Appearance: A
large volume fashioned
of parchment bound between
slabs of wood and sewn to
the
black
hide
of an unknown creature, which
has been stretched over
the boards to
form a cover. It bears no
external legend
or markings of any kind.
Its covers
are edged
with beaten copper, now discolored
to a vivid
green by the elements.
There are 26 yellowed and
curling pages within, and
some owners
report a
binding strip or tie of black
hide
which the book now apparently
lacks.
The size and weight of the
tome precludes
its easy transportation
by hand,
under arm, or in satchel,
and indeed it
does not show the wear (scratched
cover
or corners, blotched or
warped
parchment due to wetness)
typical of
books that have seen much
traveling
out-of-doors.
History and Description:
The true
origin of The Scalamagdrion
is not
known. It is first mentioned
in the writings
of the mage Hethcanter,
who
owned the book in his youth.
He does
not mention how he acquired
it, but
does record that he gave
the book to
Hym Kraaven (one of the
Seven Wizards
of Myth
Drannor) in payment for
magical training. Shortly
thereafter his
writings end; Hethcanter
is remembered
today chiefly for his spectacular
suicide, hurling himself
to his death
from the highest pinnacle
of the crag
now known as Hethcanter's
Leap. He
did this when chased by
almost a score
of illithids;
the sage Orfidel believes that
these hated creatures sought
The Scalamagdrion
itself--an opinion shared
with the sage Elminster.
Hym Kraaven never revealed
or used
the work in his teachings
at the school
in Myth Drannor (see "The
Workbook,")
possibly because of the
contents of one
of its pages. Of Hym Kraaven's
fate or
the means by which the book
passed
into the hands of its next
known owner,
nothing is recorded, but
the sages Orfidel
and Maerlus of the North
were both
present on Watcher's Tor
when a hitherto
unknown magic-user named
Valathond used its spells
to destroy the
mage Gaerlammon in a formal
duel.
Valathond was later slain
by the Company
of the Raven, but they did
not find
The Scalamagdrion amidst
the treasure
in his keep, nor does an
examination of
their tales of encounters
and skirmishes
with the mage over an entire
season
ere his fall suggest that
he still possessed
it. Auvidarus, sage of Hillsfar,
and Laeral, wizardess and
leader of the
adventurers known as The
Nine--two
observers almost a world
apart--have
both recorded rumors ascribing
ownership
of the book to this or that
mage.
One of Laeral's collected
rumors, interestingly,
again mentions a group of
illithids. But the veracity
of these
rumors is untested; the
present whereabouts
of the work are a matter
of conjecture.
Contents: Elminster
described the
tome's contents, drawing
upon his
study of Hethcanter's careful
notes, as
follows:
The Scalamagdrion's first
and last
pages are blank. The remainder
bear 23
spells, one to a page and
with each page
having a blank (rear) face,
and one page
contains only a curious
illustration. The
contents of the pages are
as follows, in
order of appearance from
the front of the book:
All spells appear in the
standard
(PH)
form. The
irregular order of the spells
suggests
that the book was created
with its spells
arranged according to the
creator's
wishes, and thus was not
the workbook
of a magic-user progressing
slowly in
magical ability under tutelage.
The
unique feature of the work is the
illustration found on the
page between
disintegration and feeblemind.
It is of
"warm, velvety texture,"
according to
Hethcanter's notes, and
is a strikingly
realistic painting of some
unknown,
seemingly endless caverns
(perhaps on
some other plane), in which
crouches a
dimly visible, winged, reptilian
monster
on a bed of whitened bones.
A word or
name has been spelled out
clearly in
Common across the bottom
of the page,
b y t h e a r r a n g e
m e n t o f b o n e s :
"Nungulfim." Hethcanter
notes that if
this word is spoken over
the open page,
or the illustration is stared
at for too
long, the monster depicted
therein will
move.
From other sources he has
not
divulged, Elminster states
with certainty
that the page is a gate
or portal to
some unidentified plane
or extradimensional
space of endless caverns,
and can be passed through
both ways.
Once the gate is activated,
the monster
will emerge from the page
into the
Prime Material Plane and
attack all
creatures nearby, seeking
to slay and
carry its prey back into
the caverns to
devour. Its true nature
is a mystery, but
what is known of it can
be summarized
as follows:
Scalamagdrion ("Guardian of the Tome," "Nungulfim")
FREQUENCY:
Very rare
NO.
APPEARING: 1
ARMOR
CLASS: 6
MOVE:
13"/8"
HIT
DICE: 6 + 6
%
IN LAIR: 100%
TREASURE
TYPE: S,Q,Vx3 (in lair)
NO.
OF ATTACKS: 4
DAMAGE/ATTACK:
2-12/1-6/1-6/3-12
SPECIAL
ATTACKS: Nil
SPECIAL
DEFENSES: See below
MAGIC
RESISTANCE: See below
INTELLIGENCE:
Average
ALIGNMENT.
Neutral
SIZE:
L (20' long)
PSIONIC
ABILITY: Nil
Attack/Defense
Modes: Nil
LEVEL/X.P.
VALUE: VI/525 + 8/HP
The
scalamagdrion resembles a grey-scaled,
green-eyed
dragon with stubby
wings
and a long, bone-spiked prehensile
tail.
If it pounces upon a victim from
above,
it can rake with all four of its
claws
(each do 1-6 damage), or pin the
victim
with its great bulk and use its
f
o r e c l a w s t o a t t a c k . T h e s c a l a -
magdrion's
tail does 3-12 points of damage.
It
is fearless, enjoys human flesh,
and
is cunning enough to take a victim?s
body,
fallen items and all, back to its lair
to
avoid being caught eating.
The
scalamagdrion radiates silence, 15'
radius about itself, and has a natural
spell
turning ability (as in a ring
of spell
turning,
including gaining a saving
throw
for spells for which there is normally
none).
This makes it a deadly foe
for
magic-users; and indeed, none have
yet
prevailed against it.
Several
wands and rings can be seen
amid
the bones upon which the scalamagdrion
crouches.
The monster and
the
gate to and from its abode cannot be
destroyed
or harmed by tearing out or
destroying
the page on which it
appears,
although any attempt at such
activities
will certainly cause it to issue
forth.
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