III.D. Rods & Staves
(01-40)
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III.D.2. (41-00)
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Random Treasure Determination
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Magic Items
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DMG

 
Dice Result Encumbrance XP Value* G.P. Sale Value*
01-06 Rod of Absorption (C, M) - 7,500 40,000
07-10 Rod of Alertness - 7,000 50,000
11 Rod of Beguiling (C, M, T) - 5,000 30,000
12-21 Rod of Cancellation - 10,000 15,000
22-26 Rod of Flailing - 2,000 20,000
27 Rod of Lordly Might (F) - 6,000 20,000
28-30 Rod of Passage - 5,000 50,000
31 Rod of Resurrection (C) - 10,000 35,000
32 Rod of Rulership - 8,000 35,000
33-36 Rod of Security - 3,000 30,000
37 Rod of Smiting (C, F) - 4,000 15,000
38-40 Rod of Splendor - 2,500 25,000
41 Staff of Command (C, M) - 5,000 25,000
42-48 Staff of Curing (C) - 6,000 25,000
49-55 Staff-Mace - 1,500 12,500
56 Staff of the Magi (M) - 15,000 75,000
57 Staff of Power (M) - 12,000 60,000
58-63 Staff of the Serpent (C) - 7,000 35,000
64-70 Staff of Slinging (D) - 2,000 10,000
71-76 Staff-Spear (cf. Trident-Fork, OSRIC.330) - 1,000-3,500 5,000-25,000
77-82 Staff of Striking (C, M) - 6,000 15,000
83-85 Staff of Swarming Insects (C, M) - 100/chg. 500/chg.
86 Staff of Thunder & Lightning - 8,000 20,000
87-90 Staff of Withering (C) - 8,000 35,000
91-00 Staff of the Woodlands (D) - 8,000 40,000

* Assumes full charges are in item.
 

Items are usable by characters of all classes unless restriction(s) specified:

    (C) = cleric classes;

    (D) = druid;

    (F) = fighter and cavalier classes;

    (M) = magic-user classes;

    (T) = thief classes.


 


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