III.D.2 Wands
(41-00)

Charges: 100 charge minus 0 to 19 (d20-1)


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III.D. (01-40)
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Random Treasure Determination
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Wands
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DMG

 
Dice Result Encumbrance Experience Point Value* G.P. Sale Value*
01 Anything Wand bone or ivory case = 6
box = 8
leather case = 3
2,500 12,500
02-05 Buckler Wand (F, M, T) bone or ivory case = 6
box = 8
leather case = 3
500 5,000
06-07 Conjuration (M) bone or ivory case = 6
box = 8
leather case = 3
7,000 35,000
08-10 Defoliation bone or ivory case = 6
box = 8
leather case = 3
1,000 6,000
11-12 Earth & Stone bone or ivory case = 6
box = 8
leather case = 3
1,000-1,500 10,000-15,000
13-16 Enemy Detection bone or ivory case = 6
box = 8
leather case = 3
2,000 10,000
17-20 Fear (C, M) bone or ivory case = 6
box = 8
leather case = 3
3,000 15,000
21-22 Fire (M) bone or ivory case = 6
box = 8
leather case = 3
4,500 25,000
23-26 Fireballs bone or ivory case = 6
box = 8
leather case = 3
2,000 16,000
27-30 Flame Extinguishing bone or ivory case = 6
box = 8
leather case = 3
1,250 10,000
31 Force (F, M) bone or ivory case = 6
box = 8
leather case = 3
3,000 30,000
32 Frost (M) bone or ivory case = 6
box = 8
leather case = 3
6,000 50,000
33-35 Ice Storms bone or ivory case = 6
box = 8
leather case = 3
2,500 20,000
36-39 Illumination bone or ivory case = 6
box = 8
leather case = 3
2,000 10,000
40-43 Illusion (M) bone or ivory case = 6
box = 8
leather case = 3
3,000 20,000
44-45 Lightning (M) bone or ivory case = 6
box = 8
leather case = 3
4,000 30,000
46-49 Lightning Bolts bone or ivory case = 6
box = 8
leather case = 3
2,000 16,000
50-53 Magic Detection bone or ivory case = 6
box = 8
leather case = 3
2,500 25,000
54-61 Magic Missiles bone or ivory case = 6
box = 8
leather case = 3
4,000 35,000
62-66 Metal & Mineral Detection bone or ivory case = 6
box = 8
leather case = 3
1,500 7,500
67-68 Metal Command bone or ivory case = 6
box = 8
leather case = 3
2,500 10,000
69-74 Negation bone or ivory case = 6
box = 8
leather case = 3
3,500 15,000
75-78 Paralyzation (M) bone or ivory case = 6
box = 8
leather case = 3
3,500 25,000
79-82 Polymorphing (M) bone or ivory case = 6
box = 8
leather case = 3
3,500 25,000
83-86 Secret Door & Trap Location bone or ivory case = 6
box = 8
leather case = 3
5,000 40,000
87-90 Size Alteration bone or ivory case = 6
box = 8
leather case = 3
3,000 20,000
91-92 Steam & Vapor bone or ivory case = 6
box = 8
leather case = 3
4,500 25,000
93-00 Wonder bone or ivory case = 6
box = 8
leather case = 3
6,000 10,000

* Assumes full charges are in item.
 

Items are usable by characters of all classes unless restriction(s) specified:

    (C) = cleric classes;

    (D) = druid;

    (F) = fighter and cavalier classes;

    (M) = magic-user classes;

    (T) = thief classes.

A.
Wands are <1.5> long and slender.
<weight : 0, but see below>
    <bone or ivory case : 6>
    <box : x>
    <leather case : 3>

B.
Rods and wands will usually be found in cases or similar storage places.

C.
wands 100 charge minus 0 to 19(d20-1)

D.
Wands perform at 6th level of experience with respect to the damage they cause, range, duration, area of effect, etc. unless otherwise stated.

E.
At your option 1 % of all wands are trapped to backfire.

F.
See Rods et al.

<image: Tarot card, wands?>