Cold Marshes


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World of Greyhawk

The vast stretches of fens and bogs north of the Howling
Hills separate Blackmoor from the lands of the
Wolf Nomads and the Rovers of the Barrens. Here
rise the Dulsi and Opicm Rivers, both of which feed
the great Whyestil Lake. There are said to be riches
in the highlands to the south of the marsh, but only
the very brave or extremely foolish venture near the
place, for the Cold Marshes are renowned for
the vile creatures which inhabit their mires.

QUEST FOR THE MIST GOLEM (adventure outline)
 
 
Dice Roll Encounter
01-03 Frost Man
04-10 Gnolls
11-30 Men, Tribesmen
31-40 Quaggoths
41-45 Toad, Ice
46-50 Troll, Ice
51-00 Use Standard Encounter Tables

COLD WILDERNESS Swamp and Marsh (d8+d12)
2 Troll, Ice
3 Wolf, Winter
4 Wolf, Dire
5 Tiger or Spectre (Night)
6 Crystal Ooze
7 Pseudo-undead, Spectre
8 Hydra
9 Dog, Wild
10 Orc
11 Quaggoth or Deadly White Pudding
12 Ogre
13 Rat, Giant
14 Volt or Ghoul (Night)
15 Herd Animal
16 Irish Deer
17 Moon Dog
18 Dragon, White
19 Owl, Giant
20 Black Willow

 
 
 
 



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