Cold Marshes
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The vast stretches of fens and bogs north of the Howling
Hills separate Blackmoor
from the lands of the
Wolf Nomads and the Rovers
of the Barrens. Here
rise the Dulsi and Opicm
Rivers, both of which feed
the great Whyestil Lake. There are said
to be riches
in the highlands to the south of the marsh, but only
the very brave or extremely foolish venture near the
place, for the Cold Marshes are renowned for
the vile creatures which inhabit their mires.
QUEST FOR THE MIST GOLEM (adventure
outline)
Dice Roll | Encounter |
01-03 | Frost Man |
04-10 | Gnolls |
11-30 | Men, Tribesmen |
31-40 | Quaggoths |
41-45 | Toad, Ice |
46-50 | Troll, Ice |
51-00 | Use Standard Encounter Tables |
COLD WILDERNESS Swamp and Marsh (d8+d12)
2 | Troll, Ice |
3 | Wolf, Winter |
4 | Wolf, Dire |
5 | Tiger or Spectre (Night) |
6 | Crystal Ooze |
7 | Pseudo-undead, Spectre |
8 | Hydra |
9 | Dog, Wild |
10 | Orc |
11 | Quaggoth or Deadly White Pudding |
12 | Ogre |
13 | Rat, Giant |
14 | Volt or Ghoul (Night) |
15 | Herd Animal |
16 | Irish Deer |
17 | Moon Dog |
18 | Dragon, White |
19 | Owl, Giant |
20 | Black Willow |
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