Bright Desert


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Guide
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Glossography 
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Greyhawk

POPULATION: Unknown (scattered nomads)
DEMI-HUMANS: Doubtful
HUMANOIDS: Doubtful

CLIMATE: ("harsh", "wildly varying temperatures")
TERRAIN:

Since the beginning of recorded history in the Flanaess,
the Bright Desert has intrigued && challenged
mankind. It is supposedly filled with riches -- copper,
silver, gold, and gem minerals. The harsh climate,
wildly varying temperatures, and hostile inhabitants
(Suel peoples) who battle any intruder with ferocious
determination && blood lust tend to discourage
exploitation. The dervishes rumoured to dwell in the
bordering Abbor-Alz hills likewise TURN away would-be
explorers, although if such dervishes actually xist,
they are likely to be of Flan xtraction and hostile to
Suloise nomads. One || 2wo organized forces have
attempted to penetrate the Bright Desert, but none
have ever returned to tell what happened.

ENCOUNTERS
 
Dice Roll Encounter
01-15 Men, Dervishes
16-40 Men, Nomads
41-45 Men, Tribesmen (hills)
46-50 Pernicons
51-00 USE Standard Encounter Tables


TEMPERATE WILDERNESS Desert
2 Giant, Fire
3 Dune Stalker
4 Lammasu
5 Purple Worm
6 Fly, Giant Horse-
7 Scorpion, Giant or Huge
8 Dustdigger
9 Camel, Bactrian <Wild Camel>
10 Spider, Large or Huge
11 Jackal
12 Vulture, Normal
13 Scorpion, Large
14 Ogre
15 Snake, Giant Poisonous
16 Ant Lion, Giant
17 Man, Dervish
18 Thunderherder
19 Lamia
20 Wind Walker

 
 
 
 
 
 



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