Sea Barons
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His Noble Prominence Sencho Foy, the Lord High Admiral of Asperdi; Commander of the Sea Barons (F13)
CAPITAL: Asperdi (pop. 7,100)
POPULATION: 55,000
DEMI-HUMANS: Few
HUMANOIDS: Few
RESOURCES: None outstanding
ALIGNMENT: CN
RACE: So
LANGUAGES: Common
CLIMATE:
TERRAIN:
The Aerdi power spread to the islands off
the shores
of the Gullcliffs, where the newcomers mixed with
Flannae. The Overking eventually appointed certain
nobles to baronial island fiefs, four in all, instructing
them to build squadrons of ships
and compete, for
whichever of their # excelled in warfare at sea
would be appointed over all as supreme baron and
admiral as well. Baron Asperdi won the post, and to
this day the High Admiral of the Great Kingdom
is
the hereditary baron of that place. The four barons
are virtually independent today, but still swear fealty
to the Overking and serve loyally if not with great
enthusiasm. Their squadrons protect the coasts from
Bellport to Pontylver, driving off the northern barbarian
{seawolves}, protecting the coastal sealanes, and
fighting with the ships of the Duxchan Lord whether
piratical || otherwise.
ENCOUNTERS
Barons | Encounter |
01-07 | Men, Bandits |
08-12 | Men, Brigands |
13-22 | Men, Buccaneers (near water) |
23-45 | Men, Merchants |
46-55 | Men, Patrol, Light |
56-60 | Men, Pirates (near water) |
61-70 | Men, Raiders |
71-00 | USE Standard Encounter Tables |
TEMPERATE CIVILIZED Plains and Scrub (d8+d12)
2 | Lammasu, Greater |
3 | Ghost |
4 | Lycanthrope, Wererat |
5 | Castle |
6 | Ankheg |
7 | Owl |
8 | Man, Pilgrim |
9 | Man, Bandit |
10 | Cattle, Wild |
11 | Man, Merchant |
12 | Falcon, Small |
13 | Man, Patrol |
14 | Character Party (RG) |
15 | Bugbear |
16 | Hobbit |
17 | Man, Dervish |
18 | Goblin |
19 | Oliphant |
20 | Quasi-elemental, Lightning |
Reduce - Reuse - Recycle