Charges: 100 charge minus 0 to 19 (d20-1)
|
|
|
|
|
|
|
Wands |
|
|
Dice | Result | Encumbrance | Experience Point Value* | G.P. Sale Value* |
01 | Anything Wand | bone or ivory case = 6
box = 8 leather case = 3 |
2,500 | 12,500 |
02-05 | Buckler Wand (F, M, T) | bone or ivory case = 6
box = 8 leather case = 3 |
500 | 5,000 |
06-07 | Conjuration (M) | bone or ivory case = 6
box = 8 leather case = 3 |
7,000 | 35,000 |
08-10 | Defoliation | bone or ivory case = 6
box = 8 leather case = 3 |
1,000 | 6,000 |
11-12 | Earth & Stone | bone or ivory case = 6
box = 8 leather case = 3 |
1,000-1,500 | 10,000-15,000 |
13-16 | Enemy Detection | bone or ivory case = 6
box = 8 leather case = 3 |
2,000 | 10,000 |
17-20 | Fear (C, M) | bone or ivory case = 6
box = 8 leather case = 3 |
3,000 | 15,000 |
21-22 | Fire (M) | bone or ivory case = 6
box = 8 leather case = 3 |
4,500 | 25,000 |
23-26 | Fireballs | bone or ivory case = 6
box = 8 leather case = 3 |
2,000 | 16,000 |
27-30 | Flame Extinguishing | bone or ivory case = 6
box = 8 leather case = 3 |
1,250 | 10,000 |
31 | Force (F, M) | bone or ivory case = 6
box = 8 leather case = 3 |
3,000 | 30,000 |
32 | Frost (M) | bone or ivory case = 6
box = 8 leather case = 3 |
6,000 | 50,000 |
33-35 | Ice Storms | bone or ivory case = 6
box = 8 leather case = 3 |
2,500 | 20,000 |
36-39 | Illumination | bone or ivory case = 6
box = 8 leather case = 3 |
2,000 | 10,000 |
40-43 | Illusion (M) | bone or ivory case = 6
box = 8 leather case = 3 |
3,000 | 20,000 |
44-45 | Lightning (M) | bone or ivory case = 6
box = 8 leather case = 3 |
4,000 | 30,000 |
46-49 | Lightning Bolts | bone or ivory case = 6
box = 8 leather case = 3 |
2,000 | 16,000 |
50-53 | Magic Detection | bone or ivory case = 6
box = 8 leather case = 3 |
2,500 | 25,000 |
54-61 | Magic Missiles | bone or ivory case = 6
box = 8 leather case = 3 |
4,000 | 35,000 |
62-66 | Metal & Mineral Detection | bone or ivory case = 6
box = 8 leather case = 3 |
1,500 | 7,500 |
67-68 | Metal Command | bone or ivory case = 6
box = 8 leather case = 3 |
2,500 | 10,000 |
69-74 | Negation | bone or ivory case = 6
box = 8 leather case = 3 |
3,500 | 15,000 |
75-78 | Paralyzation (M) | bone or ivory case = 6
box = 8 leather case = 3 |
3,500 | 25,000 |
79-82 | Polymorphing (M) | bone or ivory case = 6
box = 8 leather case = 3 |
3,500 | 25,000 |
83-86 | Secret Door & Trap Location | bone or ivory case = 6
box = 8 leather case = 3 |
5,000 | 40,000 |
87-90 | Size Alteration | bone or ivory case = 6
box = 8 leather case = 3 |
3,000 | 20,000 |
91-92 | Steam & Vapor | bone or ivory case = 6
box = 8 leather case = 3 |
4,500 | 25,000 |
93-00 | Wonder | bone or ivory case = 6
box = 8 leather case = 3 |
6,000 | 10,000 |
* Assumes
full charges are in item.
Items are usable by characters of all classes unless restriction(s) specified:
(C) = cleric classes;
(D) = druid;
(F) = fighter and cavalier classes;
(M) = magic-user classes;
(T) = thief classes.
A.
Wands are <1.5> long
and slender.
<weight : 0, but see
below>
<bone
or ivory case : 6>
<box
: x>
<leather
case : 3>
B.
Rods and wands will usually
be found in cases or similar storage places.
C.
wands | 100 charge minus 0 to 19(d20-1) |
D.
Wands perform at 6th level
of experience with respect to the damage they cause, range, duration, area
of effect, etc. unless otherwise stated.
E.
At your option 1 % of all
wands are trapped to backfire.
F.
See Rods
et al.
<image: Tarot card, wands?>