the original bard class to compare. I went first to OD&D (Men & Magic, Eldritch Wizardry, etc) and wasn't able to find it, and I don't know where to start looking next. Did I just miss it or something?
Thanks.
Whoa!
I have a fair to middling
memory, but this is too great a demand on it.
going back 30 years for
the basis of a character class is not possible, but...
Check The Strategic Review first and then earlly issues of The Dragon magazine, as it seems likely that is where the initial treatment of the Bard appeared. <Yes, that is correct.>
Any reader know the actual periodical name and date of issue for the article on the Bard as a character class? <>
Cheers,
Gary
Quote:
Originally Posted by Fifth
Element
Col:
One of the level titles for a bard in AD&D is "racaraide". A google search only brings up references to AD&D bards. What was the source of this term, and what does it mean?
Tru searching in a thesaurus.
IIRR, a racaraide is a strolling entertainer, but after all these years I'll be blamed if I can recall.
Cheerio,
Gary
Quote:
Originally Posted by Fifth
Element
Thanks, can't find it in
online dictionaries. Guess I'll have to find a more obscure one...
Likely I found it in a Roget's
Thesaurus and looked it up in my unexpurgated Funk & Wagnalls
Dictionary.
Both books are around here
somewhere, but in this clutter it would likely take an hour to fined each.
Gary