<(left? = hollyphant)>
<lack of golden
fur>
FREQUENCY: Rare
FREQUENCY:
Rare ([Astral Plane])
FREQUENCY: Rare ([Ethereal Plane])
FREQUENCY: Very rare ([Cold Civilized Mountains],
[Cold Civilized Hills], [Cold Civilized Swamp], [Cold Civilized Plains],
[Cold Civilized Desert])
FREQUENCY: Very rare ([Cold Wilderness
Hills], [Cold Wilderness Swamp], [Cold Wilderness Plains], [Cold Wilderness
Desert])
FREQUENCY: Rare ([Cold Freshwater Surface])
FREQUENCY: Rare ([Cold Saltwater Surface])
FREQUENCY: Very rare ([Temperate Civilized
Mountains], [Temperate Civilized Hills])
FREQUENCY: Very rare ([Temperate Civilized
Swamp], [Temperate Civilized Plains], [Temperate Civilized Desert])
FREQUENCY: Very rare ([Temperate Wilderness
Mountains], [Temperate Wilderness Hills], [Temperate Wilderness Swamp],
[Temperate Wilderness Plains])
FREQUENCY: Very rare ([Temperate Wilderness
Desert])
FREQUENCY: Rare ([Temperate Freshwater
Surface])
FREQUENCY: Rare ([Temperate Saltwater
Surface])
FREQUENCY: Very rare ([Tropical Civilized
Mountains], [Tropical Civilized Hills])
FREQUENCY: Very rare ([Tropical Civilized
Swamp], [Tropical Civilized Plains], [Tropical Civilized Plains])
FREQUENCY: Very rare ([Tropical Wilderness
Mountains], [Tropical Wilderness Hills], [Tropical Wilderness Swamp]
FREQUENCY: Very rare ([Tropical Wilderness
Plains], [Tropical Wilderness Desert])
FREQUENCY: Rare ([Tropical Freshwater
Surface])
FREQUENCY: Rare ([Tropical Saltwater Surface])
NO. APPEARING: 1-3
ARMOR CLASS: <(+1: )>-4
MOVE: 9" / 42"
(MC: B)
HIT DICE: 8+8
% IN LAIR: Nil
TREASURE TYPE: Nil
NO. OF ATTACKS: 2 <(tusks)>
DAMAGE/ATTACK: 1-3/1-3
SPECIAL ATTACKS: See below
SPECIAL DEFENSES: See below
MAGIC RESISTANCE: 60%
INTELLIGENCE: Genius
ALIGNMENT: Good (lawful)
SIZE: S (2' + long)
PSIONIC ABILITY: 201-300
Attack/Defense Modes:
All
/ all
LEVEL/X.P. VALUE: VIII | 3750 + 14
Hollyphants are creatures of the Upper
Outer Planes.
They are used as messengers &&
helpers by the deities, and as such are sometimes
<1> encountered on the PMP.
When so seen, there will be from 1 to
3 hollyphants flying, for it is only 5% probable that a hollyphant will
be going by foot.
The sight of the strange, golden-furred
creatures will engender great fondness and desire to cooperate in good
characters, <2>
unease in those of N <3>
standing, <4>
and loathing tinged with {fear}
in evil characters. <5>
This reaction is caused by the sort of
telepathic aura <6> which surrounds hollyphants.
No save is permitted.
Hollyphants desire to aid Good, dislike
Neutral,
and will seek to destroy Evil. <7>
Normal attack is bi means of their upward-jutting
tusks, but hollyphants <>
have far more effective attack
&& defense modes.
Three <3> times per day each hollyphant
can trumpet through its trunk.
Each blast can deliver
the results desired by the particular
hollyphant:
blasting as per horn
of blasting;
deafening as per drums
of deafening but in a cone-shape 1" x 3" x 7";
and sun-sparkles, which
is a cone-shaped blast of positive energy particles, 1" x 2" x 5",
that inflicts 8d6+8
points of damage on creatures such as undead
and those of the Lower Outer Planes.
Hollyphants are able to use the following
spell-like powers,
1 at a time,
1 per round,
at will,
at 16th level of ability:
banish
once <1> per day (see below);
bless,
cure
serious wounds twice <2> per day;
flame
strike once <1> per day;
heal
once <1> per day;
light,
protection
from evil (within a 10-foot radius) twice
<2> per day;
raise
dead
once <1> per day,
and teleport
with no error.
Live hollyphants are always protected by
a globe of invulnerability
radiated by their fur.
Their tusks give them immunity to all
diseases and poisons,
but the tusks do not function thus for
others.
They are harmed only by +1 or better
magic weapons.
They automatically detect
evil in a 2" radius.
Hollyphants can gate
(50% success) another hollyphant*
(70%) or an appropriate deva** (30%).
<>
Psionic disciplines are usually 4
minor and 2 major ones.
They never duplicate the hollyphant's
spell-like or other powers. <or other = ??>
Communication is by their own speech or
by a limited <added to DMG>
form of telepathy.
Hollyphants are travelers of the Astral
and Ethereal planes, of course <link:
projection?travel?both> <link: armor of etherealness?>
for they must travel there in the course
of their duties. <add to MOVE, along with teleport without error>
The golden fur
of these creatures seems to glow.
Their wings
are also golden and their small tusks are ivory-coloured.
<c>
Hollyphant eyes are
amber-colored to glowing brown, large, and
kindly. <GT=kindly>
* As an alternative, a baku, [lammasu], [opinicus], [shedu], etc., might be possible.
** As an alternative, [greater lammasu],
[greater shedu], [ki-rin], [phoenix], etc., might be possible.
A banishment
spell forces some creature from another plane to return
instantly to its own abode.
The subject cannot come back without some
special summoning or means
of egress from its own plane. More than 1
creature can be forced into
magical banishment, if within 2" range and if
the total hit dice of all
affected is 32 or less. If the subject creature makes
its saving throw vs. the
spell, the hollyphant will be stung by a backlash
of energy, take 2-12 points
of damage, and be stunned for 2-12 segments.
<edit, UA descrip instead>
<1: make
list of deities>
<2:
TALK modifier?>
<3:
(with respect to good & evil)>
<4:
TALK modifier?>
<5:
TALK modifier? % chance of fear spell?>
<6:
link?>
<7:
TALK modifier? TALK modifier? FIGHT>