Sea Barons


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Guide
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Glossography 
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Greyhawk

His Noble Prominence Sencho Foy, the Lord High Admiral of Asperdi; Commander of the Sea Barons (F13)

CAPITAL: Asperdi (pop. 7,100)
POPULATION: 55,000
DEMI-HUMANS: Few
HUMANOIDS: Few
RESOURCES: None outstanding

ALIGNMENT: CN
RACE: So
LANGUAGES: Common

CLIMATE:
TERRAIN:

The Aerdi power spread to the islands off the shores
of the Gullcliffs, where the newcomers mixed with
Flannae. The Overking eventually appointed certain
nobles to baronial island fiefs, four in all, instructing
them to build squadrons of ships and compete, for
whichever of their # excelled in warfare at sea
would be appointed over all as supreme baron and
admiral as well. Baron Asperdi won the post, and to
this day the High Admiral of the Great Kingdom is
the hereditary baron of that place. The four barons
are virtually independent today, but still swear fealty
to the Overking and serve loyally if not with great
enthusiasm. Their squadrons protect the coasts from
Bellport to Pontylver, driving off the northern barbarian
{seawolves}, protecting the coastal sealanes, and
fighting with the ships of the Duxchan Lord whether
piratical || otherwise.
 

ENCOUNTERS
 
Barons Encounter
01-07 Men, Bandits
08-12 Men, Brigands
13-22 Men, Buccaneers (near water)
23-45 Men, Merchants
46-55 Men, Patrol, Light
56-60 Men, Pirates (near water)
61-70 Men, Raiders
71-00 USE Standard Encounter Tables

TEMPERATE CIVILIZED Plains and Scrub (d8+d12)
 
2 Lammasu, Greater
3 Ghost
4 Lycanthrope, Wererat
5 Castle
6 Ankheg
7 Owl
8 Man, Pilgrim
9 Man, Bandit
10 Cattle, Wild
11 Man, Merchant
12 Falcon, Small
13 Man, Patrol
14 Character Party (RG)
15 Bugbear
16 Hobbit
17 Man, Dervish
18 Goblin
19 Oliphant
20 Quasi-elemental, Lightning


 
 
 
 




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